| Commit message (Collapse) | Author | Age | Files | Lines |
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Such conversions (which are most likely rather pointless in practice) were
resulting in shifts with negative shift counts and shifts with counts the same
as the bit width. This was always undefined in llvm, the code generated was
rather horrendous but happened to work.
So make sure such shifts are filtered out and replaced with something that
works (the generated code is still just as horrendous as before).
This fixes lp_test_format, https://bugs.freedesktop.org/show_bug.cgi?id=73846.
v2: prettify by using build context shift helpers.
Reviewed-by: Jose Fonseca <[email protected]>
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A drawable size of 0x0 means that we don't have buffers for a drawable yet,
not that we have a zero-sized buffer. Core mesa shouldn't be optimizing out
drawing based on buffer size, since the draw call could be what triggers
the driver to go and get buffers. As discussed in the referenced bug report,
the optimization was added as part of a scatter-shot attempt to fix a
different problem. There's no other example in mesa core of using the
buffer size in this way.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74005
Cc: "10.1 10.2" <[email protected]>
Signed-off-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Type mismatch caused random memory to be copied when casted
memory area was smaller than expected type.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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It's about as broken as on later UVD revisions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66452
Cc: "10.1 10.2" <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This makes 4:2:2 video surfaces work in VDPAU.
Reviewed-by: Marek Olšák <[email protected]>
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We need this for radeonsi, and it might be useful for other drivers,
too.
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v2: add error check for cpb size 0
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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because no matching fbConfigs or visuals could be found.
Nearly all the error cases in *createScreen() issue an error message to diagnose
the failure to initialize before branching to handle_error. The few remaining
error cases which don't should probably do the same.
(At the moment, it seems this can be triggered in drisw with an X server which
reports definite values for MAX_PBUFFFER_(WIDTH|HEIGHT|SIZE), because those
attributes are checked for an exact match against 0.)
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This unit test demonstrates a subtle bug fixed by
4ddf51db6af36736d5d42c1043eeea86e47459ce.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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They have to be marked as structs for C code elsewhere. bblock_t is
already defined as a struct, and all of backend_instruction's fields are
public anyway.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Let's this file compile with clang.
Reviewed-by: Frank Henigman <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Perhaps useful for debugging? Never used otherwise. Added by commit
8cf5bdad.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Unused since commit b6475f94.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Warned about 'coord' being undefined in the default case, which is
unreachable.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Unused since commit 9e8a961d.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This reverts commit 20be3ff57670529a410b30a1008a71e768d08428.
No evidence of ever being used.
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instructions in affected programs: 474 -> 462 (-2.53%)
Reviewed-by: Kenneth Graunke <[email protected]>
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Helps Unigine Tropics and some (old) gstreamer shaders in shader-db.
instructions in affected programs: 792 -> 744 (-6.06%)
Reviewed-by: Kenneth Graunke <[email protected]>
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But only into non-load_payload instructions. Otherwise we would prevent
register coalescing from combining identical payloads.
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Since CSE creates instructions, if we let CSE generate things register
coalescing can't remove, bad things will happen. Only let CSE combine
non-copy load_payloads.
E.g., allow CSE to handle this
load_payload vgrf4+0, vgrf5, vgrf6
but not this
load_payload vgrf4+0, vgrf5+0, vgrf5+1
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So that we don't have partial writes to a large VGRF. Will be cleaned up
by register coalescing.
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Clean up with with register_coalesce()/dead_code_eliminate().
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Will be used to simplify the handling of large virtual GRFs in SSA form.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Patch adds a type check between switch init-expression and case label
and performs a implicit signed->unsigned type conversion when possible.
v2: add GLSL spec reference, do implicit conversion if possible (Matt)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79724
Reviewed-by: Matt Turner <[email protected]>
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Use TGSI_SEMANTIC_VIEWPORT_INDEX for the last consumer.
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Tobias Klausmann <[email protected]>
[imirkin: mark things dirty on ctx switch, 3d blit]
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.2" <[email protected]>
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Like on Haswell, we need to use 8x4 aligned rectangle primitives for
hierarchical depth buffer resolves and depth clears. See the comments
in brw_blorp.cpp's brw_hiz_op_params() constructor. (The Broadwell
documentation confirms that this is still necessary.)
This patch makes the Broadwell code follow the same behavior as Chad and
Jordan's Gen7 BLORP code. Based on a patch by Topi Pohjolainen.
This fixes es3conform's framebuffer_blit_functionality_scissor_blit
test, with no Piglit regressions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Cc: "10.2" <[email protected]>
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We only enable HiZ for miplevels which are aligned on 8x4 blocks. When
debugging HiZ failures, it's useful to know whether a particular
miplevel is using HiZ or not.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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flags.q.local_size has 3 bits. One each for x, y and z.
Fixes piglit's:
* spec/ARB_compute_shader/linker/mismatched_local_work_sizes
* spec/ARB_compute_shader/compiler/default_local_size.comp
* spec/ARB_compute_shader/compiler/work_group_size_too_large
* spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in 738c9c3c.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Previously, we would parse MESA_EXTENSION_OVERRIDE each time a context
was created. Now we will save the results of that parsing and use it
during context initialization.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This will allow us to utilize the early MESA_EXTENSION_OVERRIDE
parsing at the later extension string initialization step.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This will allow us to utilize the early MESA_EXTENSION_OVERRIDE
parsing at the later extension string initialization step.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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In 25268b93, we added a new environment variable
(INTEL_COMPUTE_SHADER) to allow some constant values to be upgraded
for the ARB_compute_shader extension.
Now, we can look to see if the extension was enabled via the
MESA_EXTENSION_OVERRIDE environment variable.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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During the early one_time_init phase of context creation, we
initialize two global gl_extensions structures.
We read the MESA_EXTENSION_OVERRIDE environment variable, and store
positive and negative overrides in two structures:
* struct gl_extensions _mesa_extension_override_enables
* struct gl_extensions _mesa_extension_override_disables
These are filled before the driver initializes extensions and
constants, therefore the driver can make adjustments based on the
desired overrides.
This can be useful during development of a new extension where the
extension is only partially ready. The driver can't actually advertise
support for the extension, but if it sees that the override is set for
the extension, then it can expose more supported parts of the
extension, such as upgrading context constants.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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