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* Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt2010-08-022-0/+2
* ir_to_mesa: Support for struct uniforms.Eric Anholt2010-08-021-0/+78
* ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt2010-08-021-48/+34
* glsl2: Use talloc_zero_size instead of talloc_size to allocate ast_node objects.Carl Worth2010-08-021-1/+1
* glsl_type: Use string key for array type hashIan Romanick2010-08-022-40/+12
* Keep a local copy of the symbol name in the symbol tableIan Romanick2010-08-021-3/+4
* glsl2: Clean-up two 'unused variable' warningsIan Romanick2010-08-022-0/+5
* glsl2: Make glsl_types::ctx private againIan Romanick2010-08-022-3/+5
* glsl2: Fix expression type in builtin tan().Eric Anholt2010-08-022-6/+6
* glsl2: Add validation that talloc ownership of ir_* names is right.Eric Anholt2010-08-021-1/+3
* glsl2: Fix validation for ir_unop_not.Eric Anholt2010-08-021-2/+2
* glsl2: Add support for floating constants like "1f".Eric Anholt2010-08-022-426/+438
* glsl2: Initialize the ARB_fcc fields of ir_variable.Eric Anholt2010-08-021-0/+2
* glsl2: Also initialize the identifier field of parameter_declarator.Eric Anholt2010-08-021-0/+1
* glsl2: Fix spelling of "precision" in error output.Eric Anholt2010-08-022-6/+6
* glsl2: Don't add mesa/program/ as an include dir. Let includes say program/.Eric Anholt2010-08-021-1/+0
* glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius2010-08-029-9/+9
* glsl2: initialize is_array and array_size of ast_parameter_declaratorAras Pranckevicius2010-08-021-0/+6
* glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt2010-08-012-313/+207
* ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt2010-08-011-0/+4
* glcpp: Add a testcase for the failure in compiling xonotic's shader.Eric Anholt2010-08-012-0/+9
* glsl2: Do algebraic optimizations after linking as well.Eric Anholt2010-07-311-0/+1
* glsl2: Add new tree grafting optimization pass.Eric Anholt2010-07-316-0/+361
* glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt2010-07-314-112/+190
* glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius2010-07-311-1/+1
* glsl2: Fix the implementation of atan(y, x).Eric Anholt2010-07-302-166/+166
* ast: Initialize location data in constructor of all ast_node objects.Carl Worth2010-07-301-1/+3
* ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt2010-07-301-4/+18
* glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt2010-07-301-0/+2
* glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke2010-07-301-0/+1
* glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke2010-07-301-3/+7
* glsl2: Do ir_if_return on the way out, not the way in.Eric Anholt2010-07-291-19/+20
* glsl2: Make sure functions end with a return before doing ir_if_return.Eric Anholt2010-07-291-1/+61
* glsl2: Make ir_if_return handle if () { return } else { not return }Eric Anholt2010-07-291-26/+77
* glsl2: Refactor a bit of ir_if_return for the next changes.Eric Anholt2010-07-291-22/+34
* ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt2010-07-291-2/+6
* glsl2: Allow use of _mesa_print_ir without a parse state on hand.Eric Anholt2010-07-291-10/+12
* ir_constant_variable: Don't mark variable from outside our scope as constant.Eric Anholt2010-07-291-1/+20
* glsl2: When dumping IR for debug, indent nested blocks.Eric Anholt2010-07-292-6/+54
* glsl2: When dumping IR for debug, skip all the empty builtin prototypes.Eric Anholt2010-07-291-3/+15
* glsl2: Fix spelling of "sentinel."Eric Anholt2010-07-297-31/+31
* glsl2: Fix spelling of "initializer."Eric Anholt2010-07-291-4/+5
* glsl2: Remove an inlined unvalued return statement.Eric Anholt2010-07-291-0/+1
* glsl2: Actually fix glsl-version-define.Eric Anholt2010-07-282-6/+0
* glcpp: Add __VERSION__ define to the current language version.Eric Anholt2010-07-285-714/+774
* glcpp: Print integer tokens as decimal, not hex.Eric Anholt2010-07-282-2/+2
* glsl2: Make lowp, mediump, highp, and precision identifiers pre-1.20.Eric Anholt2010-07-282-16/+72
* glsl2/Makefile: Append to DEFINES rather than replacing them.Kenneth Graunke2010-07-281-1/+1
* ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt2010-07-282-9/+11
* glsl2: Fix outerProduct builtin.Kenneth Graunke2010-07-283-100/+100