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* radeonsi: only do depth-only or stencil-only in-place decompressionMarek Olšák2015-10-033-10/+34
* gallium/radeon: add separate stencil level dirty flagsMarek Olšák2015-10-036-5/+12
* radeonsi: dump buffer lists while debuggingMarek Olšák2015-10-034-1/+131
* winsys/radeon: implement cs_get_buffer_listMarek Olšák2015-10-033-22/+47
* winsys/amdgpu: add winsys function cs_get_buffer_listMarek Olšák2015-10-033-0/+36
* gallium/radeon: stop using "reloc" in a few placesMarek Olšák2015-10-0312-82/+81
* gallium/radeon: tell the winsys the exact resource binding typesMarek Olšák2015-10-0324-131/+175
* radeonsi: add an option for debugging VM faultsMarek Olšák2015-10-036-0/+124
* radeonsi: move dumping the last IB into its own functionMarek Olšák2015-10-031-23/+28
* ddebug: separate creation of debug filesMarek Olšák2015-10-033-28/+74
* egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters2015-10-031-5/+44
* i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfoJason Ekstrand2015-10-021-24/+15
* i965: Use nir_foreach_variableJason Ekstrand2015-10-024-7/+7
* nir: Add a nir_foreach_variable macroJason Ekstrand2015-10-027-18/+21
* i965/nir: Remove the prog parameter from brw_nir_lower_inputsJason Ekstrand2015-10-021-4/+2
* radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard2015-10-021-0/+2
* gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard2015-10-023-8/+34
* gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard2015-10-021-13/+12
* i965/shader: Get rid of the shader, prog, and shader_prog fieldsJason Ekstrand2015-10-0219-99/+68
* i965/fs,vec4: Get rid of the sanity_param_countJason Ekstrand2015-10-025-31/+0
* i965/vec4: Use nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-10/+9
* i965/fs: Use the nir info instead of pulling things out of [shader_]progJason Ekstrand2015-10-023-20/+19
* i965/fs: Move sampler unit lookup into rescale_texcoordJason Ekstrand2015-10-023-14/+13
* i965/cs: Remove the prog argument from local_id_payload_dwordsJason Ekstrand2015-10-023-7/+5
* i965/backend_shader: Add a field to store the NIR shaderJason Ekstrand2015-10-028-41/+39
* nir: Move GS data to nir_shader_infoJason Ekstrand2015-10-024-14/+11
* nir: Add a a nir_shader_info structJason Ekstrand2015-10-024-0/+66
* nir/glsl: Take a gl_shader_program and a stage rather than a gl_shaderJason Ekstrand2015-10-023-5/+9
* i965: Move prog_data uniform setup to the codegen levelJason Ekstrand2015-10-026-17/+26
* i965: Move binding table setup to codegen time.Jason Ekstrand2015-10-0210-66/+67
* i965/shader: Pull assign_common_binding_table_offsets out of backend_shaderJason Ekstrand2015-10-025-11/+36
* i965/nir: Simplify uniform setupJason Ekstrand2015-10-022-24/+16
* i965/nir: Pull GLSL uniform handling into a common functionJason Ekstrand2015-10-026-151/+133
* i965/nir: Pull common ARB program uniform handling into a common functionJason Ekstrand2015-10-025-34/+70
* i965/vec4: Use the uniform count from nir_assign_var_locationsJason Ekstrand2015-10-021-21/+11
* i965/shader: Get rid of the setup_vec4_uniform_value helperJason Ekstrand2015-10-025-41/+0
* i965/shader: Pull setup_image_uniform_values out of backend_shaderJason Ekstrand2015-10-023-20/+42
* i965/vec4: Get rid of the uniform_vector_size arrayJason Ekstrand2015-10-025-18/+5
* i965/vec4: Use the actual channels used in pack_uniform_registersJason Ekstrand2015-10-021-14/+37
* glsl/types: Make subroutine types have a single matrix columnJason Ekstrand2015-10-021-2/+1
* i965: Pull stage_prog_data.nr_params out of the NIR shaderJason Ekstrand2015-10-024-24/+14
* i965/vs: Move lazy NIR creation to codegen_vs_progJason Ekstrand2015-10-022-12/+13
* i965/vec4: Delete the old vec4_vp codeJason Ekstrand2015-10-028-672/+0
* i965/vec4: Delete the old ir_visitor codeJason Ekstrand2015-10-026-2025/+2
* i965/vec4: Always use NIRJason Ekstrand2015-10-023-49/+14
* i965: don't forget to free image_param on prog_data freeIlia Mirkin2015-10-021-0/+1
* glsl: avoid leaking hiddenUniforms map when there are no uniformsIlia Mirkin2015-10-021-4/+4
* mesa: avoid leaking closure when iterating over a string_to_uint_mapIlia Mirkin2015-10-021-0/+1
* nir: Fix uninitialized 'progress' variable in nir_lower_system_values.Chris Wilson2015-10-021-1/+1
* nir/remove_phis: handle trivial back-edgesConnor Abbott2015-10-021-0/+19