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* llvmpipe: implement scissor test in triangle setupBrian Paul2010-01-155-3/+15
* llvmpipe: remove lp_rast_triangle::min/max fieldsBrian Paul2010-01-152-16/+10
* llvmpipe: skip 4x4 in/out test codeBrian Paul2010-01-151-14/+4
* llvmpipe: added comment about lookup-tables vs. computationBrian Paul2010-01-151-0/+3
* llvmpipe: change 'in' to boolean, add commentsBrian Paul2010-01-151-4/+4
* llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul2010-01-158-52/+142
* llvmpipe: asst code changes in lp_state_fs.cBrian Paul2010-01-151-27/+32
* llvmpipe: put labels on some value refsBrian Paul2010-01-151-1/+5
* llvmpipe: add extra flags to DEFINES, no CFLAGSBrian Paul2010-01-151-1/+1
* llvmpipe: implement scissor testingBrian Paul2010-01-148-7/+134
* llvmpipe: minor comment updateBrian Paul2010-01-141-1/+1
* llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul2010-01-141-7/+12
* gallium/util: added debug_dump_texture() and ppm outputBrian Paul2010-01-142-0/+79
* llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul2010-01-141-3/+0
* llvmpipe: assorted clean-ups in texture codeBrian Paul2010-01-143-33/+29
* llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul2010-01-131-4/+3
* llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul2010-01-131-6/+22
* llvmpipe: minor assorted clean-upsBrian Paul2010-01-131-10/+12
* llvmpipe: check render targets before other texturesBrian Paul2010-01-131-6/+9
* llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul2010-01-131-0/+9
* llvmpipe: indentation fixesBrian Paul2010-01-131-4/+4
* llvmpipe: re-get scene pointer after flushingBrian Paul2010-01-131-0/+3
* llvmpipe: check for texture usage in all scenesBrian Paul2010-01-132-10/+16
* llvmpipe: add scene texture referencing codeBrian Paul2010-01-132-9/+22
* llvmpipe: added scene functions for texture reference countingBrian Paul2010-01-132-0/+64
* llvmpipe: commentsBrian Paul2010-01-131-0/+4
* llvmpipe: commentsBrian Paul2010-01-131-3/+5
* llvmpipe: added llvmpipe_texture_const()Brian Paul2010-01-131-0/+7
* llvmpipe: minor comment upgradesBrian Paul2010-01-131-2/+2
* llvmpipe: Opaque shader implies complete colormask too.José Fonseca2010-01-131-0/+2
* llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca2010-01-137-16/+48
* llvmpipe: add bin debuggerKeith Whitwell2010-01-131-5/+52
* llvmpipe: implement lp_rast_load_zstencilKeith Whitwell2010-01-131-2/+34
* llvmpipe: added debug warningBrian Paul2010-01-131-0/+1
* llvmpipe: comments and LLVMValueRef namingBrian Paul2010-01-131-0/+7
* llvmpipe: tweak subpixel_snap() arithmeticBrian Paul2010-01-131-1/+1
* llvmpipe: improve empty-bin test furtherKeith Whitwell2010-01-131-3/+13
* llvmpipe: improve empty-bin testKeith Whitwell2010-01-131-1/+1
* llvmpipe: quick hack to short-circuit empty binsKeith Whitwell2010-01-132-2/+25
* llvmpipe: fix indentation, comment typoBrian Paul2010-01-121-4/+4
* llvmpipe: debug checks: make sure scene is empty at key pointsBrian Paul2010-01-121-0/+4
* llvmpipe: assert that we're putting data into a valid binBrian Paul2010-01-121-0/+3
* llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)Brian Paul2010-01-121-0/+5
* llvmpipe: added lp_scene_is_empty()Brian Paul2010-01-122-0/+24
* llvmpipe: silence unused var warningsBrian Paul2010-01-121-3/+5
* llvmpipe: remove unused #defineBrian Paul2010-01-121-3/+0
* llvmpipe: disable the all in/out test code for nowBrian Paul2010-01-111-1/+1
* llvmpipe: move, update commentsBrian Paul2010-01-111-17/+10
* llvmpipe: refactor generate_fragment() codeBrian Paul2010-01-111-62/+76
* llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul2010-01-111-24/+21