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* nouveau: Catch some more leaks.Younes Manton2009-01-102-0/+3
* g3dvl: Fix some memory leaks.Younes Manton2009-01-102-0/+21
* g3dvl: Allocate one set of bufs, let winsys rename them as necessary.Younes Manton2009-01-102-158/+178
* nouveau: Add busy() query, determines if BOs can be mapped immediately.Younes Manton2009-01-102-0/+37
* nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom.Younes Manton2009-01-104-5/+4
* g3dvl: Expand YCbCr to full RGB range by default.Younes Manton2009-01-101-1/+1
* g3dvl: Work around mplayer weirdness in XvMCPutSurface().Younes Manton2009-01-101-2/+8
* g3dvl: Flag textures holding incoming data as dynamic.Younes Manton2009-01-101-1/+1
* nouveau: Put dynamic textures in GART for CPU access and don't swizzle.Younes Manton2009-01-105-8/+17
* gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC.Younes Manton2009-01-101-0/+1
* nouveau: Swizzle textures larger than nv04 SIFM limit in parts.Younes Manton2009-01-102-24/+69
* draw: Add missing include.José Fonseca2009-01-091-0/+2
* st: build fixAlan Hourihane2009-01-091-1/+0
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
* mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-091-1/+1
* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-091-4/+0
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-098-41/+5
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-093-61/+0
* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-091-2/+9
* mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
* glsl: remove dead codeBrian Paul2009-01-091-13/+2
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
* glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
* glut: Unlist file.José Fonseca2009-01-081-1/+0
* gdi: Add newline at end of file.José Fonseca2009-01-081-1/+1
* gallium: Replace uint64 by standard uint64_t.José Fonseca2009-01-0810-15/+14
* draw: Predeclare struct.José Fonseca2009-01-081-1/+2
* Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca2009-01-084-8/+35
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| * mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
| * add GL_READ_FRAMEBUFFER_BINDING_EXT case, regenerate get.c fileBrian Paul2009-01-062-0/+17
| * mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
| * mesa: fix cast/conversion for optional codeBrian2009-01-062-4/+6
| * mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-062-3/+3
| * mesa: pass ctx to link_uniform_vars() to fix build errorBrian Paul2009-01-061-3/+4
| * mesa: Move var declaration to top of scope.José Fonseca2009-01-061-1/+1
| * wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-066-25/+35
| * gdi: Fix warning.José Fonseca2009-01-061-1/+1