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* Revert "egl: drop EGL driver `name`"Marek Olšák2017-10-185-1/+10
* st/mesa: set dimension for constants in ATI_fragment_shaderMiklós Máté2017-10-181-0/+4
* st/osmesa: include u_inlines.h for pipe_resource_referenceMichel Dänzer2017-10-181-0/+1
* st/mesa: Initialize textures array in st_framebuffer_validateMichel Dänzer2017-10-186-12/+7
* egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is setEric Engestrom2017-10-184-6/+7
* egl: drop EGL driver `name`Eric Engestrom2017-10-185-10/+1
* egl: drop always-false TestOnly optionEric Engestrom2017-10-185-18/+9
* egl: move alloc & init out of _eglBuiltInDriver{DRI2,Haiku}Eric Engestrom2017-10-185-31/+18
* egl_dri2: drop dri2_egl_driver structEric Engestrom2017-10-182-58/+50
* egl_dri2: move glFlush out of struct dri2_egl_driverEric Engestrom2017-10-182-27/+22
* llvmpipe: handle shader sample mask outputRoland Scheidegger2017-10-181-2/+24
* anv: Fix instance typos.Vinson Lee2017-10-182-2/+2
* mesa: fix trivial typo in _mesa_PixelMapusv() error stringBrian Paul2017-10-181-1/+1
* meson: move expat dependency where it's neededEric Engestrom2017-10-182-2/+2
* automake: intel: move expat handling where it's usedHongxu Jia2017-10-182-5/+2
* radv: don't create dummy fs when compiling compute stageTimothy Arceri2017-10-181-1/+1
* radv: use the dispatch initiator for indirect dispatchesSamuel Pitoiset2017-10-181-11/+13
* radv: remove XtoY_temps structsSamuel Pitoiset2017-10-181-36/+26
* anv: Install as Vulkan HAL module in Android.mk buildTapani Pälli2017-10-181-1/+3
* anv: Implement VK_ANDROID_native_buffer (v9)Chad Versace2017-10-188-6/+459
* anv: Move size check from anv_bo_cache_import() to caller (v2)Chad Versace2017-10-175-23/+46
* radv: Link shaders.Bas Nieuwenhuizen2017-10-183-1/+46
* radv: reuse the multiple shader store & load functions for gs copy variantTimothy Arceri2017-10-183-149/+17
* radv: remove some now unused shader compile codeTimothy Arceri2017-10-183-254/+0
* radv: switch to using radv_create_shaders()Timothy Arceri2017-10-181-85/+29
* radv: add radv_create_shaders() helperBas Nieuwenhuizen2017-10-181-0/+130
* radv: add radv_hash_shaders() helperBas Nieuwenhuizen2017-10-182-0/+40
* radv: Add multiple shader cache store & load functions.Bas Nieuwenhuizen2017-10-182-0/+170
* radv: Change cache datastructures for combined pipelines.Bas Nieuwenhuizen2017-10-181-38/+64
* radv: reorder init function callsTimothy Arceri2017-10-181-2/+2
* meson: Add support for the vc5 driver.Eric Anholt2017-10-177-2/+215
* meson: Add support for the pl111 driver.Eric Anholt2017-10-173-1/+38
* meson: Add support for the vc4 driver.Eric Anholt2017-10-177-3/+231
* radeonsi: if there's just const buffer 0, set it in place of CONST/SSBO pointerMarek Olšák2017-10-174-13/+87
* ac: clean up ac_build_indexed_load function interfacesMarek Olšák2017-10-175-55/+61
* radeonsi: handle 64-bit loads earlier in fetch_constantMarek Olšák2017-10-171-16/+10
* radeonsi: add si_descriptors::gpu_address and remove buffer_offsetMarek Olšák2017-10-173-14/+18
* radeonsi: unify code for extracting a buffer address from a descriptorMarek Olšák2017-10-171-4/+7
* radeonsi: remove atom parameter from si_upload_descriptorsMarek Olšák2017-10-171-8/+4
* radeonsi: pack si_descriptors better againMarek Olšák2017-10-171-2/+2
* radeonsi: emit dirty consecutive pointers in one SET_SH_REG packetMarek Olšák2017-10-171-27/+39
* radeonsi: split si_emit_shader_pointerMarek Olšák2017-10-171-11/+23
* radeonsi: generalize the SI_VS_SHADER_POINTER_MASK macroMarek Olšák2017-10-173-4/+4
* radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMONMarek Olšák2017-10-171-13/+13
* radeonsi/gfx9: move RW_BUFFERS from s[0:1] to s[8:9] for HS and GSMarek Olšák2017-10-172-39/+16
* radeonsi: add GFX-IB-size query to the HUDMarek Olšák2017-10-177-0/+11
* winsys/amdgpu: disable CPU caching for GFX & SDMA IBsMarek Olšák2017-10-171-4/+9
* winsys/amdgpu: don't do read-modify-write on command buffersMarek Olšák2017-10-172-4/+16
* broadcom/vc4: Fix false-positive for the tiling ioctls on simulator mode.Eric Anholt2017-10-171-0/+1
* broadcom/vc4: Skip BO labeling when in simulator mode.Eric Anholt2017-10-172-1/+5