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Author
Age
Files
Lines
*
r300g: clear and copy a resource with a rectangular point sprite
Marek Olšák
2010-07-12
2
-3
/
+152
*
r300g: do not use immediate mode if there is a VBO in VRAM
Marek Olšák
2010-07-12
2
-4
/
+5
*
u_blitter: add draw_rectangle callback which can be overridden by a driver
Marek Olšák
2010-07-12
2
-19
/
+104
*
u_blitter: clean up the texcoord computations
Marek Olšák
2010-07-12
1
-28
/
+35
*
u_blitter: simplify blitter_set_rectangle
Marek Olšák
2010-07-12
1
-19
/
+32
*
u_blitter: rename blitter->base, add a way to get a pipe context from blitter
Marek Olšák
2010-07-12
2
-70
/
+80
*
r300g: ugly fix of a hardlock in the cubestorm xscreensaver
Marek Olšák
2010-07-12
2
-3
/
+5
*
radeon: lower texture memory consumption is some cases
Maciej Cencora
2010-07-11
1
-1
/
+1
*
radeon: fix teximage migration failure in rare case
Maciej Cencora
2010-07-11
1
-4
/
+4
*
r300c: Fix vertex data setup for named buffer objects with unaligned offset
Maciej Cencora
2010-07-11
1
-2
/
+1
*
r600: Remove unnecessary headers.
Vinson Lee
2010-07-11
2
-2
/
+0
*
r300g: do not print a rejected CS if RADEON_DUMP_CS is not set
Marek Olšák
2010-07-10
2
-4
/
+9
*
r600: Fix GCC 'implication declaration of function' warnings.
Vinson Lee
2010-07-10
2
-0
/
+2
*
r600: Remove unnecessary header.
Vinson Lee
2010-07-09
1
-1
/
+0
*
r600: Fix include recursion.
Vinson Lee
2010-07-09
1
-1
/
+3
*
glslcompiler: Fix GCC warn_unused_result warning.
Vinson Lee
2010-07-09
1
-1
/
+5
*
glslcompiler: Fix memory leaks on error paths.
Vinson Lee
2010-07-09
1
-0
/
+2
*
glslcompiler: Remove unnecessary headers.
Vinson Lee
2010-07-09
1
-2
/
+0
*
mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.
Vinson Lee
2010-07-09
5
-36
/
+38
*
r300g: allow the GTT domain for samplers
Marek Olšák
2010-07-09
2
-5
/
+12
*
r300/compiler: Add a register rename pass.
Tom Stellard
2010-07-08
5
-0
/
+153
*
r300/compiler: Fix scheduling of TEX instructions.
Tom Stellard
2010-07-08
1
-19
/
+67
*
r300g/swtcl: fix out-of-bounds write
Marek Olšák
2010-07-09
1
-1
/
+1
*
draw: Fix off-by-one error in assert.
Vinson Lee
2010-07-08
1
-1
/
+1
*
glsl: fix indirect addressing of gl_TextureMatrix[] arrays
Brian Paul
2010-07-08
1
-1
/
+31
*
egl_dri2: Support _EGL_PLATFORM_DRM
Kristian Høgsberg
2010-07-08
2
-40
/
+223
*
glslcompiler: Fix build.
Vinson Lee
2010-07-08
1
-2
/
+2
*
r300g: fix texturing with negative lod bias
Marek Olšák
2010-07-09
1
-1
/
+1
*
r300g: store/return the stride for winsys_handle in winsys
Marek Olšák
2010-07-08
3
-15
/
+18
*
i965: Add disasm for SEND mlen/rlen on Sandybridge.
Eric Anholt
2010-07-08
2
-3
/
+4
*
i965: Add 'wait' instruction support
Zhenyu Wang
2010-07-08
2
-0
/
+30
*
i965: Fix disasm of a SEND's mlen and rlen on Ironlake.
Eric Anholt
2010-07-08
1
-4
/
+11
*
i965: Add decode for Sandybridge DP write messages.
Zhenyu Wang
2010-07-08
1
-9
/
+21
*
i965: Add definitions for Sandybridge DP write/read messages.
Zhenyu Wang
2010-07-08
2
-6
/
+53
*
r300g: fix transfering compressed textures
Marek Olšák
2010-07-08
1
-1
/
+1
*
intel: Update intel_decode.c from intel-gpu-tools.
Eric Anholt
2010-07-08
4
-192
/
+435
*
gallium: bump PIPE_MAX_SHADER_INPUTS/OUTPUTS to 32
Brian Paul
2010-07-08
1
-2
/
+2
*
r300g: add a function for marking framebuffer atoms as dirty
Marek Olšák
2010-07-08
3
-11
/
+32
*
r300g: minor fixups
Marek Olšák
2010-07-08
5
-7
/
+7
*
glsl: fix 'if ((x=foo()) > 1.0)' bug
Brian Paul
2010-07-08
1
-1
/
+5
*
st/mesa: additional assertions in st_translate_mesa_program()
Brian Paul
2010-07-08
1
-0
/
+5
*
slang: fix typos
Zack Rusin
2010-07-08
1
-2
/
+2
*
slang: add some comments related to geometry shaders
Zack Rusin
2010-07-08
2
-0
/
+15
*
gs: inject const int gl_VerticesIn at link time
Zack Rusin
2010-07-08
6
-27
/
+50
*
mesa: initial support for new GL 3.0 texture formats
Brian Paul
2010-07-07
4
-5
/
+85
*
gallivm: restore const qualifier
Brian Paul
2010-07-07
1
-1
/
+1
*
gallivm: fix cube map LOD computation
Brian Paul
2010-07-07
1
-38
/
+54
*
st/mesa: fix sampler max_lod computation
Brian Paul
2010-07-07
1
-1
/
+2
*
r600: workaround 3 comp GL_SHORT vertex attribute format on r700
Andre Maasikas
2010-07-07
1
-1
/
+3
*
glsl: use Elements() in arrays instead of sentinal values
Brian Paul
2010-07-07
1
-20
/
+20
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