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* translate_sse: try to fix Win64Luca Barbieri2010-08-191-1/+2
* translate_sse: fix emit_load_sse2Luca Barbieri2010-08-191-0/+2
* i915: Remove unnecessary header from i830_context.c.Vinson Lee2010-08-191-1/+0
* st/egl: Fix win32 build.Chia-I Wu2010-08-192-0/+2
* r600g: add sin/cosDave Airlie2010-08-192-2/+123
* r600g: add a chiprev type for r600/r700/evergreen instead of using familyDave Airlie2010-08-192-13/+25
* r600g: add SSG, SEQ, SGT and SNEDave Airlie2010-08-192-12/+88
* i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt2010-08-181-5/+11
* i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2010-08-182-4/+11
* mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt2010-08-181-0/+5
* glsl: Replace sscanf in s_expression reader with strspn and strcspn.Kenneth Graunke2010-08-182-21/+30
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: Don't try to free components of a NULL uniform list.Eric Anholt2010-08-181-0/+4
* glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt2010-08-181-1/+1
* glcpp: Refresh autogenerated lexer.Kenneth Graunke2010-08-181-263/+326
* glcpp: Add basic #line support (adapted from the main compiler).Kenneth Graunke2010-08-181-0/+31
* ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt2010-08-181-1/+1
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-183-0/+35
* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2010-08-182-3/+8
* glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt2010-08-181-1/+1
* glsl: Fix uninitialized member in ir_hierarchical_vistor constructor.Vinson Lee2010-08-181-0/+1
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* glsl: Garbage collect old prototype for ir_to_mesa.Eric Anholt2010-08-181-2/+0
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-184-8/+17
* glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt2010-08-182-2/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* glsl: Fix scoping bug in if statements.Kenneth Graunke2010-08-181-2/+8
* glsl: Refresh autogenerated file builtin_function.cpp.Kenneth Graunke2010-08-181-14184/+6719
* generate_builtins.py: Clean up generated output a bit.Kenneth Graunke2010-08-181-0/+12
* glsl/builtins: Add forgotten hyperbolic trig builtins in 1.30 profiles.Kenneth Graunke2010-08-182-0/+64
* ir_constant_expression: Implement equal/notEqual for booleans.Kenneth Graunke2010-08-181-0/+6
* r600: implement SSG instructionAndre Maasikas2010-08-182-0/+67
* gallivm: Use proper index to lookup predicate register array.michal2010-08-181-1/+1
* r600: implement DP2 opcodeAndre Maasikas2010-08-181-2/+10
* glsl2: Regenerate builtin_function.cpp.Kenneth Graunke2010-08-171-4334/+4334
* glsl2: Fix cut and paste error in EXT_texture_array builtins.Kenneth Graunke2010-08-172-4/+4
* glcpp: Refresh generated files.Carl Worth2010-08-172-229/+343
* glcpp: Add support for "redefined macro" error.Carl Worth2010-08-171-2/+123
* glcpp: Add two new tests for testing redefined macros.Carl Worth2010-08-174-0/+58
* glcpp: Allow standalone glcpp to accept a filename as first argument.Carl Worth2010-08-171-3/+11
* r600g: add FRC, FLR, DDX and DDYDave Airlie2010-08-181-4/+4
* r600g: add SGE and SLE opcodesDave Airlie2010-08-181-2/+2
* r600g: add TXB supportDave Airlie2010-08-181-1/+1
* r600g: fix TXP vs TEX in shader.Dave Airlie2010-08-182-65/+67