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* i965: Handle lum, intensity and missing components in the fast clearNeil Roberts2015-11-301-2/+32
* mesa/teximage: Fix S3TC regression due to ASTC interactionNanley Chery2015-11-301-28/+15
* mesa/extensions: Enable overriding permanently enabled extensionsNanley Chery2015-11-301-40/+24
* radeon/vce: disable Stoney VCE for 11.0Leo Liu2015-11-301-0/+5
* auxiliary/vl/dri: fd management cleanupsEmil Velikov2015-11-301-2/+5
* auxiliary/vl/drm: fd management cleanupsEmil Velikov2015-11-301-1/+7
* st/xa: fd management cleanupsEmil Velikov2015-11-301-1/+8
* st/dri: fd management cleanupsEmil Velikov2015-11-301-2/+14
* pipe-loader: check if winsys.name is non-null prior to strcmpEmil Velikov2015-11-301-4/+4
* mesa: support GL_RED/GL_RG in ES2 contexts when driver support existsIlia Mirkin2015-11-304-4/+11
* radeon: only suspend queries on flush if they haven't been suspended yetNicolai Hähnle2015-11-302-2/+9
* targets: use the non-inline sw helpersEmil Velikov2015-11-308-1/+9
* target-hepers: add non inline sw helpersEmil Velikov2015-11-292-0/+83
* pipe-loader: fix off-by one errorEmil Velikov2015-11-291-1/+1
* i965: Fix scalar vertex shader struct outputs.Kenneth Graunke2015-11-292-8/+34
* i965: Fix fragment shader struct inputs.Kenneth Graunke2015-11-293-82/+84
* radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register valuesTom Stellard2015-11-292-31/+7
* radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}Tom Stellard2015-11-293-6/+6
* glsl: implement recent spec update to SSO validationTimothy Arceri2015-11-291-0/+24
* Revert "mesa: return initial value for VALIDATE_STATUS if pipe not bound"Timothy Arceri2015-11-291-2/+1
* radeon/uvd: uv pitch separation for stoneyBoyuan Zhang2015-11-292-1/+6
* texgetimage: consolidate 1D array handling code.Dave Airlie2015-11-291-15/+11
* freedreno/a4xx: use a factor of 32767 for snorm8 blendingIlia Mirkin2015-11-291-5/+34
* loader: unconditionally add AM_CPPFLAGS to libloader_la_CPPFLAGSEmil Velikov2015-11-291-2/+2
* pipe-loader: link against libloader regardless of libdrm presenceEmil Velikov2015-11-291-2/+2
* nv50/ir: fix (un)spilling of 3-wide resultsIlia Mirkin2015-11-291-4/+42
* nv50,nvc0: properly handle buffer storage invalidation on dsa bufferIlia Mirkin2015-11-292-15/+17
* nouveau: use the buffer usage to determine placement when no bindingIlia Mirkin2015-11-291-2/+6
* vc4: Take precedence over ilo when in simulator mode.Eric Anholt2015-11-291-8/+12
* vc4: Just put USE_VC4_SIMULATOR in DEFINES.Eric Anholt2015-11-292-5/+0
* virgl: pipe_virgl_create_screen is not staticIgor Gnatenko2015-11-291-1/+1
* freedreno/a4xx: disable blending and alphatest for integer rt0Ilia Mirkin2015-11-291-2/+13
* freedreno/a4xx: fix independent blendIlia Mirkin2015-11-292-2/+3
* freedreno/a4xx: fix 3d texture setupIlia Mirkin2015-11-293-3/+7
* freedreno/a4xx: only align slices in non-layer_first texturesIlia Mirkin2015-11-291-2/+4
* meta: Don't save or restore the active client textureIan Romanick2015-11-242-4/+0
* meta: Don't save or restore the VBO bindingIan Romanick2015-11-242-7/+0
* meta/TexSubImage: Don't pollute the buffer object namespaceIan Romanick2015-11-241-18/+24
* meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTexIan Romanick2015-11-244-38/+29
* meta: Use internal functions for buffer object and VAO access in _mesa_meta_D...Ian Romanick2015-11-241-12/+20
* meta: Track VBO using gl_buffer_object instead of GL API object handle in _me...Ian Romanick2015-11-242-6/+19
* meta: Partially convert _mesa_meta_DrawTex to DSAIan Romanick2015-11-241-6/+6
* meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_ob...Ian Romanick2015-11-241-14/+3
* meta: Use internal functions for buffer object and VAO accessIan Romanick2015-11-241-33/+43
* meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-19/+24
* meta: Track VBO using gl_buffer_object instead of GL API object handleIan Romanick2015-11-245-48/+72
* meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objectsIan Romanick2015-11-245-21/+38
* i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objectsIan Romanick2015-11-241-3/+3
* meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _me...Ian Romanick2015-11-243-10/+8
* meta: Use DSA functions for PBO in create_texture_for_pboIan Romanick2015-11-241-19/+11