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* freedreno/ir3: shadow comes before arrayIlia Mirkin2014-10-021-2/+2
* freedreno/ir3: make TXQ return integers, not floatsIlia Mirkin2014-10-021-1/+1
* freedreno/ir3: add UMAD supportIlia Mirkin2014-10-021-4/+15
* freedreno/ir3: add ISSG supportIlia Mirkin2014-10-021-0/+39
* freedreno/ir3: add MOD supportIlia Mirkin2014-10-021-8/+12
* freedreno/ir3: add UMOD support, based on UDIVIlia Mirkin2014-10-021-6/+31
* freedreno/ir3: add IDIV/UDIV supportIlia Mirkin2014-10-021-3/+197
* radeonsi: Clear sampler view flags when binding a bufferMichel Dänzer2014-10-031-0/+5
* vc4: Add support for framebuffer sRGB encoding.Eric Anholt2014-10-021-2/+31
* vc4: Add support for sampling from sRGB.Eric Anholt2014-10-022-9/+51
* freedreno/ir3: avoid fan-in sources referring to same instructionIlia Mirkin2014-10-021-2/+10
* freedreno/a3xx: emit all immediates in one shotRob Clark2014-10-021-8/+16
* freedreno: instanced drawing/compute not yet supportedIlia Mirkin2014-10-021-3/+3
* mesa: fix GetTexImage for 1D array depth texturesDave Airlie2014-10-031-2/+7
* st/mesa: Fix paths used in Android buildsTomasz Figa2014-10-033-0/+6
* st/mesa: Generate format_info.c in Android buildsTomasz Figa2014-10-031-0/+9
* util: Include in Android buildsTomasz Figa2014-10-038-4/+114
* i965/fs: Use the correct base_mrf for spilling pairs in SIMD8Jason Ekstrand2014-10-021-3/+4
* i965/fs: Add a MAX_GRF_SIZE define and use it various placesJason Ekstrand2014-10-024-6/+9
* i965/fs: Use the actual regsister width in brw_reg_from_fs_regJason Ekstrand2014-10-021-0/+13
* i965/fs_fp: Use null_reg from fs_visitor instead of rolling our ownJason Ekstrand2014-10-021-6/+4
* freedreno/a3xx: handle large shader program sizesRob Clark2014-10-021-11/+63
* freedreno: update generated headersRob Clark2014-10-024-8/+9
* freedreno: dual-source render targets are not supportedIlia Mirkin2014-10-021-1/+1
* gallium/hud: use u_sampler_view_default_template helperIlia Mirkin2014-10-021-6/+3
* glsl: Fix memory leak in builtin_builder::_image_prototype.Iago Toral Quiroga2014-10-021-3/+5
* mesa: relax draw api validation on ES2Tapani Pälli2014-10-021-3/+2
* glsl: make consistent use of DECLARE_RALLOC_CXX_OPERATORSIlia Mirkin2014-10-022-47/+3
* vc4: Fix the mapping of the minification filter to HW values.Eric Anholt2014-10-011-8/+8
* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()Anuj Phogat2014-10-011-8/+9
* mesa: fix _mesa_alloc_dispatch_table() declarationBrian Paul2014-10-011-1/+1
* meta: (trivial) remove accidental double semicolonRoland Scheidegger2014-10-011-1/+1
* i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8Anuj Phogat2014-10-011-2/+1
* meta: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2014-10-012-13/+199
* i965: Initialize the SampleMap{2,4,8}x variablesAnuj Phogat2014-10-013-0/+55
* mesa: Add new variables in gl_context to store sample layoutAnuj Phogat2014-10-011-0/+32
* st/va: implement vlVa(Query|Create|Get|Put|Destroy)ImageLeo Liu2014-10-013-9/+281
* st/va: implement Picture functions for mpeg2 h264 and vc1Christian König2014-10-014-6/+371
* st/va: implement Context Surface and BufferChristian König2014-10-014-21/+320
* st/va: implement vlVa(Create|Destroy|Query|Get)ConfigChristian König2014-10-013-5/+143
* st/va: skeleton VAAPI state trackerChristian König2014-10-0115-0/+1015
* st/vdpau: move common functions to utilLeo Liu2014-10-012-77/+78
* freedreno: max-texture-lod-bias should be 15.0fRob Clark2014-10-011-1/+1
* mesa: Avoid flagging _NEW_VIEWPORT on redundant viewport updates.Kenneth Graunke2014-10-011-0/+6
* i965: Drop CACHE_NEW_VS_PROG from the gen7_sf_state atom.Kenneth Graunke2014-10-011-1/+1