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*
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Kyle Brenneman
2015-10-02
2
-1
/
+6
*
mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
Kyle Brenneman
2015-10-02
1
-1
/
+1
*
glx: Fix build errors with --enable-mangling (v2)
Kyle Brenneman
2015-10-02
2
-2
/
+12
*
glsl: validate binding qualifier on block members
Tapani Pälli
2015-10-02
1
-0
/
+4
*
glsl: emit row_major matrix's SSBO stores only for components in writemask
Samuel Iglesias Gonsalvez
2015-10-02
1
-0
/
+6
*
glsl: error out if non-constant indexing of SSBO arrays with GLSL ES
Tapani Pälli
2015-10-02
1
-6
/
+8
*
mesa: Add abs input modifier to base for POW in ffvertex_prog
Daniel Scharrer
2015-10-01
1
-3
/
+14
*
i965/fs: Print reg and reg_offset separately for ATTR files.
Kenneth Graunke
2015-10-01
1
-1
/
+1
*
i965/nir: Refactor input/output lowering setup into helpers.
Kenneth Graunke
2015-10-01
1
-20
/
+26
*
nir: Allow nir_lower_io() to only lower one type of variable.
Kenneth Graunke
2015-10-01
3
-6
/
+20
*
mesa: fix incorrect error in _mesa_BindTextureUnit()
Brian Paul
2015-10-01
1
-1
/
+2
*
mesa: remove _mesa_get_tex_unit_err() and fix error handling
Brian Paul
2015-10-01
2
-20
/
+7
*
mesa: consolidate texture binding code
Brian Paul
2015-10-01
1
-121
/
+79
*
mesa: fix indentation in _mesa_create_nameless_texture()
Brian Paul
2015-10-01
1
-9
/
+9
*
st/mesa: clean up #includes in st_draw.c
Brian Paul
2015-10-01
1
-2
/
+2
*
mesa: clean up #includes in sampler.cpp
Brian Paul
2015-10-01
1
-6
/
+5
*
mesa: clean up #includes in ir_to_mesa.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
mesa: clean up #includes in uniforms.h
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in uniform_query.cpp
Brian Paul
2015-10-01
1
-7
/
+6
*
mesa: clean up #includes in pipelineobj.c
Brian Paul
2015-10-01
1
-3
/
+3
*
mesa: clean up #includes in ff_fragment_shader.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
main: Fix block index when mixing UBO and SSBO blocks
Iago Toral Quiroga
2015-10-01
1
-3
/
+2
*
mesa: use strtok_s for strtok_r on windows
Tapani Pälli
2015-10-01
1
-0
/
+3
*
meta: Handle array textures in scaled MSAA blits
Ian Romanick
2015-09-30
1
-15
/
+20
*
i965/miptree: Add PRM references for most struct members (v2)
Chad Versace
2015-09-30
1
-25
/
+154
*
i965/miptree: Rename align_w,align_h -> halign,valign
Chad Versace
2015-09-30
9
-52
/
+62
*
i965/miptree: Rename intel_miptree_map::mt -> ::linear_mt (v2)
Chad Versace
2015-09-30
2
-15
/
+17
*
i965/miptree: Fix comments for map mode
Chad Versace
2015-09-30
1
-1
/
+1
*
i965/miptree: More comments for BRW_MAP_DIRECT_BIT (v2)
Chad Versace
2015-09-30
1
-1
/
+3
*
i965: Remove duplicate copy of is_scalar_shader_stage().
Kenneth Graunke
2015-09-30
1
-31
/
+20
*
i915: Remember to call intel_prepare_render() before blitting
Ville Syrjälä
2015-09-30
1
-0
/
+5
*
i915: Fix texcoord vs. varying collision in fragment programs
Ville Syrjälä
2015-09-30
2
-26
/
+71
*
i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
Ville Syrjälä
2015-09-30
1
-4
/
+4
*
i965/cs: Upload UBO/SSBO surfaces
Jordan Justen
2015-09-30
4
-1
/
+30
*
mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()
Rhys Kidd
2015-09-30
1
-1
/
+1
*
i965: Get rid of prog_data compare functions
Jason Ekstrand
2015-09-30
11
-135
/
+1
*
i965/state_cache: Remove the aux_compare fields
Jason Ekstrand
2015-09-30
2
-11
/
+0
*
i965/copy_image: Fix a copy+past error
Jason Ekstrand
2015-09-30
1
-1
/
+1
*
i965: Remove early release of DRI2 miptree
Chris Wilson
2015-09-30
1
-1
/
+0
*
glsl: assert base_alignment > 0 for records
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+1
*
util: use strnlen() in strndup() implementations
Samuel Iglesias Gonsalvez
2015-09-30
2
-8
/
+2
*
i965/vec4/nir: add nir_intrinsic_memory_barrier support
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+9
*
glsl: apply shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+58
*
nir: Don't set dest in SSBO store glsl_to_nir conversion
Jordan Justen
2015-09-29
1
-1
/
+0
*
nir: Use a system value for gl_PrimitiveIDIn.
Kenneth Graunke
2015-09-29
5
-2
/
+21
*
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
2015-09-29
1
-1
/
+5
*
st/mesa: add some debugging code in st_ChooseTextureFormat()
Brian Paul
2015-09-29
1
-1
/
+17
*
mesa: clean up #includes in shaderapi.c
Brian Paul
2015-09-29
1
-5
/
+5
*
mesa: clean up the #includes in shader_query.cpp
Brian Paul
2015-09-29
1
-7
/
+7
*
mesa: remove an extern "C" wrapper in shader_query.cpp
Brian Paul
2015-09-29
1
-3
/
+1
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