| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Connor Abbott <[email protected]>
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The code for emitting INTEL_swap_events swap completion
events needs to translate from 32-Bit sbc on the wire to
64-Bit sbc for the events and handle wraparound accordingly.
It assumed that events would be sent by the server in the
order their corresponding swap requests were emitted from
the client, iow. sbc count should be always increasing. This
was correct for DRI2.
This is not always the case under the DRI3/Present backend,
where the Present extension can execute presents and send out
completion events in a different order than the submission
order of the present requests, due to client code specifying
targetMSC target vblank counts which are not strictly
monotonically increasing. This confused the wraparound
handling. This patch fixes the problem by handling 32-Bit
wraparound in both directions. As long as successive swap
completion events real 64-Bit sbc's don't differ by more
than 2^30, this should be able to do the right thing.
How this is supposed to work:
awire->sbc contains the low 32-Bits of the true 64-Bit sbc
of the current swap event, transmitted over the wire.
glxDraw->lastEventSbc contains the low 32-Bits of the 64-Bit
sbc of the most recently processed swap event.
glxDraw->eventSbcWrap is a 64-Bit offset which tracks the upper
32-Bits of the current sbc. The final 64-Bit output sbc
aevent->sbc is computed from the sum of awire->sbc and
glxDraw->eventSbcWrap.
Under DRI3/Present, swap completion events can be received
slightly out of order due to non-monotic targetMsc specified
by client code, e.g., present request submission:
Submission sbc: 1 2 3
targetMsc: 10 11 9
Reception of completion events:
Completion sbc: 3 1 2
The completion sequence 3, 1, 2 would confuse the old wraparound
handling made for DRI2 as 1 < 3 --> Assumes a 32-Bit wraparound
has happened when it hasn't.
The client can queue multiple present requests, in the case of
Mesa up to n requests for n-buffered rendering, e.g., n = 2-4 in
the current Mesa GLX DRI3/Present implementation. In the case of
direct Pixmap presents via xcb_present_pixmap() the number n is
limited by the amount of memory available.
We reasonably assume that the number of outstanding requests n is
much less than 2 billion due to memory contraints and common sense.
Therefore while the order of received sbc's can be a bit scrambled,
successive 64-Bit sbc's won't deviate by much, a given sbc may be
a few counts lower or higher than the previous received sbc.
Therefore any large difference between the incoming awire->sbc and
the last recorded glxDraw->lastEventSbc will be due to 32-Bit
wraparound and we need to adapt glxDraw->eventSbcWrap accordingly
to adjust the upper 32-Bits of the sbc.
Two cases, correponding to the two if-statements in the patch:
a) Previous sbc event was below the last 2^32 boundary, in the previous
glxDraw->eventSbcWrap epoch, the new sbc event is in the next 2^32
epoch, therefore the low 32-Bit awire->sbc wrapped around to zero,
or close to zero --> awire->sbc is apparently much lower than the
glxDraw->lastEventSbc recorded for the previous epoch
--> We need to increment glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch to be one higher than the previous one.
--> Case a) also handles the old DRI2 behaviour.
b) Previous sbc event was above closest 2^32 boundary, but now a
late event from the previous 2^32 epoch arrives, with a true sbc
that belongs to the previous 2^32 segment, so the awire->sbc of
this late event has a high count close to 2^32, whereas
glxDraw->lastEventSbc is closer to zero --> awire->sbc is much
greater than glXDraw->lastEventSbc.
--> We need to decrement glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch back to the previous lower epoch of this late
completion event.
We assume such a wraparound to a higher (a) epoch or lower (b)
epoch has happened if awire->sbc and glxDraw->lastEventSbc differ
by more than 2^30 counts, as such a difference can only happen
on wraparound, or if somehow 2^30 present requests would be pending
for a given drawable inside the server, which is rather unlikely.
v2: Explain the reason for this patch and the new wraparound handling
much more extensive in commit message, no code change wrt. initial
version.
Cc: "10.3 10.4 10.5" <[email protected]>
Signed-off-by: Mario Kleiner <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Massive list of constant data. Annotate it as such.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Both of which are no longer used. Use designated initializer to make
things obvious as people add/remove TGSI_OPCODEs.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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... rather than the local one in inst_info->tgsi_opcode.
This will allow us to simplify struct r600_shader_tgsi_instruction.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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At the very least, unreal4/sun-temple/102.shader_test uses this pattern
for a signed integer result. However, that shader did not hit the
optimization in the first place because it uses !gl_FrontFacing. I
changed the shader to use remove the logical-not and reverse the other
operands. I verified that incorrect code is generated before this
change and correct code is generated after.
Fixes fs-frontfacing-ternary-1-neg-1.shader_test.
No shader-db changes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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If we check for the case that is actually necessary, the asserts
become superfluous.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Espically on platforms that do not natively generate 0u and ~0u for
Boolean results, we generate a lot of sequences where a CMP is
followed by an AND with 1. emit_bool_to_cond_code does this, for
example. On ILK, this results in a sequence like:
add(8) g3<1>F g8<8,8,1>F -g4<0,1,0>F
cmp.l.f0(8) g3<1>D g3<8,8,1>F 0F
and.nz.f0(8) null g3<8,8,1>D 1D
(+f0) iff(8) Jump: 6
The AND.nz is obviously redundant. By propagating the cmod, we can
instead generate
add.l.f0(8) null g8<8,8,1>F -g4<0,1,0>F
(+f0) iff(8) Jump: 6
Existing code already handles the propagation from the CMP to the ADD.
Shader-db results:
GM45 (0x2A42):
total instructions in shared programs: 3550829 -> 3550788 (-0.00%)
instructions in affected programs: 10028 -> 9987 (-0.41%)
helped: 24
Iron Lake (0x0046):
total instructions in shared programs: 4993146 -> 4993105 (-0.00%)
instructions in affected programs: 9675 -> 9634 (-0.42%)
helped: 24
Ivy Bridge (0x0166):
total instructions in shared programs: 6291870 -> 6291794 (-0.00%)
instructions in affected programs: 17914 -> 17838 (-0.42%)
helped: 48
Haswell (0x0426):
total instructions in shared programs: 5779256 -> 5779180 (-0.00%)
instructions in affected programs: 16694 -> 16618 (-0.46%)
helped: 48
Broadwell (0x162E):
total instructions in shared programs: 6823088 -> 6823014 (-0.00%)
instructions in affected programs: 15824 -> 15750 (-0.47%)
helped: 46
No chage on Sandy Bridge or on any platform when NIR is used.
v2: Add unit tests suggested by Matt. Remove spurious writes_flag()
check on scan_inst when scan_inst is known to be BRW_OPCODE_CMP (also
suggested by Matt).
v3: Fix some comments and remove some explicit int() casts in fs_reg
constructors in the unit tests. Both suggested by Matt.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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text data bss dec hex filename
9663 0 0 9663 25bf intel_tiled_memcpy.o before
8215 0 0 8215 2017 intel_tiled_memcpy.o after
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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This fixes Bug 89616, a build failure due to line 1639 of bufferobj.c:
_mesa_error(ctx, GL_INVALID_OPERATION, func);
Trivial.
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <[email protected]>
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v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2: Split into a refactor commit and an entry point commit.
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2:-Remove "_mesa" from in front of static software fallback.
-Split out the refactor from the addition of the DSA entry points.
Reviewed-by: Fredrik Höglund <[email protected]>
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v2: review from Ian Romanick
- Restore VBO_DEBUG and BOUNDS_CHECK
- Remove _mesa from static software fallback unmap_buffer.
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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v2: review from Jason Ekstrand
- Split refactor from addition of DSA entry points.
review from Ian Romanick
- Remove "_mesa" from static software fallback map_buffer_range
- Restore VBO_DEBUG and BOUNDS_CHECK
Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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v2: review by Jason Ekstrand
- Split refactor of clear buffer sub data from addition of DSA entry
points.
Reviewed-by: Martin Peres <[email protected]>
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v2: remove _mesa in front of static software fallback.
Reviewed-by: Martin Peres <[email protected]>
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- More explicit error reporting.
- Removed legacy style.
Reviewed-by: Martin Peres <[email protected]>
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v2: review by Ian Romanick
- Remove "_mesa" from name of static software fallback buffer_sub_data.
- Remove mappedRange from _mesa_buffer_sub_data.
- Removed some cosmetic changes to a separate commit.
Reviewed-by: Martin Peres <[email protected]>
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v2: review from Ian Romanick
- Fix space in ARB_direct_state_access.xml.
- Remove "_mesa" from the name of buffer_data static fallback.
- Restore VBO_DEBUG and BOUNDS_CHECK.
- Fix beginning of comment to start on same line as /*
Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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Reviewed-by: Martin Peres <[email protected]>
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This reverts commit 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7.
Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed
that this commit was in error.
Extensive testing with Piglit prior to patch review and upstreaming did not
reveal this problem because, in the few Piglit tests that test for cube
completeness, NumLayers = 6. This is because all of the existing tests use
TextureStorage to initialize the texture, which sets NumLayers.
A new Piglit test has been sent to the mailing list that reproduces the bug
related to this patch ("texturing: Testing
glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D").
Reviewed-by: Jason Ekstrand <[email protected]>
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Commit 0ac4c272755c7 made it add a header for the send message when
using SIMD4x2 on Skylake because without this it will end up using
SIMD8D. However the patch missed the case when a sampler is being used
to implement constant loads from a buffer surface in a SIMD4x2 vertex
shader.
This fixes 29 Piglit tests, mostly related to the ARL instruction in
vertex programs.
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Anuj Phogat <[email protected]>
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Commit bb33a31 introduced optimizations that transform cases of MAD
in to simpler forms but it did not take in to account that src[0]
can not be immediate and did not report progress. Patch switches
src[0] and src[1] if src[0] is immediate and adds progress
reporting. If both sources are immediates, this is taken care of by
the same opt_algebraic pass on later run.
v2: Fix for all cases, use temporary fs_reg (Matt, Kenneth)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89569
Reviewed-by: Francisco Jerez <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "10.5" <[email protected]>
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Before this actually ran into an infinite loop printing out "invalid"...
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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st/dri/common hasn't been around for a while.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Squash this silly typo introduced with commit c63eb5dd5ec(auxiliary/os: get
the mmap/munmap wrappers working with android)
Cc: "10.4 10.5" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Remove the forward declaration and make use of the DEBUG_PRINT macro for
debug builds.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Required by fstat(), otherwise we'll error out due to implicit function
declaration.
Cc: "10.4 10.5" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89530
Signed-off-by: Emil Velikov <[email protected]>
Reported-by: Vadim Rutkovsky <[email protected]>
Tested-by: Vadim Rutkovsky <[email protected]>
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v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <[email protected]>
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This will be used a lot (especially by tessellation).
v2: don't use the bfe intrinsic
Reviewed-by: Tom Stellard <[email protected]>
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IvyBridge and Haswell PRM say that the JIP should be emitted
with type W but we were using UD. The previous implementation
did not show adverse effects, but IMHO it is safer to follow
the specification thoroughly.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Antia Puentes <[email protected]>
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- move it to its own function
- do it after all states are emitted
- bump SI_MAX_DRAW_CS_DWORDS
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Do it only when the line stipple state is changed.
Reviewed-by: Michel Dänzer <[email protected]>
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This requires enabling the optional GL provoking vertex behavior for quads.
+ some cosmetic changes, so that the register is set exactly the same as
on r600.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <[email protected]>
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Sample locations are not updated as often as framebuffers.
Reviewed-by: Michel Dänzer <[email protected]>
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This will be used for line and polygon smoothing.
This is GCN-only even though it's in shared code.
Reviewed-by: Michel Dänzer <[email protected]>
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