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* freedreno/ir3: add helper to create immed of specified sizeRob Clark2018-03-311-4/+11
* freedreno/ir3: pass ctx instead of block to create_collect()Rob Clark2018-03-311-18/+19
* freedreno/ir3: eliminate unused false-depsRob Clark2018-03-312-11/+31
* freedreno/ir3: add local_group_sizeRob Clark2018-03-313-2/+12
* freedreno/ir3: clear SSA flag when assigning "ARRAY" regs tooRob Clark2018-03-311-0/+1
* freedreno/ir3: print array live rangesRob Clark2018-03-311-4/+10
* freedreno: a2xx: Implement DP2 instructionWladimir J. van der Laan2018-03-311-0/+21
* freedreno: a2xx: implement SEQ/SNE instructionsWladimir J. van der Laan2018-03-311-3/+20
* freedreno: a2xx: Compressed textures supportWladimir J. van der Laan2018-03-311-0/+11
* freedreno: a2xx: Support TEXTURE_RECTWladimir J. van der Laan2018-03-313-1/+4
* freedreno: a2xx: Prevent crash in emit_texture if view is not setWladimir J. van der Laan2018-03-311-3/+10
* freedreno: a2xx: Fix fd2_tex_swizWladimir J. van der Laan2018-03-311-9/+9
* freedreno: a2xx: Change use of BLEND_ to BLEND2_Wladimir J. van der Laan2018-03-311-2/+2
* freedreno: a2xx: Update rnndb header for formats enumerationWladimir J. van der Laan2018-03-311-20/+13
* vbo: Use alloca for _vbo_draw_indirect.Mathias Fröhlich2018-03-311-24/+55
* vbo: Remove unused includes to vbo_private.hMathias Fröhlich2018-03-312-3/+0
* vbo: Move vbo_split into the tnl module.Mathias Fröhlich2018-03-3112-174/+178
* vbo: Readd the arrays argument to the legacy draw methods.Mathias Fröhlich2018-03-317-29/+18
* vbo: Remove the now unused vbo draw path.Mathias Fröhlich2018-03-317-97/+3
* tnl: Push down the gl_vertex_array inputs into tnl drivers.Mathias Fröhlich2018-03-3113-9/+88
* vbo: Remove vbo_indirect_draw_func.Mathias Fröhlich2018-03-313-102/+30
* i965: Push down the gl_vertex_array inputs into i965.Mathias Fröhlich2018-03-314-6/+23
* gallium: Push down the gl_vertex_array inputs into gallium.Mathias Fröhlich2018-03-315-14/+52
* nir/validator: Validate that all used variables existJason Ekstrand2018-03-301-9/+8
* intel/vec4: Set channel_sizes for MOV_INDIRECT sourcesJason Ekstrand2018-03-301-1/+4
* nir/lower_indirect_derefs: Support interp_var_at intrinsicsJason Ekstrand2018-03-301-2/+11
* nir/vars_to_ssa: Remove copies from the correct setJason Ekstrand2018-03-301-1/+1
* nir: Return a cursor from nir_instr_removeJason Ekstrand2018-03-303-19/+18
* nir: Add src/dest num_components helpersJason Ekstrand2018-03-301-0/+12
* st/wgl: check if WGL_SWAP_INTERVAL is defined in wglSwapIntervalEXT()Brian Paul2018-03-302-2/+2
* glapi: define GL_API to be KEYWORD1 in glapi_dispatch.c (v2)Brian Paul2018-03-301-0/+7
* spirv: s/uint/unsigned/ to fix MSVC buildBrian Paul2018-03-301-1/+1
* nir/spirv: s/uint32_t/SpvOp/ in various functionsBrian Paul2018-03-303-7/+7
* nir/spirv: fix MSVC syntax error in vtn_handle_texture()Brian Paul2018-03-301-1/+2
* nir/spirv: move NORETURN annotation on _vtn_fail() prototypeBrian Paul2018-03-301-2/+4
* nir/spirv: fix MSVC warning in vtn_align_u32()Brian Paul2018-03-301-1/+1
* spirv: Fix building with SConsNeil Roberts2018-03-3010-2/+70
* mesa: fix MSVC bitshift overflow warningsBrian Paul2018-03-301-1/+1
* st/mesa: add missing GLSL_TYPE_[U]INT8 cases in st_glsl_type_dword_size()Brian Paul2018-03-301-0/+3
* vbo: MaxVertexAttribStride is not always setJakob Bornecrantz2018-03-301-1/+6
* x11: Only report supported DRI3/Present versionsDaniel Stone2018-03-302-10/+32
* radv: set SAMPLE_RATE to the number of samples of the current fbSamuel Pitoiset2018-03-303-4/+16
* nir: s/uint/unsigned/ to fix MSVC/MinGW buildBrian Paul2018-03-302-2/+2
* i965: Don't call process_glsl_ir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-1/+2
* i965: Call spirv_to_nir() instead of glsl_to_nir() for SPIR-V shadersEduardo Lima Mitev2018-03-301-2/+8
* mesa/glspirv: Add a _mesa_spirv_to_nir() functionEduardo Lima Mitev2018-03-302-0/+65
* mesa/program: Link SPIR-V shaders using the SPIR-V code-pathEduardo Lima Mitev2018-03-301-1/+5
* mesa/glspirv: Add _mesa_spirv_link_shaders() functionEduardo Lima Mitev2018-03-302-0/+75
* mesa: Add a reference to gl_shader_spirv_data to gl_linked_shaderEduardo Lima Mitev2018-03-302-0/+9
* mesa: Implement glSpecializeShaderARBNicolai Hähnle2018-03-301-2/+105