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* gallium/radeon: always return the last SDMA fence on SDMA flush if neededMarek Olšák2015-11-042-4/+8
* i965: Add scalar geometry shader support.Kenneth Graunke2015-11-035-24/+666
* i965: Add scalar GS input lowering code.Kenneth Graunke2015-11-031-5/+39
* i965: Fix the fs_visitor GS constructor to take shader_time_index.Kenneth Graunke2015-11-032-3/+5
* i965/gen8+: Extract color clear surface stateBen Widawsky2015-11-031-6/+15
* i965/gen8+: Remove redundant zeroing of surface stateBen Widawsky2015-11-031-12/+0
* nvc0: add missing compute parameters required by cloverSamuel Pitoiset2015-11-031-1/+10
* nvc0: handle NULL pointer in nvc0_get_compute_param()Samuel Pitoiset2015-11-031-24/+21
* i965/skl: Add GT4 PCI IDsBen Widawsky2015-11-031-1/+5
* mesa: Add spec citations for DispatchCompute*Jordan Justen2015-11-021-5/+29
* mesa: Update DispatchComputeIndirect errors for indirect parameterJordan Justen2015-11-021-6/+5
* i965/fs: Clean up FBH code.Matt Turner2015-11-021-4/+3
* i965/vec4: Clean up FBH code.Matt Turner2015-11-021-13/+5
* i965: Replace default case with list of enum values.Matt Turner2015-11-025-26/+29
* i965/vec4: Don't disable channels in any/all comparisons.Matt Turner2015-11-021-42/+10
* mesa: fix uniforms calculation in glGetProgramivTapani Pälli2015-11-021-2/+12
* mesa: fix program resource queries for atomic counter buffersTapani Pälli2015-11-021-2/+26
* glsl: join calculate_array_size() and calculate_array_stride()Juha-Pekka Heikkila2015-11-021-110/+80
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-014-6/+103
* nouveau: set MaxDrawBuffers to the same value as MaxColorAttachmentsIlia Mirkin2015-11-011-1/+1
* nv50: use correct heaps for FP and GP code segmentsSamuel Pitoiset2015-11-011-2/+2
* mesa/sso: Add compute shader supportJordan Justen2015-11-012-1/+12
* mesa/sso: Add MESA_VERBOSE=api trace supportJordan Justen2015-11-011-0/+33
* i965: Setup pull constant state for compute programsJordan Justen2015-11-014-1/+35
* main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTSJordan Justen2015-11-011-0/+1
* glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rulesJordan Justen2015-10-311-2/+4
* glsl: Add compute shader builtin variables for OpenGLES 3.1Jordan Justen2015-10-311-1/+1
* nouveau: get rid of tabsIlia Mirkin2015-10-3119-607/+607
* i965/sched: don't calculate live intervals for post-RA schedulingConnor Abbott2015-10-311-1/+2
* virgl/vtest: fix extra mallocDave Airlie2015-10-311-1/+1
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
* gallium/swrast: fixup build breakage and warningsDave Airlie2015-10-316-1/+6
* gallium/swrast: fix front buffer blitting. (v2)Dave Airlie2015-10-318-17/+103
* glsl: set image access qualifiers for AoATimothy Arceri2015-10-311-28/+49
* i965: Do legacy userclipping in OpenGL ES 1.x contexts.Ian Romanick2015-10-301-1/+2
* gbm.h: Add a missing stddef.h include for size_t.Emmanuel Gil Peyrot2015-10-301-0/+1
* winsys/virgl: rework line wrapping/indentEmil Velikov2015-10-304-92/+124
* virgl: unwrap the includesEmil Velikov2015-10-3019-56/+72
* winsys/virgl: remove temporary ret variableEmil Velikov2015-10-301-9/+3
* winsys/virgl: always memset prior to ioctlEmil Velikov2015-10-301-4/+8
* winsys/virgl: use MALLOC to match FREEEmil Velikov2015-10-301-1/+1
* winsys/virgl: remove calloc/malloc castsEmil Velikov2015-10-302-5/+3
* winsys/virgl: throw in some inline wrappersEmil Velikov2015-10-304-10/+40
* virgl: introduce virgl_query() inline wrapperEmil Velikov2015-10-301-5/+10
* virgl: use virgl_screen/surface upcast wrappersEmil Velikov2015-10-305-6/+11
* virgl: introduce and use virgl_transfer/texture/resource inline wrappersEmil Velikov2015-10-307-24/+34
* virgl: add virgl_context/sampler_view/so_target() upcast wrappersEmil Velikov2015-10-307-65/+82
* winsys/virgl/drm: drop unneeded forward declarationEmil Velikov2015-10-301-2/+0
* virgl: remove sw_winsys pointer from virgl_screenEmil Velikov2015-10-303-3/+0
* virgl: rename virgl.h to virgl_screen.hEmil Velikov2015-10-306-5/+5