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* Change to use the t_vertex.c mechanisms for building vertices,Keith Whitwell2005-01-0410-678/+381
* Added support for floating point depth buffers on Savage4-basedFelix Kuehling2005-01-036-40/+221
* Added a boolean option for a floating-point depth buffer.Felix Kuehling2005-01-031-0/+6
* The opcode and command length fields of RenderLarge commands wereIan Romanick2005-01-032-13/+19
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-034-72/+581
* DirectFB driver (Claudio Ciccani)Brian Paul2005-01-032-0/+695
* updates from JoukBrian Paul2005-01-032-3/+6
* Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev2005-01-031-1/+1
* Enable code to compute other constants that were used by R200 code.Vladimir Dergachev2005-01-034-29/+30
* Port texture allocation code from R200.red_tinted_cubeVladimir Dergachev2005-01-0311-13/+3393
* Add texture units registersVladimir Dergachev2005-01-023-2/+118
* Cleanup !noisy_cubeVladimir Dergachev2005-01-021-27/+15
* I think I fixed the lockups issue.Vladimir Dergachev2005-01-021-3/+23
* Get textures to work with NeHe lesson06.Vladimir Dergachev2005-01-021-59/+57
* linux-dri-x86 build fix from Andreas Stenglein.Adam Jackson2005-01-024-4/+4
* Improved the performance of software fallbacks by not waiting for idleFelix Kuehling2005-01-022-41/+85
* Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling2005-01-0115-874/+842
* Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared.Felix Kuehling2005-01-011-4/+3
* Add a convenience function to issue CP delays.Vladimir Dergachev2005-01-011-0/+21
* Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...rotating_gearsVladimir Dergachev2004-12-314-22/+22
* Sync with master copy.Vladimir Dergachev2004-12-311-0/+13
* Add texture drawing code. Note: it is broken at the moment and is disabled in...Vladimir Dergachev2004-12-311-22/+237
* Rework slightly r300_get_primitive_type - make it clearer and more compact..Vladimir Dergachev2004-12-301-53/+41
* Get scissor test working again. Passes glean scissor test.Keith Whitwell2004-12-304-26/+70
* Calculate DEPTH_SCALE correctly for polygon offset.Keith Whitwell2004-12-303-1/+5
* Simplify viaBlit a bit more.Keith Whitwell2004-12-303-57/+63
* Add missing files.shimmering_gearsVladimir Dergachev2004-12-302-0/+184
* Initialize depth pointer correctly.Keith Whitwell2004-12-301-1/+1
* Don't need to adjust for drawXoff in fallback clipping.Keith Whitwell2004-12-301-4/+4
* fix regression with fallbacks from recent commitsKeith Whitwell2004-12-302-6/+6
* Fix MagFilter state for texunit 0Keith Whitwell2004-12-301-11/+17
* Update vertex buffer code (still does not work properly..)Vladimir Dergachev2004-12-301-6/+11
* Update to recent r300_lib.Vladimir Dergachev2004-12-301-38/+15
* Hooked up projection matrix - the gears actually rotate !Vladimir Dergachev2004-12-301-0/+2
* Restructure code.Vladimir Dergachev2004-12-301-91/+275
* Change default RS settings so that glxgears will display something..Vladimir Dergachev2004-12-303-3/+15
* Clarify some of the unkXXXX atoms.Vladimir Dergachev2004-12-303-15/+43
* Port viewport setting code from R200.Vladimir Dergachev2004-12-303-20/+85
* Fix some wrapping bugs in the last commit. Probably there are moreKeith Whitwell2004-12-298-31/+65
* Simplfy clear() and swapbuffers() code.Keith Whitwell2004-12-2910-1003/+613
* Use Point._Size in calculationKeith Whitwell2004-12-291-1/+1
* use clamped Line._Width in calculationsKeith Whitwell2004-12-292-7/+7
* Don't advertise wide lines or points.Keith Whitwell2004-12-291-4/+4
* Make line stipple a fallback.Keith Whitwell2004-12-295-21/+16
* Don't pingpong cliprects through sarea on CopyBuffer().Keith Whitwell2004-12-291-34/+5
* Fallback on 3d textures correctly.Keith Whitwell2004-12-291-13/+18
* Get twoside-lit triangles working againKeith Whitwell2004-12-291-8/+33
* Large updateKeith Whitwell2004-12-2920-4331/+1131
* Rearrange code so we don't dump state as often.Vladimir Dergachev2004-12-291-62/+78
* Get most primitives working using immediate mode.Vladimir Dergachev2004-12-291-35/+126