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* llvmpipe: try to be sensible about whether to branch after mask updatesKeith Whitwell2010-10-098-35/+80
* gallivm: simpler uint8->float conversionsKeith Whitwell2010-10-091-0/+10
* gallivm: prefer blendvb for integer argumentsKeith Whitwell2010-10-091-2/+4
* gallivm: specialized x8z24 depthtest pathKeith Whitwell2010-10-092-31/+94
* llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell2010-10-091-2/+2
* llvmpipe: store zero into all alloca'd valuesKeith Whitwell2010-10-091-0/+1
* llvmpipe: use alloca for fs color outputsKeith Whitwell2010-10-091-4/+12
* llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell2010-10-093-14/+34
* llvmpipe: Prevent z > 1.0José Fonseca2010-10-091-6/+14
* gallivm: Do size computations simultanously for all dimensions (AoS).José Fonseca2010-10-094-92/+177
* llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin2010-10-091-2/+2
* i965: Initialize member variables.Vinson Lee2010-10-081-0/+2
* i965: Silence unused variable warning on non-debug builds.Vinson Lee2010-10-081-0/+1
* i965: Silence unused variable warning on non-debug builds.Vinson Lee2010-10-081-0/+1
* i915: Silence unused variable warning in non-debug builds.Vinson Lee2010-10-081-0/+1
* gallivm: make use of new iround code in lp_bld_conv.Roland Scheidegger2010-10-091-4/+4
* gallivm: optimize soa linear clamp to edge wrap mode a bitRoland Scheidegger2010-10-091-23/+30
* gallivm: avoid unnecessary URem in linear wrap repeat caseRoland Scheidegger2010-10-091-3/+7
* gallivm: more linear tex wrap mode calculation simplificationRoland Scheidegger2010-10-091-12/+9
* gallivm: optimize some tex wrap mode calculations a bitRoland Scheidegger2010-10-091-6/+11
* gallivm: replace sub/floor/ifloor combo with ifloor_fractRoland Scheidegger2010-10-091-5/+1
* gallivm: faster iround implementation for sse2Roland Scheidegger2010-10-091-1/+53
* gallivm: fix trunc/itrunc commentRoland Scheidegger2010-10-091-6/+6
* i915: Silence unused variable warning in non-debug builds.Vinson Lee2010-10-081-0/+1
* glsl: Remove const decoration from inlined function parametersIan Romanick2010-10-081-0/+7
* intel: Enable GL_ARB_explicit_attrib_locationIan Romanick2010-10-081-0/+1
* main: Enable GL_ARB_explicit_attrib_location for swrastIan Romanick2010-10-081-1/+2
* glsl: Add linker support for explicit attribute locationsIan Romanick2010-10-083-4/+48
* glsl: Track explicit location in AST to IR translationIan Romanick2010-10-084-0/+60
* glsl: Regenerate files changes by previous commitIan Romanick2010-10-082-902/+956
* glsl: Add parser support for GL_ARB_explicit_attrib_location layoutsIan Romanick2010-10-085-4/+75
* glcpp: Regenerate files changes by previous commitIan Romanick2010-10-082-124/+120
* glcpp: Add the define for ARB_explicit_attrib_location when presentIan Romanick2010-10-081-0/+3
* glsl: Regenerate files modified by previous commitsIan Romanick2010-10-083-1412/+1431
* glsl: Wrap ast_type_qualifier contents in a struct in a unionIan Romanick2010-10-085-100/+109
* glsl: Clear type_qualifier using memsetIan Romanick2010-10-081-19/+86
* glsl: Slight refactor of error / warning checking for ARB_fcc layoutIan Romanick2010-10-081-9/+7
* glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammarIan Romanick2010-10-081-10/+21
* glsl: Fail linking if assign_attribute_locations failsIan Romanick2010-10-081-1/+3
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* r600g: Silence uninitialized variable warning.Vinson Lee2010-10-081-1/+2
* gallivm: Remove unnecessary header.Vinson Lee2010-10-081-1/+0
* i965: Add register coalescing to the new FS backend.Eric Anholt2010-10-081-0/+80
* i965: Enable attribute swizzling (repositioning) in the gen6 SF.Eric Anholt2010-10-081-1/+2
* i965: Fix new FS gen6 interpolation for sparsely-populated arrays.Eric Anholt2010-10-081-1/+1
* i965: Fix gen6 WM push constants updates.Eric Anholt2010-10-081-1/+2
* gallivm: Help for combined extraction and broadcasting.José Fonseca2010-10-083-15/+102
* llvmpipe: First minify the texture size, then broadcast.José Fonseca2010-10-083-32/+42
* gallivm: Move into the as much of the second level code as possible.José Fonseca2010-10-085-219/+120