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* r600g: implement compression for MSAA colorbuffers for evergreenMarek Olšák2012-08-2712-19/+529
* r600g: cleanup names around depth decompressionMarek Olšák2012-08-275-24/+24
* r600g: fix evergreen 8x MSAA sample positionsMarek Olšák2012-08-271-16/+16
* r600g: set CB_TARGET_MASK to 0xf and not 0xff for resolve on evergreenMarek Olšák2012-08-271-0/+1
* gallium/u_blitter: initialize sample mask in resolveMarek Olšák2012-08-271-0/+1
* r300/compiler: Use variable lists in the rename_regs passTom Stellard2012-08-261-17/+14
* i965: Rewrite the comment describing the query object support.Eric Anholt2012-08-261-10/+12
* i965/gen6+: Add support for GL_ARB_timer_query.Eric Anholt2012-08-264-0/+62
* i965: Add support for GL_ARB_occlusion_query2.Eric Anholt2012-08-261-0/+1
* mesa: Add constants for the GL_QUERY_COUNTER_BITS per target.Eric Anholt2012-08-262-1/+44
* i965: Fix accumulator_contains() test to also reject swizzles of the dst.Eric Anholt2012-08-261-1/+1
* st/dri: Support width and height gettersJakob Bornecrantz2012-08-261-1/+7
* st/dri: Claim to support validate_usageJakob Bornecrantz2012-08-261-1/+16
* dri: Make query image WIDTH and HEIGHT be version 4Jakob Bornecrantz2012-08-261-0/+4
* dri: Remove image write functionJakob Bornecrantz2012-08-263-31/+0
* gbm: Use libkms to replace DRI cursor imagesJakob Bornecrantz2012-08-264-12/+65
* i965: Don't set iz_lookup the FS precompile's program key on Gen6+.Kenneth Graunke2012-08-251-7/+10
* i965/fs: Fix INTEL_DEBUG=perf program key printing.Kenneth Graunke2012-08-251-18/+18
* mesa: Use a new, more specific hook for shader uniform changes.Kenneth Graunke2012-08-254-2/+19
* i965: Use linker-assigned sampler IDs in instruction encoding.Kenneth Graunke2012-08-255-35/+74
* i965: Add a "sampler state index" parameter to update_sampler_state().Kenneth Graunke2012-08-253-14/+15
* i965: Un-hardcode WM binding table from update_texture_surface.Kenneth Graunke2012-08-253-20/+31
* i965/vs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-5/+5
* i965/fs: Rename "sampler" to "texunit" in texturing code.Kenneth Graunke2012-08-251-14/+14
* i965/fs: Remove unused 'sampler' parameter in emit_texture_genX().Kenneth Graunke2012-08-252-15/+9
* i965: Set SWIZZLE_NOOP for unused texture units in the program keys.Kenneth Graunke2012-08-251-3/+2
* i965: Remove four and a half year old TODO comments about samplers.Kenneth Graunke2012-08-252-8/+0
* i965: Fix brw_link_shader to return false rather than NULL.Kenneth Graunke2012-08-251-1/+1
* mesa/es: Validate glGetBufferParameteriv pname in Mesa code rather than the E...Ian Romanick2012-08-242-10/+6
* mesa/es: Validate glMapBuffer access in Mesa code rather than the ES wrapperIan Romanick2012-08-242-4/+9
* mesa/es: Validate glBufferData usage in Mesa code rather than the ES wrapperIan Romanick2012-08-242-11/+18
* mesa/es: Validate buffer object targets in Mesa code rather than the ES wrapperIan Romanick2012-08-242-36/+8
* mesa/es: Validate VertexPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-15/+6
* mesa/es: Remove redundant vertex pointer size validationIan Romanick2012-08-241-6/+0
* mesa/es: Validate TexCoordPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-7/+2
* mesa/es: Validate TexCoordPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-16/+6
* mesa/es: Validate NormalPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-13/+6
* mesa/es: Validate ColorPointer size in Mesa code rather than the ES wrapperIan Romanick2012-08-242-5/+2
* mesa/es: Validate ColorPointer types in Mesa code rather than the ES wrapperIan Romanick2012-08-242-14/+8
* mesa/es: Remove redundant vertex attrib pointer type validationIan Romanick2012-08-241-22/+0
* mesa/es: Remove redundant vertex attrib pointer size validationIan Romanick2012-08-241-7/+0
* mesa/es: Disallow BGRA vertex arrays in ES or ES2 contextsIan Romanick2012-08-241-0/+5
* mesa: Rearrange array type checking, filter more types in ESIan Romanick2012-08-241-9/+25
* mesa: Refactor element type checking into its own functionIan Romanick2012-08-241-23/+25
* wgl: update some commentsBrian Paul2012-08-242-2/+2
* st/mesa: don't do (generic) compression of 1D or 1D_ARRAY texturesBrian Paul2012-08-241-1/+11
* mesa: add generic compressed -> uncompressed format helperBrian Paul2012-08-242-0/+42
* mesa: don't try (generic) compression of 1D and 1D_ARRAY texturesBrian Paul2012-08-241-12/+26
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-2413-18/+29
* xlib: remove texture compression hackeryBrian Paul2012-08-243-29/+0