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* radv/ac: Fix nir.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
* radv: drop debugging leftovers code in descriptor set patches.Dave Airlie2017-04-191-3/+0
* radv: add support for 32 descriptor sets.Dave Airlie2017-04-192-7/+7
* radv/ac: add support for indirect access of descriptor sets.Dave Airlie2017-04-195-18/+105
* radv: start allocating user sgprsDave Airlie2017-04-191-13/+74
* radv/ac: mark used descriptor sets in shader info.Dave Airlie2017-04-192-0/+35
* radv/ac: frag shader only needs ring offsets if sample positions enabledDave Airlie2017-04-191-1/+4
* radv/ac: move needs_push_constants to shader info.Dave Airlie2017-04-193-10/+11
* radv: optimise compute shader grid size emission.Dave Airlie2017-04-194-13/+29
* radv: start conditionalising vertex inputs. (v2)Dave Airlie2017-04-194-14/+63
* radv/ac: add initial pre-pass for shader info gatheringDave Airlie2017-04-196-9/+116
* freedreno: refactor dirty state handlingRob Clark2017-04-1819-101/+119
* freedreno: move clear path dirty state hack to a2xx backendRob Clark2017-04-182-9/+9
* freedreno/ir3: split out per-stage emit_consts fxnsRob Clark2017-04-185-21/+41
* freedreno: add helper to mark all state cleanRob Clark2017-04-189-52/+34
* freedreno: add helper to mark all state dirtyRob Clark2017-04-184-6/+13
* freedreno: move a2xx specific hack out of coreRob Clark2017-04-182-10/+20
* freedreno: make texture state an arrayRob Clark2017-04-1810-39/+45
* freedreno/ir3: refactor out helpers for comparing shader keysRob Clark2017-04-184-79/+63
* util/queue: don't hang at exitRob Clark2017-04-181-1/+10
* vc4: Enable V3D 2.6.Eric Anholt2017-04-181-1/+1
* st/mesa: add st_convert_sampler()Samuel Pitoiset2017-04-182-12/+36
* mesa/glthread: add async support to ARB_viewport_array functionsBartosz Tomczyk2017-04-181-5/+5
* mesa: rename _mesa_add_renderbuffer* functionsTimothy Arceri2017-04-1811-62/+60
* anv/cmd_buffer: Disable CCS on BDW input attachmentsNanley Chery2017-04-172-30/+13
* anv: blorp: flush memory after copyLionel Landwerlin2017-04-171-2/+2
* radv: enable timestampComputeAndGraphicsGrazvydas Ignotas2017-04-171-1/+1
* freedreno: fix crash if ctx torn down with no renderingRob Clark2017-04-171-1/+1
* freedreno/ir3: add 'high' register classRob Clark2017-04-173-67/+131
* freedreno: extract helper for stage->sb for a4xx+Rob Clark2017-04-175-28/+29
* freedreno/{a4xx,a5xx}: switch to CP_LOAD_STATE4Rob Clark2017-04-175-127/+124
* freedreno: update generated headersRob Clark2017-04-178-213/+794
* EGL: Implement the libglvnd interface for EGL (v3)Kyle Brenneman2017-04-1715-28/+3493
* android: add marshal_generated c and h files to generated sourcesTapani Pälli2017-04-171-1/+3
* winsys/amdgpu: init buffer_indices_hashlist with memset()Samuel Pitoiset2017-04-171-8/+2
* winsys/amdgpu: simplify amdgpu_cs_add_buffer() a bitSamuel Pitoiset2017-04-171-4/+3
* i965/drm: Delete NULL check in brw_bo_unmap().Kenneth Graunke2017-04-161-3/+0
* intel/decoder: Fix is_header_field starting condition.Kenneth Graunke2017-04-161-1/+1
* i965/drm: Remove dead return in brw_bo_busy()Kenneth Graunke2017-04-161-3/+1
* android: amd/addrlib: trivial fix for gfx9 supportMauro Rossi2017-04-171-0/+2
* nir: Add GLSL_TYPE_[U]INT64 to some switch statementsJason Ekstrand2017-04-162-0/+4