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* anv: Simplify pipeline cache control flow a bitKristian Høgsberg Kristensen2016-03-051-35/+27
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-0511-123/+171
* anv: Rename 'table' to 'hash_table' in anv_pipeline_cacheKristian Høgsberg Kristensen2016-03-052-17/+17
* anv: Serialize as much pipeline cache as we canKristian Høgsberg Kristensen2016-03-051-6/+17
* anv: Use 1.0 pipeline cache headerKristian Høgsberg Kristensen2016-03-051-11/+25
* anv: Fix shader key hashingKristian Høgsberg Kristensen2016-03-051-1/+1
* anv: Remove excess whitespaceKristian Høgsberg Kristensen2016-03-051-12/+12
* anv: Remove left-over bits of sparse-descriptor codeKristian Høgsberg Kristensen2016-03-051-4/+0
* anv/pipeline: Implement the depth compare EQUAL workaround on gen8+Jason Ekstrand2016-03-051-0/+8
* anv: Don't allow D16_UNORM to be combined with stencilJason Ekstrand2016-03-052-3/+4
* anv/pipeline: Calculate the correct max_source_attr for 3DSTATE_SBEJason Ekstrand2016-03-051-4/+6
* anv/hsw: Move query code to genX file for HaswellJordan Justen2016-03-052-240/+244
* anv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}Nanley Chery2016-03-043-8/+25
* anv/meta_clear: Set the right number of dynamic statesJason Ekstrand2016-03-041-1/+1
* anv/pipeline: Fix depthBiasEnable on gen7Jason Ekstrand2016-03-041-3/+3
* anv/cmd_buffer: Reset the state streams when resetting the command bufferJason Ekstrand2016-03-041-0/+8
* anv/cmd_buffer: Include Haswell in set_subpassJason Ekstrand2016-03-041-1/+5
* isl: Fix RenderTargetViewExtent for mipmapped 3D surfacesNanley Chery2016-03-041-1/+2
* isl: Get rid of isl_surf_fill_state_info::level0_extent_pxNanley Chery2016-03-043-43/+7
* anv/cmd_buffer: Let the pipeline set StencilBufferWriteEnable on gen9Jason Ekstrand2016-03-041-3/+0
* anv/cmd_buffer: Mask stencil reference valuesJason Ekstrand2016-03-042-6/+6
* anv/clear: Pull the stencil write mask from the pipelineJason Ekstrand2016-03-041-2/+3
* anv/pipeline: Set StencilBufferWriteEnable from the pipelineJason Ekstrand2016-03-044-6/+2
* anv/pipeline: More competent gen8 clippingJason Ekstrand2016-03-041-0/+14
* anv/pipeline: Use the right provoking vertex for triangle fansJason Ekstrand2016-03-042-3/+3
* anv/pipeline: Respect pRasterizationState->depthBiasEnableJason Ekstrand2016-03-044-12/+6
* anv: Fix backwards shadow comparisonsKenneth Graunke2016-03-041-10/+21
* hack to make dota 2 menus workKenneth Graunke2016-03-031-2/+2
* isl/surface_state: Set L2 bypass disable for certain BC* formatsJason Ekstrand2016-03-031-0/+22
* anv: Compile shader stages in pipeline order.Kenneth Graunke2016-03-031-22/+26
* anv/meta: Delete unused functionsNanley Chery2016-03-031-93/+0
* anv/meta: Use blitter API for state-handling in Buffer Update/CopyNanley Chery2016-03-031-4/+4
* anv/meta: Use blitter API in do_buffer_copy()Nanley Chery2016-03-031-73/+21
* anv/meta: Use blitter API in anv_CmdCopyImage()Nanley Chery2016-03-031-71/+42
* anv/meta: Use blitter API for copies between Images and BuffersNanley Chery2016-03-031-208/+6
* anv/meta: Add function which copies between Buffers and ImagesNanley Chery2016-03-031-0/+92
* anv/meta: Add function to create anv_meta_blit2d_surf from anv_imageNanley Chery2016-03-031-0/+13
* anv/meta: Implement the blitter API functionsNanley Chery2016-03-032-3/+145
* anv/meta: Modify blitter API fieldsNanley Chery2016-03-031-18/+5
* anv/meta: Add the beginnings of a blitter APIJason Ekstrand2016-03-031-0/+48
* anv/meta: Remove redundancies in do_buffer_copy()Nanley Chery2016-03-031-28/+18
* anv/meta: Replace copy_format w/ block size in do_buffer_copy()Nanley Chery2016-03-031-11/+6
* anv/meta: Add missing command to exit meta in anv_CmdUpdateBuffer()Nanley Chery2016-03-031-0/+2
* anv/image: Create a linear image when requestedNanley Chery2016-03-031-1/+1
* isl: Don't filter tiling flags if a specific tiling bit is setNanley Chery2016-03-031-5/+8
* isl: Add function to get intratile offsets from x/y offsetsNanley Chery2016-03-032-12/+43
* anv/util: Fix vector resizingJason Ekstrand2016-03-031-12/+19
* anv/gen7: Use predicated rendering for indirect computeJordan Justen2016-03-021-0/+45
* anv: Save batch to local variable for indirect computeJordan Justen2016-03-021-5/+6
* anv: Fix make checkJason Ekstrand2016-03-022-7/+10