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* mesa: don't call TexImage driver hooks for zero-sized imagesBrian Paul2012-10-041-7/+9
* intel: Fix intel_texsubimage_tiled_memcpy to skip GL_EXT_unpack_subimage caseRob Bradford2012-10-031-1/+4
* dri drivers: Link dricommon before dynamic librariesMatt Turner2012-10-035-10/+10
* register_allocate: don't consider trivially colorable registers for spilling.Paul Berry2012-10-031-0/+7
* glx/dri2: use uint64_t instead of double to represent time for FPS calculationMarek Olšák2012-10-031-5/+6
* mesa: tests: EnumStrings.LookUpByNumberOliver McFadden2012-10-031-2/+2
* i915g: Implement srgb textures the easy way.Stéphane Marchesin2012-10-023-102/+9
* i915g: Use X tiling for texturesStéphane Marchesin2012-10-021-7/+2
* SwapBuffersRegionNOK: invert rectangles on y axisRobert Bragg2012-10-021-2/+1
* mesa: remove bogus compressed texture size checksBrian Paul2012-10-022-28/+0
* radeonsi: Fix double compilation of shader variants.Michel Dänzer2012-10-022-6/+4
* radeonsi: Better indexing of parameters in the pixel shader.Michel Dänzer2012-10-023-8/+12
* radeon/llvm: Disable SI flow control again for now.Michel Dänzer2012-10-021-1/+2
* android: glcpp: fix abuse of yylexNegreanu Marius Adrian2012-10-022-6/+6
* build: Don't build libdricore if not building classic driversMatt Turner2012-10-011-1/+5
* libdricore: Remove dead C(XX)FLAGS_NOVISIBILITYMatt Turner2012-10-011-5/+2
* build: Add visibility CFLAGS to OSMesaMatt Turner2012-10-011-2/+4
* build: Link OSMesa with glapi, libdl, libstdc++Matt Turner2012-10-011-5/+12
* build: Set visibility CFLAGS in dri/swrastMatt Turner2012-10-011-1/+2
* build: Set visibility CFLAGS in dri/r200Matt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/radeonMatt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/nouveauMatt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/i915Matt Turner2012-10-011-0/+1
* build: Set visibility CFLAGS in dri/commonMatt Turner2012-10-011-1/+2
* build: Build src/glsl with visibility CFLAGSMatt Turner2012-10-011-3/+3
* build: Turn on visibility CFLAGS for core mesaMatt Turner2012-10-011-2/+2
* build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definitionMatt Turner2012-10-0111-26/+26
* build: Use PTHREAD_LIBS and PTHREAD_CFLAGSMatt Turner2012-10-015-7/+16
* radeon/llvm: Only initialize the AMDGPU targetTom Stellard2012-10-011-7/+1
* radeon: Fix build with LLVM 3.1Tom Stellard2012-10-011-0/+1
* radeon: Support LLVM 3.2Tom Stellard2012-10-013-3/+11
* r600g: Re-enable growing of the compute memory poolTom Stellard2012-10-012-18/+4
* r600g: Fix bug when adding new items to the compute memory poolTom Stellard2012-10-011-6/+23
* r600g: Use a RAT buffer as the backing bo for the compute memory poolTom Stellard2012-10-012-34/+6
* r600g: Make sure to init the compute memory pool with enough memoryTom Stellard2012-10-011-1/+1
* r600g: Add evergreen_init_color_surface_rat() v2Tom Stellard2012-10-012-0/+59
* r600g: Add register field definitions for 028C70_RESOURCE_TYPETom Stellard2012-10-011-0/+7
* intel: add support for ANGLE_texture_compression_dxt.Oliver McFadden2012-10-018-5/+39
* radeonsi: emit PA_SU_PRIM_FILTER_CNTLAlex Deucher2012-10-011-0/+2
* radeonsi: remove some old r600g cruftAlex Deucher2012-10-011-28/+0
* radeonsi: fix range checking for state regsAlex Deucher2012-10-011-3/+4
* radeonsi: drop some cayman remnantsAlex Deucher2012-10-014-24/+4
* radeonsi: define SGPR register numbersChristian König2012-10-016-25/+28
* nvc0: make sure handles for unbound textures/samplers are uploaded on nve4Christoph Bumiller2012-09-302-2/+8
* nv50,nvc0: fix 3d engine blit for nvc0Christoph Bumiller2012-09-302-4/+9
* nv50,nvc0: implement blitChristoph Bumiller2012-09-3016-715/+1398
* gallium: remove resource_resolveMarek Olšák2012-09-3012-207/+12
* st/mesa: implement decompress_with_blit using gallium blitMarek Olšák2012-09-303-83/+28
* st/mesa: implement BlitFramebuffer using gallium blitMarek Olšák2012-09-302-181/+149
* svga: implement blitMarek Olšák2012-09-304-0/+78