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* glsl/ast: don't crash when func_name is NULLDave Airlie2016-06-061-0/+4
* glsl: handle ast_aggregate in has_sequence_subexpression. (v2)Dave Airlie2016-06-061-1/+1
* mesa: Try to unbreak the MSVC build.Kenneth Graunke2016-06-052-0/+8
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-053-0/+77
* nv50,nvc0: fix BGR10_A2UI vertex formatIlia Mirkin2016-06-051-1/+1
* nvc0: do not clear surfaces bins in the validate functionSamuel Pitoiset2016-06-052-5/+2
* nvc0: re-validate images after launching a grid on FermiSamuel Pitoiset2016-06-051-0/+3
* radeonsi: fix images with level > 0Marek Olšák2016-06-051-1/+1
* nvc0: reduce overhead from always marking images dirtyIlia Mirkin2016-06-041-9/+36
* nvc0: reduce overhead from always marking buffers dirtyIlia Mirkin2016-06-041-6/+20
* nvc0: fix memory barrier flag handlingIlia Mirkin2016-06-041-9/+16
* nvc0: mark bound buffer range validIlia Mirkin2016-06-043-0/+9
* anv/entrypoints: don't go using wayland/xcb unless they are configuredDave Airlie2016-06-051-6/+9
* gallium/radeon: don't use the DMA ring for pipelined buffer uploadsMarek Olšák2016-06-041-5/+4
* r600g: don't flush caches when binding shader resourcesMarek Olšák2016-06-044-31/+26
* r600g: only do necessary cache flushes in cp_dma_copy_bufferMarek Olšák2016-06-041-14/+1
* r600g: only do necessary cache flushes in cp_dma_clear_bufferMarek Olšák2016-06-042-14/+18
* r600g: remove a CP DMA workaround that's not needed anymoreMarek Olšák2016-06-041-6/+0
* r600g: fix CP DMA hazard with index buffer fetches (v3)Marek Olšák2016-06-047-7/+93
* r600g: properly sync CP with CP DMA on R6xxMarek Olšák2016-06-041-1/+8
* r600g: write WAIT_UNTIL in the correct placeMarek Olšák2016-06-041-8/+11
* gallium/radeon: rename allocator_so_filled_size -> allocator_zeroed_memoryMarek Olšák2016-06-043-6/+6
* gallium/u_suballoc: allow different alignment for each allocationMarek Olšák2016-06-048-21/+20
* anv/blit: Use CLAMP_TO_EDGE for scaled blitsJason Ekstrand2016-06-031-0/+3
* anv/copy: Account for the anv_surface.offset when creating a blit2d_surfJason Ekstrand2016-06-031-17/+17
* nir/spirv: Make a decoration switch completeJason Ekstrand2016-06-031-3/+1
* nir/spirv: Make unhandled decorations and capabilities non-fatalJason Ekstrand2016-06-032-18/+36
* nir/spirv: Add a way to print non-fatal warningsJason Ekstrand2016-06-032-0/+19
* nir/spirv: Add string lookup tables for a couple of SPIR-V enumsJason Ekstrand2016-06-033-0/+179
* nir/spirv: Complete the list of capabilitiesJason Ekstrand2016-06-031-3/+45
* anv/pipeline: Add support for early depth stencilJason Ekstrand2016-06-032-2/+17
* mesa: Get rid of _mesa_active_fragment_shader_has_side_effectsJason Ekstrand2016-06-031-18/+0
* i965/ps_state: Use wm_prog_data.has_side_effectsJason Ekstrand2016-06-032-9/+6
* i965/fs Add a wm_prog_data bit for has_side_effectsJason Ekstrand2016-06-032-0/+15
* nir/info: Get rid of uses_interp_var_at_offsetJason Ekstrand2016-06-033-10/+0
* anv/pipeline: Silently pass tests if depth or stencil is missingJason Ekstrand2016-06-033-3/+35
* anv/pipeline: Unify gen7/8 emit_ds_stateJason Ekstrand2016-06-033-85/+60
* genxml/gen6,7,75: s/BackFace/BackfaceJason Ekstrand2016-06-035-8/+8
* nir/spirv: Handle the WorkgroupSize builtin decorationJason Ekstrand2016-06-031-0/+22
* nir/spirv: Use breaks instead of returns in constant handlingJason Ekstrand2016-06-031-3/+4
* anv/pipeline: Refactor specialization constant handling a bitJason Ekstrand2016-06-031-5/+4
* nir/lower_indirect_derefs: Use the direct array deref for recursionJason Ekstrand2016-06-031-1/+1
* anv/clear: Handle ClearImage on 3-D imagesJason Ekstrand2016-06-031-2/+4
* Revert "i965/fs: Allow scalar source regions on SNB math instructions."Francisco Jerez2016-06-033-7/+14
* i965/vec4: Fix cmod propagation not to propagate non-identity cmod into CMP(N).Francisco Jerez2016-06-031-0/+12
* anv: add the X related and Wayland CFLAGS to VULKAN_ENTRYPOINT_CPPFLAGSEmil Velikov2016-06-041-0/+2
* nir: automake: add nir_search_helpers.h to the sources list(s)Emil Velikov2016-06-041-0/+1
* freedreno/ir3: do idiv lowering after main opt loopRob Clark2016-06-031-16/+27
* nir/algebraic: support for power-of-two optimizationsRob Clark2016-06-036-5/+128
* radeonsi: mark buffer texture range valid for shader imagesNicolai Hähnle2016-06-031-0/+23