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Author
Age
Files
Lines
*
intel: do not create renderbuffers out of planar images
Topi Pohjolainen
2013-08-02
1
-0
/
+7
*
intel: allow packed prime buffers to be treated normally
Topi Pohjolainen
2013-08-02
1
-1
/
+5
*
main: Warn that geometry shader support is experimental.
Paul Berry
2013-08-01
1
-0
/
+6
*
glsl: Implement rules for geometry shader input sizes.
Paul Berry
2013-08-01
3
-0
/
+202
*
glsl: Allow geometry shader input instance arrays to be unsized.
Paul Berry
2013-08-01
3
-17
/
+49
*
glsl: Permit non-ubo input interface arrays to use non-const indexing.
Paul Berry
2013-08-01
1
-1
/
+2
*
glsl: Cross-validate GS layout qualifiers while intrastage linking.
Eric Anholt
2013-08-01
1
-0
/
+96
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
2
-0
/
+49
*
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
2013-08-01
6
-1
/
+177
*
glsl: Make sure that we don't put too many bitfields in ast_type_qualifier.
Eric Anholt
2013-08-01
1
-0
/
+2
*
main: Fix delete_shader_cb() for geometry shaders
Paul Berry
2013-08-01
1
-1
/
+2
*
glsl/linker: Fail to link geometry shader without vertex shader.
Fabian Bieler
2013-08-01
1
-0
/
+8
*
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
2013-08-01
1
-0
/
+68
*
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
Fabian Bieler
2013-08-01
1
-1
/
+1
*
glsl: Properly pack GS output varyings
Paul Berry
2013-08-01
1
-2
/
+57
*
glsl: Modify varying packing to use a temporary exec_list.
Paul Berry
2013-08-01
1
-10
/
+18
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
5
-35
/
+199
*
glsl/linker: Properly error check VS-GS linkage.
Paul Berry
2013-08-01
1
-1
/
+10
*
glsl: Require geometry shader inputs to be arrays.
Paul Berry
2013-08-01
1
-1
/
+14
*
mesa: Copy linked program data for GS.
Paul Berry
2013-08-01
2
-1
/
+12
*
mesa: Refactor copying of linked program data.
Paul Berry
2013-08-01
5
-10
/
+35
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
5
-11
/
+103
*
glsl/linker: Make separate allocations to track vertex and fragment shaders.
Paul Berry
2013-08-01
1
-2
/
+4
*
glsl: add builtins for geometry shaders.
Bryan Cain
2013-08-01
5
-4
/
+28
*
glsl: add ir_emit_vertex and ir_end_primitive instruction types
Bryan Cain
2013-08-01
16
-1
/
+217
*
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
2013-08-01
1
-5
/
+13
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
7
-8
/
+17
*
main: Fix geometry shader error messages (missing right paren)
Paul Berry
2013-08-01
1
-3
/
+3
*
glsl: Add EXT_texture_array support for geometry shaders.
Paul Berry
2013-08-01
1
-0
/
+12
*
glsl/linker: Make update_array_sizes apply to just uniforms.
Paul Berry
2013-08-01
1
-3
/
+1
*
glsl: Modify ir_set_program_inouts to handle geometry shaders.
Paul Berry
2013-08-01
1
-12
/
+75
*
glsl: In ir_set_program_inouts, handle indexing outside array/matrix bounds.
Paul Berry
2013-08-01
1
-5
/
+26
*
glsl: Fallback gracefully if ir_set_program_inouts sees unexpected indexing.
Paul Berry
2013-08-01
1
-0
/
+23
*
glsl: Extract marking functions from ir_set_program_inouts.
Paul Berry
2013-08-01
1
-14
/
+45
*
glsl: Use count_attribute_slots() in ir_set_program_inouts.
Paul Berry
2013-08-01
1
-8
/
+2
*
glsl: Expand count_attribute_slots() to cover structs.
Paul Berry
2013-08-01
1
-5
/
+32
*
Move count_attribute_slots() out of the linker and into glsl_type.
Paul Berry
2013-08-01
5
-40
/
+42
*
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
Paul Berry
2013-08-01
5
-17
/
+16
*
gallivm: obey clarified shift behavior
Roland Scheidegger
2013-08-02
2
-8
/
+24
*
tgsi: obey clarified shift behavior
Roland Scheidegger
2013-08-02
1
-12
/
+27
*
gallium: clarify shift behavior with shift count >= 32
Roland Scheidegger
2013-08-02
1
-12
/
+18
*
i965: Delete the BATCH_LOCALS macro.
Kenneth Graunke
2013-08-01
2
-6
/
+0
*
Correct clamping of TEXTURE_{MAX, BASE}_LEVEL
Corey Richardson
2013-08-01
1
-2
/
+20
*
De-tab and align comments in gl_texture_object
Corey Richardson
2013-08-01
1
-22
/
+23
*
i965 Gen4/5: clip: Don't mangle flat varyings
Chris Forbes
2013-08-01
1
-21
/
+32
*
i965 Gen4/5: clip: Add support for noperspective varyings
Chris Forbes
2013-08-01
3
-10
/
+113
*
i965 Gen4/5: clip: correctly handle flat varyings
Chris Forbes
2013-08-01
6
-54
/
+30
*
i965 Gen4/5: Generalize SF interpolation setup for GLSL1.3
Chris Forbes
2013-08-01
4
-70
/
+85
*
i965: Add helper functions for interpolation map
Chris Forbes
2013-08-01
1
-0
/
+18
*
i965 Gen4/5: Introduce 'interpolation map' alongside the VUE map
Chris Forbes
2013-08-01
9
-2
/
+120
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