| Commit message (Collapse) | Author | Age | Files | Lines |
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Correctly handle that the source_surface is only optional.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80561
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Replace ILO_GPE_MI and ILO_GPE_CMD with magic values by descriptive genhw
macros.
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Rename it to intel_bo_map_gtt_async().
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It is used to derive an artificial limit on max relocs per bo. We choose not
to export it anymore.
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It is simpler and is supported by the kernel. It cannot be used with
libdrm_intel yet though.
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This is never used. There is another token "OUTPUT" which the lexer can
generate, though. This has been around since the dawn of time; is most
likely a typo.
Signed-off-by: Chris Forbes <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Now that the extra WADDR is set, we can knock this off. Saves a lot of
typing, and makes this code much more legible.
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Now you don't need to qpu_inst() your instruction with a NOP to get the
other waddr set.
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Now that qpu_inst() ignores the WADDR from the other half of the
instruction, we can set both the ADD and MUL WADDRs in the NOP helper.
Thanks to that, we also no longer need to qpu_inst(NOP, NOP).
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This allows setting the opposite-side WADDR to NOP (a non-zero value) in
qpu_* helpers, so that we don't need to qpu_inst() merge them with NOPs
all the time just to get the waddr set.
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We were using the integer sub, which worked for the common case of EQ and
NE. Fixes fs-lessThan-ivec2-ivec2 and other tests.
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Fixes piglit draw-vertices and gl-2.0-vertexattribpointer on vc4, where
I'm only advertising R32F to RGBA32F support so far.
Note: regresses gl-1.5-normal3b3s-invariance due to introduced flushes and
missing depth buffer load/store support in the driver.
Reviewed-by: Marek Olšák <[email protected]>
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Individual caps made supporting new fallbacks more complicated than it
needed to be. Instead, just make a table of fallbacks at context init
time.
v2: Fix inverted "do we need to install vbuf?" flagging caught by Marek.
Reviewed-by: Marek Olšák <[email protected]> (v2)
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Signed-off-by: Rob Clark <[email protected]>
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Fixes some assumptions about first_level being zero.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Don't ignore src/dst_level in pipe_copy_region.
Signed-off-by: Rob Clark <[email protected]>
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When I made the shader cache take the .fs member and moved the binding
point to .bind_fs, I failed to update these. Fixes crashes in
copyteximage-related tests.
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Fixes valgrind complaints from valgrind being unaware of our ioctls.
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The patch fixes the build on Oracle Solaris.
CC os/os_misc.lo
"os/os_misc.c", line 59: #error: unexpected platform in os_sysinfo.c
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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* Drop creating gl_config first as it's only really used
to create the state tracker visual.
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We've found that there's a buffer overrun bug in flex that's triggered by
using alternation in a lookahead pattern.
Fortunately, we don't need to match the exact {NEWLINE} expression to
detect an empty pragma. It suffices to verify that there are no non-space
characters before any newline character. So we can use a simple [\r\n] to
get the desired behavior while avoiding the flex bug.
Fixes the regression of piglit's 17000-consecutive-chars-identifier test,
(which has been crashing since commit
04e40fd337a244ee77ef9553985e9398ff0344af ).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472
Signed-off-by: Carl Worth <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
CC: <[email protected]>
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The optimization relies on CMP setting the destination to 0, which is
equivalent to 0.0f. However, early platforms only set the least
significant byte, leaving the other bits undefined. So, we must disable
the optimization on those platforms.
Oddly, Sandybridge wasn't reported as broken. The PRM states that it
only sets the LSB, but the internal documentation says that it follows
the IVB behavior. Since it wasn't reported as broken, we believe it
really does follow the IVB behavior.
v2: Allow the optimization on Sandybridge (requested by Matt).
+32 piglits on Ironlake.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?=79963
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Operating on this code,
B0: ...
cmp.ne.f0(8)
(+f0) if(8)
B1: break(8)
B2: endif(8)
We can delete B2 without attempting to merge any blocks, since the
break/continue instruction necessarily ends the previous block.
After deleting the if instruction, we attempt to merge blocks B0 and B1.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This pass deletes an IF/ELSE/ENDIF or IF/ENDIF sequence, or the ELSE in
an ELSE/ENDIF sequence.
In the typical case (where IF and ENDIF) aren't the only instructions in
their basic blocks, we can simply remove the instructions (implicitly
deleting the block containing only the ELSE), and attempt to merge
blocks B0 and B2 together.
B0: ...
(+f0) if(8)
B1: else(8)
B2: endif(8)
...
If the IF or ENDIF instructions are the only instructions in their
respective basic blocks (which are deleted by the removal of the
instructions), we'll want to instead merge the next blocks.
Both B0 and B2 are possibly removed by the removal of if & endif.
Same situation for if/endif. E.g., in the following example we'd remove
blocks B1 and B2, and then attempt to combine B0 and B3.
B0: ...
B1: (+f0) if(8)
B2: endif(8)
B3: ...
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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... rather than pointing directly to the associated instruction. This
will let us set the block containing the IF statement's else-pointer to
NULL, when we delete a useless ELSE instruction, as in the case
(+f0) if(8)
...
else(8)
endif(8)
Also, remove the pointer to the ENDIF, since it's unused, and it was
also potentially wrong, in the case of a basic block containing both an
ENDIF and an IF instruction:
endif(8)
cmp.ne.f0(8) ...
(+f0) if(8)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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To avoid invalidating and recreating the control flow graph. Also stop
invalidating the CFG in places we didn't add or remove an instruction.
cfg calculations: 202951 -> 80307 (-60.43%)
Reviewed-by: Topi Pohjolainen <[email protected]>
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Will let us avoid invalidating the CFG if the optimization pass has
removed instructions using the new basic block methods.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Fixes piglit glsl-fs-discard-01 and -03, and allows a lot of mesa demos to
start running. glsl-fs-discard-02 has a problem where the first tile is
not getting stored on the first render.
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The simulator assertion fails when you read-before-write a temporary
value, and there's no point in doing the packing if there was no color
written.
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This should improve performance on real hardware by allowing more shader
instances to run in parallel. It also fixes assertion failures in tests
that don't emit a fragment color, since otherwise we didn't have enough
instructions to fit our signals in.
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If we didn't truncate at all, then we don't need to fix for truncation
happening in the wrong direction.
Fixes piglit builtin-functions/*-floor-*
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The spec citation talked about A and B, and I proceeded to pay no
attention to whether the waddrs were for A or B. As a result, this pair
of instructions would claim to conflict:
mov ra4, ra4 ; nop nop, r0, r0
mov.ns ra4, rb4 ; nop nop, r0, r0
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Now that tiling is in place, we can expose the other formats. Depth is
still broken (need to make changes in the shader), but if you don't expose
it things crash all over. SNORM is dropped, but we could re-add it later
with some shader fixes to handle converting between [0,1] and [-1,1].
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This still treats everything as RGBA8888 for the most part, same as
before. This is a prerequisite for handling other texture formats, since
only RGBA8888 has a raster-layout mode.
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It meant that LUMALPHA was being marked as *many* miplevels, and
unsurprisingly wouldn't validate. On the other hand, some miplevel counts
wouldn't get the small mips validated at all.
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