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* svga: add SM4_1 enable debug printCharmaine Lee2018-09-101-0/+4
* svga: fix swizzling for texture gatherCharmaine Lee2018-09-101-20/+33
* svga: fix starting index for system valuesCharmaine Lee2018-09-103-3/+13
* winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat2018-09-107-95/+347
* svga: enable MSAA for SM4_1 deviceBrian Paul2018-09-103-2/+5
* svga: add sample count to the surface_can_create interfaceCharmaine Lee2018-09-103-3/+11
* svga: implement support for GL_ARB_texture_query_lodBrian Paul2018-09-102-1/+27
* svga: Add support for arb_texture_gatherNeha Bhende2018-09-102-1/+51
* svga: add support for interpolation at sample positionBrian Paul2018-09-101-7/+21
* svga: clarify sys value -> input register mappingBrian Paul2018-09-101-0/+2
* svga: add support for FS sample mask outputBrian Paul2018-09-102-2/+43
* svga: add support for sample id, sample positionBrian Paul2018-09-101-2/+177
* svga: implement no-op svga_set_min_samples()Brian Paul2018-09-101-0/+12
* svga: add support for independent blend function per render targetCharmaine Lee2018-09-102-18/+17
* svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul2018-09-101-2/+5
* svga: restructure nested if's in emit_src_register()Brian Paul2018-09-101-20/+22
* svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul2018-09-101-17/+35
* svga: add support for shadow cubemap arrayCharmaine Lee2018-09-101-2/+47
* svga: add support for rendering to cubemap arrayCharmaine Lee2018-09-101-0/+1
* svga: add support for TXL2 opcodeCharmaine Lee2018-09-101-0/+46
* svga: add support for cubemap arrayCharmaine Lee2018-09-104-13/+38
* svga: add have_sm4_1 flag, helper functionBrian Paul2018-09-102-0/+9
* gallium/u_inlines: remove the destroy variable in pipe_reference_describedMarek Olšák2018-09-101-6/+3
* gallium/u_inlines: improve pipe_reference_described perf for debug buildsMarek Olšák2018-09-101-4/+5
* gallium/auxiliary: don't dereference counters twice needlesslyMarek Olšák2018-09-101-7/+10
* gallium/u_inlines: normalize naming, use dst & src, style fixes (v2)Marek Olšák2018-09-101-47/+47
* util: try to fix the Android and MacOS buildMarek Olšák2018-09-101-2/+5
* anv: Support v3 of VK_EXT_vertex_attribute_divisorJason Ekstrand2018-09-102-1/+9
* vulkan: Update the XML and headers to 1.1.84Jason Ekstrand2018-09-101-63/+217
* mesa/meson: 32bit xmlconfig linkageSergii Romantsov2018-09-101-0/+1
* Require Visual Studio 2015.Jose Fonseca2018-09-101-3/+1
* util: Make util_context_thread_changed a no-op on Windows.Jose Fonseca2018-09-101-0/+2
* virgl: do not map zero-sized resourceErik Faye-Lund2018-09-101-2/+1
* virgl: remove dead codeErik Faye-Lund2018-09-101-5/+1
* virgl: drop needless return-codeErik Faye-Lund2018-09-101-2/+1
* virgl: free trans on map-errorErik Faye-Lund2018-09-101-0/+1
* i965: Bump aperture tracking to u64Chris Wilson2018-09-103-11/+8
* etnaviv: Reduce max offset to available hardware bits.Mathias Fröhlich2018-09-101-0/+2
* gallium: New cap PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET.Mathias Fröhlich2018-09-104-0/+12
* virgl: don't send a shader create with no data. (v2)Dave Airlie2018-09-101-1/+1
* mesa: enable ARB_vertex_buffer_object in core profileTimothy Arceri2018-09-081-1/+1
* st/mesa: throttle texture uploads if their memory usage goes beyond a limitMarek Olšák2018-09-075-0/+165
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-0716-0/+24
* Revert "gallium/os_thread: simplify helper pipe_current_thread_get_time_nano"Marek Olšák2018-09-071-1/+5
* anv: Clamp scissors to the framebuffer boundaryJason Ekstrand2018-09-072-3/+5
* anv: Disable the vertex cache when tessellating on SKL GT4Jason Ekstrand2018-09-071-1/+22
* anv: Implement a VF cache invalidate workaroundJason Ekstrand2018-09-071-0/+25
* anv: Re-emit vertex buffers when the pipeline changesJason Ekstrand2018-09-071-0/+2
* radeonsi: pin the winsys thread to the requested L3 cache (v2)Marek Olšák2018-09-074-0/+46
* gallium/u_threaded: implement set_context_param for thread pinning (v2)Marek Olšák2018-09-072-0/+41