| Commit message (Collapse) | Author | Age | Files | Lines |
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Doesn't seem to help with bug 71363 but it fixed a failure I found in
my testing.
Cc: "9.2" <[email protected]>
Cc: "10.0" <[email protected]>
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Only loop over the actual number of color buffers supported, not
PIPE_MAX_COLOR_BUFS.
Reviewed-by: José Fonseca <[email protected]>
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Grab the comments from commit message b84b7f19dfdc0 to explain
what the code is doing.
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This helps fix an issue in the svga driver, and is just safer all-around.
Reviewed-by: José Fonseca <[email protected]>
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When this function was added, the returned value was signed in some
places, unsigned in others.
v2: also add unsigned in the unit test, per Ian.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This fixes building EGL without libdrm support.
Signed-off-by: Samuel Thibault <[email protected]>
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Previously, we would bogusly replace the entire statement containing the
ir_texture node with an ir_dereference_variable.
Correct this to just replace the ir_texture node itself as intended.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Cc: "10.0" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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No depending on unreleased code.
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This patch makes it possible to disable DRI3 if desired.
Tested with:
./configure --disable-dri3 --with-dri-drivers=i965 \
--with-gallium-drivers= --disable-vdpau --disable-egl \
--disable-gbm --disable-xvmc
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71397
Cc: 10.0 <[email protected]>
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Commit b16b3c87 began performing CSE on CMP instructions with null
destinations. I relaxed the restrictions a bit too much, thereby
allowing CSE to be performed on instructions with, for instance, an
explicit accumulator destination.
This broke the arb_gpu_shader5/fs-imulExtended shader tests because
they emit MUL instructions with the accumulator as the destination. CSE
would instead cause the MUL to write to a GRF, which is lower precision
than the accumulator.
Reviewed-by: Eric Anholt <[email protected]>
Cc: 10.0 <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This makes VDPAU thread save again.
v2: fix some memory leaks reported by Aaron Watry.
Signed-off-by: Christian König <[email protected]>
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Looks like some kind of rebase damage to me...
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Uses the __DRIimage loader interfaces.
v2: Fix _XIOErrors when DRI3 isn't present (change by anholt). Apparently
XCB just terminates your connection if you don't check for extensions
before using them, instead of returning an error like you'd expect.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These provide an interface between the driver and the loader to allocate
color buffers through the DRIimage extension interface rather than through a
loader-specific extension (as is used by DRI2, for instance).
The driver uses the loader 'getBuffers' interface to allocate color buffers.
The loader uses the createNewScreen2, createNewDrawable, createNewContext,
getAPIMask and createContextAttribs APIS (mostly shared with DRI2).
This interface will work with the DRI3 loader, and should also work with GBM
and other loaders so that drivers need not be customized for each new loader
interface, as long as they provide this image interface.
v2: Fix build of i915 and i965 together (by anholt)
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Remove private versions of these functions
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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The __DRI_IMAGE_FORMAT codes are used by the image extension, drivers need to
be able to translate between them. Instead of duplicating this translation in
each driver, create a shared version.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Instead of assuming that the size will be height * pitch, have the caller pass
in the size explicitly.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Make an easy place to splice in a DRI3 version of this function
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This just renames them so that they can be used with the DRI3 extension
without causing too much confusion.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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There's only one minor functional change, for immediates the pixel offsets
are no longer added since the values are all the same for all elements in
any case (it might be better if those weren't stored as soa vectors in the
first place maybe).
Reviewed-by: Zack Rusin <[email protected]>
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After adding $(DEFINES) to AM_CPPFLAGS, the __glXGetCurrentContext
wrapper function is no longer needed and causes compile errors. Using
the correct defines causes it to be a macro!
Signed-off-by: Ian Romanick <[email protected]>
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These tests primarilly ensure that the functions added by this extension
don't abuse other interfaces (e.g., glx_screen::query_renderer_integer)
when provided bad data.
These tests helped me find a couple small bugs in the initial
implementation.
Signed-off-by: Ian Romanick <[email protected]>
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Tests for the GLX_MESA_query_context extension will use this flag.
Signed-off-by: Ian Romanick <[email protected]>
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The new functions for this extension were added to a separate file
(dri2_query_renderer.c) to facilitate unit testing. I tried putting
them in dri2_glx.c, and it resulting in an unending chain of
dependencies. It was the proverbial threading hanging from a sweater.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This structures will be accessed by internal functions that will be
added in a file separate from dri2_glx.c. The new code will be added to
a new file to facilitate unit testing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Use sysconf instead of sysinfo for improved portability. Suggested
by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Use sysconf instead of sysinfo for improved portability. Suggested
by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add assertions that the version string has the expected format.
This will catch build errors (or changes to the version string format)
in debug build without exposing release builds to buffer over-runs.
Suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
v2: Delete local variables that are now unused. This matches v1 of the
changes to the i915 driver.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will soon be used in intel_screen.c from a function that doesn't
have a gl_context.
v2: Remove spurious break after return.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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If the application requests reset notifiction, connect up the reset
status query method and set gl_context::ResetStrategy.
v2: Update based on kernel interface / libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Update based on kernel interface / libdrm changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Soon some drivers will support a different set of flags than other
drivers. If some flags have to be filtered in the driver, we might as
well filter all of them in the driver.
The changes in nouveau use tabs because nouveau seems to have it's own
indentation rules.
v2: Fix some rebase failures noticed by Ken (returning the wrong types,
etc.).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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No drivers advertise the DRI2 extension yet, so no driver should ever
see a value other than false for notify_reset.
The changes in nouveau use tabs because nouveau seems to have it's own
indentation rules.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Drivers still have to implement dd_function_table::GetGraphicsResetStatus.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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