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* radv: Create single RADV_DEBUG env var.Bas Nieuwenhuizen2017-01-096-36/+53
* ac/debug: Dump indirect buffers.Bas Nieuwenhuizen2017-01-095-9/+37
* radv: Dump command buffer on hang.Bas Nieuwenhuizen2017-01-096-9/+150
* ac/debug: Move IB decode to common code.Bas Nieuwenhuizen2017-01-097-332/+420
* ac/debug: Move sid_tables.h generation to common code.Bas Nieuwenhuizen2017-01-096-15/+12
* radeonsi: fix the Witcher 2 black transitionsMarek Olšák2017-01-091-2/+13
* radeonsi: set si_shader_context::input_decls for ranged decls correctlyMarek Olšák2017-01-091-1/+4
* radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUGMarek Olšák2017-01-095-13/+15
* isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga2017-01-091-4/+6
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez2017-01-091-1/+1
* anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez2017-01-091-1/+5
* spirv: enable SpvCapabilityFloat64 only to supported platformsSamuel Iglesias Gonsálvez2017-01-092-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-099-60/+107
* isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2017-01-092-6/+6
* anv/pipeline: get map for double input attributesJuan A. Suarez Romero2017-01-091-0/+1
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-095-8/+55
* spirv/nir: add (un)packDouble2x32() translationSamuel Iglesias Gonsálvez2017-01-091-0/+2
* spirv/nir: implement DF conversionsSamuel Iglesias Gonsálvez2017-01-093-13/+23
* nir: add nir_type_conversion_op()Samuel Iglesias Gonsálvez2017-01-092-0/+83
* nir: add nir_get_nir_type_for_glsl_type()Samuel Iglesias Gonsálvez2017-01-091-0/+24
* spirv: add support for doubles on OpComposite{Insert,Extract}Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: Enable double floating points when copying variables in _vtn_variable_...Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_block_load_store()Samuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to _vtn_variable_load_storeSamuel Iglesias Gonsálvez2017-01-091-0/+1
* spirv: add double support to SpvOpCompositeExtractSamuel Iglesias Gonsálvez2017-01-091-2/+14
* spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...Samuel Iglesias Gonsálvez2017-01-091-12/+40
* spirv: add DF support to SpvOp*ConstantCompositeSamuel Iglesias Gonsálvez2017-01-091-3/+11
* spirv: add DF support to vtn_const_ssa_value()Samuel Iglesias Gonsálvez2017-01-091-3/+5
* spirv: add support for loading DF constantsSamuel Iglesias Gonsálvez2017-01-091-2/+10
* spirv: add definition of double based data typesSamuel Iglesias Gonsálvez2017-01-091-2/+4
* spirv: fix typo in spec_constant_decoration_cb()Samuel Iglesias Gonsálvez2017-01-091-2/+2
* radv: drop unused fields in physical device.Dave Airlie2017-01-091-6/+0
* i965: call intel_prepare_render always when reading pixelsTapani Pälli2017-01-091-6/+6
* st/mesa: pass gl_program to st_bind_ubos()Timothy Arceri2017-01-091-18/+18
* st/mesa: pass gl_program to st_bind_images()Timothy Arceri2017-01-091-24/+22
* st/mesa: stop passing gl_linked_shader to set_affected_state_flags()Timothy Arceri2017-01-091-7/+6
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-096-20/+13
* st/mesa: pass gl_program to st_bind_ssbos()Timothy Arceri2017-01-091-21/+21
* nir: add another comparison simplificationTimothy Arceri2017-01-091-0/+2
* nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.Kenneth Graunke2017-01-091-0/+4
* nir: Convert ineg(b2i(a)) to a if it's a boolean.Kenneth Graunke2017-01-091-0/+2
* i965: Move TES input VUE map calculation out a layer.Kenneth Graunke2017-01-073-9/+11
* i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke2017-01-071-1/+1
* i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2017-01-072-33/+34
* i965: Access TES shader info via NIR.Kenneth Graunke2017-01-071-6/+6
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-0711-47/+54
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-074-13/+7
* anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand2017-01-071-31/+15
* anv/pipeline: Only call remove_dead_variables onceJason Ekstrand2017-01-071-3/+3