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* i965: implement querying __DRI_IMAGE_ATTRIB_OFFSET.Chuanbo Weng2016-09-211-2/+7
* egl: return corresponding offset of EGLImage instead of 0.Chuanbo Weng2016-09-211-2/+9
* i965/ir: Test thread dispatch packing assumptions.Francisco Jerez2016-09-211-0/+30
* i965/ir: Pass identity mask to brw_find_live_channel() in the packed dispatch...Francisco Jerez2016-09-212-3/+11
* i965/ir: Skip eliminate_find_live_channel() for stages with sparse thread dis...Francisco Jerez2016-09-213-0/+65
* i965/fs: Take Dispatch/Vector mask into account in FIND_LIVE_CHANNELJason Ekstrand2016-09-215-13/+50
* i965/reg: Make brw_sr0_reg take a subnr and return a vec1 regJason Ekstrand2016-09-212-13/+9
* anv: pipeline: use correct number of thread for computeLionel Landwerlin2016-09-211-1/+4
* anv: allocator: correct scratch space for haswellLionel Landwerlin2016-09-211-1/+21
* anv: device: calculate compute thread numbers using subslices numbersLionel Landwerlin2016-09-216-18/+74
* gallivm: support negation on 64-bit integersNicolai Hähnle2016-09-211-0/+4
* radeonsi: prepare 64-bit integer support. (v2)Dave Airlie2016-09-211-7/+62
* gallivm/llvmpipe: prepare support for ARB_gpu_shader_int64.Dave Airlie2016-09-215-5/+500
* tgsi/softpipe: prepare ARB_gpu_shader_int64 support. (v3)Dave Airlie2016-09-211-132/+541
* gallium/tgsi: add support for 64-bit integer immediates.Dave Airlie2016-09-217-2/+117
* gallium: add opcode and types for 64-bit integers. (v3)Dave Airlie2016-09-214-20/+362
* i965: Rename intelScreen to screen.Kenneth Graunke2016-09-2028-170/+170
* i965: Rename __DRIScreen pointers to "dri_screen".Kenneth Graunke2016-09-206-83/+85
* mesa: Implement ARB_shader_viewport_layer_array for i965Dylan Baker2016-09-206-2/+18
* radeon/vce: add firmware support for version 52.8.3Leo Liu2016-09-201-0/+3
* st/omx/dec/h265: Correct the timestampingIndrajit Das2016-09-201-1/+12
* aubinator: add a custom handler for immediate register loadLionel Landwerlin2016-09-203-3/+47
* st/va: flush the context before calling flush_frontbuffer(v2)Nayan Deshmukh2016-09-201-1/+5
* st/vdpau: flush the context before calling flush_frontbufferNayan Deshmukh2016-09-201-2/+5
* vl/dri3: handle the case of different GPU(v4.2)Nayan Deshmukh2016-09-201-13/+53
* st/vdpau: fix argument type to vlVdpOutputSurfaceDMABufIlia Mirkin2016-09-202-2/+2
* swr: [rasterizer core] Better thread destructionTim Rowley2016-09-198-69/+126
* swr: [rasterizer jitter] Fix missing end-of-file newlineTim Rowley2016-09-191-1/+2
* swr: [rasterizer core] Add macros for mapping ArchRast to bucketsTim Rowley2016-09-1911-200/+249
* glsl: Skip "unsized arrays aren't allowed" check for TCS/TES/GS vars.Kenneth Graunke2016-09-191-1/+27
* nvc0: get rid of nvc0_stage_sampler_states_bind_range()Samuel Pitoiset2016-09-191-74/+9
* nvc0: get rid of nvc0_stage_set_sampler_views_range()Samuel Pitoiset2016-09-191-89/+15
* nv50/ir: optimize SUB(a, b) to MOV(a - b)Samuel Pitoiset2016-09-181-0/+10
* gk110/ir: fix wrong emission of OP_NOTSamuel Pitoiset2016-09-181-1/+1
* r600g/sb: fix struct/class declaration conflictsMartina Kollarova2016-09-181-5/+1
* i965: Drop assertion about buffer offset at draw time.Eric Anholt2016-09-171-11/+0
* tgsi: Enable returns from within loopsLars Hamre2016-09-171-0/+4
* svga: relax restriction of compressed formats for texture uploadCharmaine Lee2016-09-171-3/+22
* svga: skip query flush if we already have the query resultBrian Paul2016-09-171-5/+5
* svga: remove unneeded svga_context_flush() in svga_end_query()Brian Paul2016-09-171-5/+0
* svga: use upload buffer for upload texture.Charmaine Lee2016-09-176-26/+279
* svga: refactor svga_texture_transfer_map/unmap functionsCharmaine Lee2016-09-171-217/+272
* svga: add SVGA3d_vgpu10_TransferFromBuffer()Charmaine Lee2016-09-173-0/+51
* svga: single sample surface can be created as non-multisamples surfaceCharmaine Lee2016-09-172-2/+6
* svga: fix memory leak with sampler stateCharmaine Lee2016-09-171-3/+0
* svga: fix prim type check/assignment in translate_indices()Brian Paul2016-09-171-2/+2
* svga: use SVGA3D_QUERYTYPE_MAX for svga query type checkCharmaine Lee2016-09-171-3/+3
* svga: split the num-resources-mapped hud to textures & buffersCharmaine Lee2016-09-175-12/+26
* svga: change svga hud defines to enumsCharmaine Lee2016-09-171-22/+25
* svga: implement an index buffer translation cacheBrian Paul2016-09-175-6/+84