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* util/u_debug: Cleanup/fix debug_dump_image.José Fonseca2012-12-042-33/+27
| | | | | | | - Handle other formats. - Prevent CRLF on Windows. Reviewed-by: Brian Paul <[email protected]>
* translate: Fix the fetch function assertions.José Fonseca2012-12-041-1/+3
| | | | | | fetch_rgba_float is NULL for integer formats, and vice-versa. Reviewed-by: Brian Paul <[email protected]>
* util/u_draw: Skip rendering instead of aborting when excessive number of ↵José Fonseca2012-12-041-2/+9
| | | | | | | | | | | | instances is found. This is a temporary hack. I believe the only way of properly fixing this is to check buffer overflow just before fetching based on addresses, instead of number of vertices/instances. This change simply allows tests that stress buffer overflows to complete without asserting, and should not affect valid rendering. Reviewed-by: Brian Paul <[email protected]>
* draw: Properly limit vertex buffer fetches on draw arrays.José Fonseca2012-12-041-1/+1
| | | | | | | | | | | We need to clamp vertex buffer fetch based on its size, not based on the user specified max index hint. This matches draw_pt_fetch_run() above. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* draw: Use symbolic primitive names in debug output.José Fonseca2012-12-041-3/+4
| | | | Reviewed-by: Brian Paul <[email protected]>
* draw: Consider the geometry shader when choosing the vertex size.José Fonseca2012-12-041-3/+6
| | | | | | | A single vertex size is chosen for the whole pipeline. So the number of geometry shader outputs must also be taken in consideration. Reviewed-by: Brian Paul <[email protected]>
* tgsi: Allow TXF from buffers.José Fonseca2012-12-041-0/+1
| | | | | | | There is more work necessary to properly support buffers in shaders, but this gets things a bit further along. Reviewed-by: Brian Paul <[email protected]>
* util/surface: Always use the surface format when clearing.José Fonseca2012-12-041-7/+8
| | | | | | Not the texture format, as they might differ. Reviewed-by: Brian Paul <[email protected]>
* tgsi: Increase maximum number of temps to 4096.José Fonseca2012-12-041-1/+1
| | | | | | | To match Shader Model 4 limits, as specified in http://msdn.microsoft.com/en-us/library/windows/desktop/ff471378.aspx Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: Fix alignment.José Fonseca2012-12-041-0/+5
| | | | | | | | | My understanding and actual implementation of how the pixels are being fetch differed. This fixes bug 57863. Trivial.
* gallivm: Generalize lp_build_mul and lp_build_lerp for signed normalized types.José Fonseca2012-12-041-92/+82
| | | | | | | | This fixes fdo bug 57755 and most of the failures of piglit fbo-blending-formats GL_EXT_texture_snorm. GL_INTENSITY_SNORM is still failing, but problem is probably elsewhere, as GL_R8_SNORM works fine.
* automake/gallium: attempt to fix -lrtDave Airlie2012-12-041-1/+1
| | | | | | | | | fix non-automake bits in pipe-load to. Should fix: http://bugs.freedesktop.org/57852 Signed-off-by: Dave Airlie <[email protected]>
* u_cache: fix dereference before NULL checkDave Airlie2012-12-041-4/+4
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* intel: Always enable GL_ARB_framebuffer_objectIan Romanick2012-12-031-2/+1
| | | | | | | | | | | | | | | Now that _mesa_BindFramebuffer does the right thing in ES contexts when the gl_extensions::ARB_framebuffer_object bit is set, the Intel driver doesn't need this hack. No piglit or GLES2 conformance regressions observed on IVB, and this patch (and the previous) fix es3conform's framebuffer_srgb_draw and transform_feedback_misc tests. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Only require Gen'ed name for glBind{Framebuffer,Renderbuffer} on desktopIan Romanick2012-12-031-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Desktop OpenGL implementations that support either GL_ARB_framebuffer_object or OpenGL 3.0 must require names from glGenFramebuffers for glBindFramebuffer. We have enforced this rule for quite some time. However, OpenGL ES 1.0, 2.0, and 3.0 implementations are required to allow user-defined names (e.g., not from glGenFramebuffers{OES,}). The Intel drivers have hacked around this by not enabling GL_ARB_framebuffer_object in an ES context. Instead, just pick the correct behavior in _mesa_BindFramebuffer based on the context API. Chad pointed out in a review e-mail: "I'd like to point out, though, that glBindFramebufferEXT and glBindRenderbufferEXT are still broken on desktop GL because they don't accept user-genned names. But that fix belongs to a different series." Currently glBindFramebufferEXT is an alias for glBindFramebuffer. Unalising two functions presents some difficulty, so we'll have to revisit this eventually. v2: Perform same check in _mesa_BindRenderbuffer too. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1]
* mesa: fix uint64 printing in syncobj.cBrian Paul2012-12-031-1/+3
| | | | | | | | | To silence printf format warnings. v2: insert "0x" prefix Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Disable GL_NV_primitive_restart extension in core contexts.Kenneth Graunke2012-12-031-1/+1
| | | | | | | | | | | | | | | | The NV formulation of primitive restart is turned on/off with glEnableClientState/glDisableClientState. These two functions don't exist in core contexts, which mean that GL_NV_primitive_restart is essentially useless...even broken. However, leaving it on causes oglconform's primitive-restart-nv tests to run in OpenGL 3.1 contexts, which results in them all failing. This patch causes 29 subtests to go from "fail" to "not run". NOTE: This is a candidate for stable branches. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Allow INTEL_DEBUG=fs as a synonym for INTEL_DEBUG=wm.Kenneth Graunke2012-12-031-0/+1
| | | | | | | | | | | I keep accidentally trying to use it. "fs" is a sensible name for fragment shader debugging, and "wm" is...not. It's also more symmetric with "vs". Leave INTEL_DEBUG=wm because old habits die hard. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium/auxiliary: Add -fno-rtti to CXXFLAGS on LLVM >= 3.2.Johannes Obermayr2012-12-031-1/+5
| | | | | | | | Also remove the recently added and overloaded LLVM_CXXFLAGS from CXXFLAGS. Note: This is a candidate for the stable branches. Reviewed-by: Tom Stellard <[email protected]>
* r300g: Give CLIP_DISABLE another tryStefan Dösinger2012-12-042-2/+3
| | | | Signed-off-by: Marek Olšák <[email protected]>
* i965: Include codegen time in the INTEL_DEBUG=perf stall detection.Eric Anholt2012-12-032-12/+18
| | | | | | | In the VS case, we were missing the entire compile time in the stall detection! Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Don't leak the IR annotation into later instructions.Eric Anholt2012-12-032-0/+2
| | | | | | | | | After walking our IR instructions (Mesa or GLSL), we don't want to also mark the start of the FB/URB writes or whatever as being that IR. This can end up being misleading when the end of the IR visit got copy propagated out to a later instruction in the URB writes. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vp: Fix crashes with INTEL_DEBUG=vs.Eric Anholt2012-12-031-0/+1
| | | | | | | The VP generation doesn't set up the output reg strings, so if you didn't happen to get these values as 0 on the stack, you'd lose. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vs: Fix uninitialized shader pointer used in debug output.Eric Anholt2012-12-031-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* android: fix bison warning of conflicting outputs to fileAdrian Marius Negreanu2012-12-031-3/+0
| | | | | | | | | | | | | | | | | | | Bison -o parameter expects a .c file. The corresponding .h filename is obtained by removing the extension of the initial .c. This was breaking compilation on Ubuntu 12.04 libmesa_dricore_intermediates/libmesa_dricore.a(program_parse.tab.o): In function `_mesa_parse_arb_program': external/mesa/src/mesa/program/program_parse.y:2682: multiple definition of `_mesa_parse_arb_program' libmesa_dricore_intermediates/libmesa_dricore.a(lex.yy.o):external/mesa/src/mesa/program/program_parse.y:2682: first defined here Signed-off-by: Adrian Marius Negreanu <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>
* st/mesa: add null pointer check in st_renderbuffer_delete()Brian Paul2012-12-031-4/+4
| | | | | | | In my testing I haven't found any cases where we get a null context pointer, but it might still be possible. Check for null just to be safe. Note: This is a candidate for the stable branches.
* st/glx: accept GLX_SAMPLE_BUFFERS/SAMPLES_ARB == 0Brian Paul2012-12-031-4/+6
| | | | | | | | | | | | Only fail if GLX_SAMPLE_BUFFERS_ARB or GLX_SAMPLES_ARB are non-zero. We were already doing this in the older swrast/glx code. This fixes a piglit/waffle problem where we'd always fail to get a visual/config and report the test as "skip". Note: This is a candidate for the stable branches. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove warning message in _mesa_reference_renderbuffer_()Brian Paul2012-12-031-4/+1
| | | | | | | | | | | | We were warning when there was no current context and we're about to delete a renderbuffer, but that happens fairly often and isn't really a problem. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=57754 Note: This is a candidate for the stable branches. Tested-by: Ian Romanick <[email protected]>
* llvmpipe: Implement PIPE_QUERY_TIMESTAMP and PIPE_QUERY_TIME_ELAPSED.James Benton2012-12-0313-43/+147
| | | | | | | | | | | | | | | | | | This required an update for the query storage in llvmpipe, there can now be an active query per query type, so an occlusion query can run at the same time as a time elapsed query. Based on PIPE_QUERY_TIME_ELAPSED patch from Dave Airlie. v2: fix up piglits for timers (also from Dave Airlie) a) if we don't render anything the result is 0, so just return the current time b) add missing screen get_timestamp callback. Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* gallivm: fix srgb format fetchRoland Scheidegger2012-12-031-1/+2
| | | | | | | | | we need to rely on util code for fetching those, just like before 9f06061d50f90bf425a5337cea1b0adb94a46d25. Fixes bugs 57699 and 57756. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Refactor convert_to/from_blend_type to convert in place.José Fonseca2012-12-031-12/+8
| | | | | | | This fixes the "Source and destination overlap in memcpy" valgrind warnings. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: Improve color buffer loads/stores alignment.José Fonseca2012-12-031-10/+19
| | | | | | | | Tell LLVM the exact alignment we can guarantee, based on the fs block dimensions, pixel format, and the alignment of the resource base pointer and stride. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: Recompute the fs shader key when framebuffer varies.José Fonseca2012-12-031-0/+1
| | | | | | | | | | | The fs shader now depends on the color buffer formats. The shader key was extended to accommodate this, but llvmpipe_update_derived needs to be updated to check the framebuffer dirty flag. This fixes bug 57674. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* r300g: increment num_z_clears only if we have Hyper-ZMarek Olšák2012-12-021-2/+1
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* r300g: add blacklist for apps that shouldn't steal hyperz accessMarek Olšák2012-12-021-0/+28
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* r300g: enable Hyper-Z by default on r500Marek Olšák2012-12-022-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | I fixed the only known bugs on r500 with 0222b2bd4107b9e5cabfbc06c1a6ca3eae. Now there are no piglit regressions with Hyper-Z and all apps I tested seem to work. To summarize how it works: - Only one process can use it at a time. This is a hardware limitation. - The first process to clear a zbuffer gets the exclusive access to use Hyper-Z. - Compositors don't use any zbuffer, so they won't steal it, but some web browsers do, so make sure there's no web browser running if you want your game to use Hyper-Z. - There's no need to restart an app which couldn't get the access to Hyper-Z. Just quit the app which took it, the driver can turn it on for the other app in the middle of rendering. - If an app gets the access to Hyper-Z, it prints "radeon: Acquired Hyper-Z" to stdout. r300-r400: Hyper-Z will be enabled by default on r300-r400 once sufficient testing is done with piglit and Lightsmark at least. Be sure to set the env var RADEON_HYPERZ and run piglit with parameters: -c 0
* r300g: clear the ZB cache before clearing ZMASK or HIZMarek Olšák2012-12-022-2/+8
| | | | | | | This fixes wrong rendering in Lightsmark and the piglit/depthstencil-render-miplevels. I think I fixed Hyper-Z. So far every app seems to work like a charm.
* Revert "r300g: fix occlusion queries when depth test is disabled or zbuffer ↵Marek Olšák2012-12-022-27/+6
| | | | | | is missing" It broke Hyper-Z terribly.
* st/dri: implement new driver hook flush_with_flagsMarek Olšák2012-12-024-56/+89
| | | | v2: added documentation for dri_flush as per Brian's request
* st/mesa: make st_flush do what glFlush doesMarek Olšák2012-12-021-0/+1
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* glx/dri2: add and use new driver hook flush_with_flagsMarek Olšák2012-12-024-52/+95
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* glx: move the glFlush call one layer downMarek Olšák2012-12-025-17/+35
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* r300g: refuse to create too large texturesMarek Olšák2012-12-011-0/+15
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* r300g: fix memory leaks in texture_create error pathsMarek Olšák2012-12-011-9/+15
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* r300g: fix revoking hyperz accessMarek Olšák2012-12-011-20/+22
| | | | | The bug was uncovered by 67c8e96f5ace67f9c17556934ee9532877d3a00. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57763
* gallivm: drop border wrap clamping codeRoland Scheidegger2012-12-011-33/+16
| | | | | | | | | | | | | | | | | | | | | The border clamping code is unnecessary, since we don't care if a wrapped coord value is -1 or <-1 (same for length vs. >length), in either case the border handling code will mask out the offset and replace the texel value with the border color. Note that technically this is not entirely correct. Omitting clamping on the float coords means that flt->int conversion may result in undefined values for values of very large magnitude. However there's no reason we should honor this here since: a) we don't care for that for ordinary wrap modes in the aos code when converting coords and the problem is worse there (as we've got only effectively 24 instead of 32bits) b) at least in some cases the clamping was done already in int space hence doing nothing to fix that problem. c) with sse2 flt->int conversion with such values results in 0x80000000 which is just perfect (for clamp to border - not so much for the ordinary clamp to edge). Reviewed-by: Brian Paul <[email protected]>
* r300g: handle map flag DISCARD_WHOLE_RESOURCEMarek Olšák2012-12-013-4/+36
| | | | | This should improve performance in apps which trigger this codepath. (e.g. Wine does)
* radeon: Fix memory leak in radeonCreateScreen2.Vinson Lee2012-11-301-1/+3
| | | | | | | Fixes a memory leak defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nouveau: Fix build.Brian Paul2012-11-301-1/+1
| | | | | | | | Fixes nouveau build failure introduced at c73245882c7ff1277b190b97f093f7b423a22f10. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57746 Signed-off-by: Vinson Lee <[email protected]>
* glsl: fix uninitialised variable from constructorDave Airlie2012-12-011-0/+1
| | | | | | | | | Coverity pointed out this uninitialised class member. Note: This is a candidate for stable branches. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>