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Author
Age
Files
Lines
*
svga: use the sws local var to simplify some code
Brian Paul
2016-08-16
1
-3
/
+2
*
svga: minor whitespace and code clean-ups
Brian Paul
2016-08-16
1
-32
/
+25
*
freedreno/a4xx: use generic clear path
Rob Clark
2016-08-16
2
-215
/
+4
*
freedreno/a3xx: use generic clear path
Rob Clark
2016-08-16
2
-200
/
+4
*
freedreno: support for using generic clear path
Rob Clark
2016-08-16
5
-10
/
+92
*
gallium/u_blitter: split out a helper for common clear state
Rob Clark
2016-08-16
2
-13
/
+30
*
gallium/u_blitter: add helper to save FS const buffer state
Rob Clark
2016-08-16
2
-0
/
+25
*
gallium/u_blitter: export some functions
Rob Clark
2016-08-16
2
-70
/
+84
*
egl/dri2: dri2_make_current: Release previous context's display
Nicolas Boichat
2016-08-16
1
-4
/
+5
*
st/vdpau: change the order in which filters are applied(v3)
Nayan Deshmukh
2016-08-16
1
-10
/
+18
*
glcpp: Update tests for new #undef of built-in macro rules.
Kenneth Graunke
2016-08-15
4
-1
/
+11
*
anv: fix writemask on blit fragment shader.
Dave Airlie
2016-08-16
1
-1
/
+1
*
egl/android: Set dpy->DriverData to NULL on error
Nicolas Boichat
2016-08-15
1
-0
/
+1
*
egl/drm: Set disp->DriverData to NULL on error
Nicolas Boichat
2016-08-15
1
-0
/
+1
*
egl/surfaceless: Set disp->DriverData to NULL on error
Nicolas Boichat
2016-08-15
1
-0
/
+1
*
egl/wayland: Set disp->DriverData to NULL on error
Nicolas Boichat
2016-08-15
1
-0
/
+2
*
egl/x11: avoid using freed memory if dri2 init fails
Jan Ziak
2016-08-15
1
-0
/
+3
*
anv: add genX_multisample.h to the sources list(s).
Emil Velikov
2016-08-15
1
-0
/
+1
*
anv/x11: Add support for Xlib platform
Kevin Strasser
2016-08-15
3
-15
/
+80
*
glx: apple specific occurences of dummyContext check
Tapani Pälli
2016-08-15
3
-4
/
+4
*
glx: fix error code when there is no context bound
Bernard Kilarski
2016-08-15
5
-20
/
+33
*
mesa: Remove duplicate include.
Mathias Fröhlich
2016-08-15
1
-1
/
+0
*
vbo: Remove always true return from vbo_bind_arrays.
Mathias Fröhlich
2016-08-15
2
-26
/
+12
*
mesa: Move check for vbo mapping into api_validate.c.
Mathias Fröhlich
2016-08-15
2
-7
/
+8
*
mesa: Move _mesa_all_buffers_are_unmapped to arrayobj.c.
Mathias Fröhlich
2016-08-15
3
-35
/
+33
*
vbo: Array draw must not care about glBegin/glEnd vbo mapping.
Mathias Fröhlich
2016-08-15
1
-17
/
+1
*
nv50,nvc0: fix depth range when halfz is enabled
Ilia Mirkin
2016-08-14
2
-4
/
+14
*
gallium/util: add helper to compute zmin/zmax for a viewport state
Ilia Mirkin
2016-08-14
2
-1
/
+61
*
vbo: allow DrawElementsBaseVertex in display lists
Ilia Mirkin
2016-08-14
1
-5
/
+13
*
freedreno/a3xx+a4xx: move common VBOs to fd_context
Rob Clark
2016-08-13
10
-185
/
+116
*
freedreno/a2xx: add missing casts to silence notices
[email protected]
2016-08-13
1
-2
/
+2
*
freedreno/ir3: fix issue with emit_tex()
Rob Clark
2016-08-13
1
-19
/
+28
*
glsl: emit a specific error when ast_*_assign changes type
Ilia Mirkin
2016-08-12
1
-1
/
+27
*
st/mesa: provide GL_OES_copy_image support by caching the original ETC data
Ilia Mirkin
2016-08-12
4
-38
/
+154
*
st/mesa: refactor duplicated etc fallback checks
Ilia Mirkin
2016-08-12
2
-6
/
+12
*
glsl: look for frag data bindings with [0] tacked onto the end for arrays
Ilia Mirkin
2016-08-12
1
-11
/
+28
*
anv: pipeline: gen7: fix assert in debug mode
Lionel Landwerlin
2016-08-12
1
-0
/
+4
*
mesa: change state query return value for RGB565
Haixia Shi
2016-08-12
1
-2
/
+2
*
anv/device: Add limits for InterpolationOffset
Anuj Phogat
2016-08-12
1
-3
/
+3
*
i965: Change 8X MSAA sample mapping
Anuj Phogat
2016-08-12
2
-6
/
+6
*
i965: Change 8x multisample positions
Anuj Phogat
2016-08-12
1
-23
/
+20
*
anv: Use macro to avoid code duplication for sample positions
Anuj Phogat
2016-08-12
3
-92
/
+106
*
st/mesa: BufferData should flag NewDriverState
Marek Olšák
2016-08-12
1
-5
/
+5
*
st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Marek Olšák
2016-08-12
1
-3
/
+6
*
st/mesa: _NEW_TEXTURE & CONSTANTS shouldn't flag states that aren't used
Marek Olšák
2016-08-12
3
-8
/
+60
*
st/mesa: when changing shaders, only dirty states that are affected by them
Marek Olšák
2016-08-12
4
-91
/
+79
*
st/mesa: determine states used or affected by shaders at compile time
Marek Olšák
2016-08-12
3
-3
/
+189
*
st/mesa: remove TES/TCS/GS state dirtying optimization
Marek Olšák
2016-08-12
1
-8
/
+0
*
st/mesa: don't update clip state on VS changes if it has no effect
Marek Olšák
2016-08-12
4
-15
/
+16
*
st/mesa: don't update clip state if it has no effect
Marek Olšák
2016-08-12
3
-4
/
+9
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