| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Samuel Pitoiset <[email protected]>
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The DriverFlags.NewArray bit is already set to NewDriverState in
_mesa_set_draw_vao since we have actually just above changed the VAOs
content. So this can be removed.
The _vbo_update_inputs is called by the vbo...recalculate_inputs being
set through the same mechanism as described above.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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At the current state, _vbo_update_inputs is called from
the draw callback if vbo...recalculate_inputs is set.
But that is now set of the _DrawVAO or its content or the
vertex program mode is changed.
So remove _vbo_update_inputs from the direct dlist draw path.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Now that setting vbo...recalculate_inputs also sets the
DriverFlags.NewArray bits into the NewDriverState setting that from
vbo_bind_arrays is redundant.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This flag is now set when the actual Array._DrawVAO changes.
So setting this flag is redundant here.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Since arrays also handle the mapping of current values into the
disabled array slots, we need to tell the array update code that
this mapping has changed. Also mark only dirty if it has changed.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Both mean something very similar and are set at the same time now.
For that vbo module to be set from core mesa, implement a public vbo
module method to set that flag. In the longer term the flag should
vanish in favor of a driver flag of the appropriate driver.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Update the VAO internal state on Array._DrawVAO instead of
Array.VAO. Also the VAO internal state update gets triggered now
by a change of Array._DrawVAO instead of the _NEW_ARRAY state flag.
Also no driver looks at any VAO's NewArrays value from within
the Driver.UpdateState callback. So it should be safe to move
this update into the _mesa_set_draw_vao method.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Factor out that common call into the almost single place.
Remove the _mesa_set_drawing_arrays call from vbo_{exec,save}_draw code
paths as the function is now called through vbo_bind_arrays.
Prepare updating the list of struct gl_vertex_array entries via
calling _vbo_update_inputs for being pushed into those drivers that
finally work on that long list of gl_vertex_array pointers.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Move vbo draw functions into struct dd_function_table.
For now just wrap the underlying vbo functions.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The opencl 1.0 langstandard was renamed in 5.0+
v2: Move preprocessor check into compat.hpp
Reviewed-by: Francisco Jerez <[email protected]>
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Fixes CTS tests:
KHR-GL40.gpu_shader_fp64.builtin.frexp_double
KHR-GL40.gpu_shader_fp64.builtin.frexp_dvec2
KHR-GL40.gpu_shader_fp64.builtin.frexp_dvec3
KHR-GL40.gpu_shader_fp64.builtin.frexp_dvec4
And piglit test:
tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4.shader_test
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.
Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <[email protected]>
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The view_index is encoded in the remainder of dividing instance id by
the number of views in the view mask (n). In the general case (handled
by the else clause), there is a need to map from 0..n-1 into the
number of the view being masked. For that a map is encoded.
In the case only the first n bits in the mask are set, the mapping is
trivial, 0..n-1 already represent what view is being referred to.
That case was in the original patch that added
anv_nir_lower_multiview.c but disabled.
Reviewed-by: Jason Ekstrand <[email protected]>
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Unfortunately TGSI doesn't record the type of the FS output like GLSL
does, but VC5's TLB writes depend on the output's base type. Just record
the type in the key at variant compile time when we've got a TGSI input
and then fix it up.
Fixes KHR-GLES3.packed_pixels.pbo_rectangle.rgba32i/ui and apparently a
GPU hang that breaks most tests that come after it.
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The implementation is inspired by
lower_instructions_visitor::dfrexp_sig_to_arith.
This has been tested against the arb_gpu_shader_fp64/fs-frexp-dvec4
test using the ARB_gl_spirv branch.
Reviewed-by: Jason Ekstrand <[email protected]>
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ring_name is "<class_name> + <instance_id>" (e.g. rcs0). So we need to
first compare the class name only, then get the instance id.
Without this, INSTDONE is not being decoded.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Chris Wilson <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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Shader-db runtime change avarage of five runs:
Before 125,77 seconds (+/- 0,09%)
After 124,48 seconds (+/- 0,07%)
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric at anholt.net>
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Make a simple worklist by basically just wrapping u_vector.
This is intended used in nir_opt_dce to reduce the number of calls
to ralloc, as we are currenlty spamming ralloc quite bad. It should
also give better cache locality and much lower memory usage.
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric at anholt.net>
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Different registers are used for execlist submission in gen11, so
also watch those. This code only watches element zero of the
submit queue, which is all aubdump currently writes.
Tested-by: Rafael Antognolli <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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The coordinate shaders may now have side effects in the form of transform
feedback.
Part of fixing
GTF-GLES3.gtf.GL3Tests.transform_feedback.transform_feedback_misc
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Fixes
GTF-GLES3.gtf.GL3Tests.transform_feedback.transform_feedback_state_variables
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Fixes segfault in
GTF-GLES3.gtf.GL3Tests.texture_storage.texture_storage_texture_levels on
level 13.
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Fixes debug assert on
GTF-GLES3.gtf.GL3Tests.instanced_arrays.instanced_arrays_divisor
Signed-off-by: Eric Anholt <[email protected]>
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This is the equivalent of commit 5770e1d89e0eb49eb3c9547e8657d636b6e7e5d7 for
android.
v2: fix xml files path and file given to --header
Signed-off-by: Lionel Landwerlin <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Fixes: 2d2b15fbcab ("i965: fix autotools/android build")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105634
Reviewed-by: Emil Velikov <[email protected]>
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Generalize the code for remove dead loops to also remove dead if
nodes. The conditions are the same in both cases, if the node (and
it's children) don't have side-effects AND the nodes after it don't
use the values produced by the node.
The only difference is when evaluating side effects: loops consider
only return jumps as a side-effect -- they can stop execution of nodes
after it; 'if' nodes outside loops should consider all kinds of
jumps (return, break, continue) since all of them can cause execution
of nodes after it to be skipped.
After this patch, empty ifs (those which both then and else blocks are
empty) will be removed by nir_opt_dead_cf.
It caused no change to shader-db, in part because the removal of empty
ifs is currently covered by nir_opt_peephole_select.
v2: Improve the identification of cases where break/continue can cause
side-effects. (Jason)
v3: Move code comment changes to a different patch. (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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On the CI family, firmware requires the destory command have to be the
last command in the IB, moving feedback command after destroy is causing
issues on CI cards, so we have to keep the previous logic that moves
destroy back to the last command.
But as the original issue fixed previously, with the newer family like Vega10,
feedback command have to be included inside of the task info command along
with destroy command.
Fixes: 6d74cb25("radeon/vce: move destroy command before feedback command")
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
Cc: [email protected]
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Use get_language_version to calculate default cl standard based on
device capabilities and -cl-std specified in build options.
v5; move dev_clc_version declaration from an earlier patch
v4: Squash the __OPENCL_VERSION__ and CLC language version patches
v3: (Jan) Allow device_version up to 2.2 while device_clc_version
only goes to 2.0
Use get_cl_version to calculate version instead
v2: Split out from the previous patch (Pierre)
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
CC: Jan Vesely <[email protected]>
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Used to calculate the default CLC language version based on the --cl-std in build args
and the device capabilities.
According to section 5.8.4.5 of the 2.0 spec, the CL C version is chosen by:
1) If you have -cl-std=CL1.1+ use the version specified
2) If not, use the highest 1.x version that the device supports
Curiously, there is no valid value for -cl-std=CL1.0
Validates requested cl-std against device_clc_version
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
v7: (Pierre) Split cl/clc versions into separate lists and
make more references const.
v6: (Pierre) Add more const and fix some whitespace
v5: (Aaron) Use a collection of cl versions instead of switch cases
Consolidates the string, numeric version, and clc langstandard::kind
v4: (Pierre) Split get_language_version addition and use into separate patches
Squash patches that add the helpers and validate the language standard
v3: Change device_version to device_clc_version
v2: (Pierre) Move create_compiler_instance changes to correct patch
to prevent temporary build breakage.
Convert version_str into unsigned and use it to find language version
Add build_error for unknown language version string
Whitespace fixes
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The compiler doesn't notice that the condition for num_layers to be
undefined already defined it above (as our assert checked in a debug
build).
v2: Move the pair of assignments to one outside of the block.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This extension removes the restrictions on minDepth/maxDepth,
minDepthBounds/maxDepthBounds and VkClearDepthStencilValue::depth.
The following CTS tests now pass:
dEQP-VK.glsl.builtin_var.fragdepth.line_list_d32_sfloat_large_depth
dEQP-VK.glsl.builtin_var.fragdepth.point_list_d32_sfloat_large_depth
dEQP-VK.glsl.builtin_var.fragdepth.triangle_list_d32_sfloat_large_depth
dEQP-VK.draw.inverted_depth_ranges.nodepthclamp_depth_range_unrestricted
dEQP-VK.draw.inverted_depth_ranges.depthclamp_depth_range_unrestricted
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's a 32-bit integer like the layer.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 2d2b15fbcab ("i965: fix autotools/android build")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Mathias Fröhlich <[email protected]>
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This was previously ignored.
Along with the virglrenderer patch, this fixes ~100 dEQP tests:
dEQP-GLES3.functional.texture.filtering.cube.*
Signed-off-by: Stéphane Marchesin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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As of earlier commit, the --header was made a hard requirement when
using --code.
Hence - annotate both as required and drop a few no longer needed
checks.
Fixes: 035cc7a12dc0 ("i965: perf: reduce i965 binary size")
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Autotools/android builds generate the header & code files in 2 steps,
but the code generation requires the name of the header file to
include it.
This change generates both files in one command.
Fixes: 035cc7a12dc ("i965: perf: reduce i965 binary size")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Stay consistent with the rest of the codebase, effectively fixing the
autotools build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105621
Fixes: ffa4bbe4665 ("st/nir/radeonsi: move nir_lower_uniforms_to_ubo()
to the state tracker")
Cc: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Loop was accessing one more than bindingCount elements from
pBindings, accessing uninitialized memory.
Fixes: ddc4069122 ("anv: Implement VK_KHR_maintenance3")
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Performance metric numbers are calculated the following way :
- out of the 256 bytes long OA reports, we accumulate the deltas
into an array of uint64_t
- the equations' generated code reads the accumulated uint64_t
deltas and normalizes them for a particular platform
Our hardware is such that a number of counters in the OA reports
always return the same values (i.e. they're not programmable), and
they return the same values even across generations, and as a result a
number of equations are identical in different metric sets across
different generations.
Up to now we've kept the generated code of the equations separated in
different files (per generation/GT), and didn't apply any
factorization of the common equations. We could have make some
improvement by reusing equations within a given metrics file, but we
can go even further and reuse across generations (i.e. all files).
This change changes the code generation to emit a single file in which
we reuse equations emitted code based on the hash of equations'
strings.
Here are the savings in a meson build :
Before(.old)/after :
$ du -h ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
43M ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so
47M ./build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
$ size build/src/mesa/drivers/dri/libmesa_dri_drivers.so build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
text data bss dec hex filename
13054002 409424 671856 14135282 d7aff2 build/src/mesa/drivers/dri/libmesa_dri_drivers.so
14550386 409552 671856 15631794 ee85b2 build/src/mesa/drivers/dri/libmesa_dri_drivers.so.old
As a side comment here is the size of the drivers if we remove all of
the metrics from the build :
$ du -sh build/src/mesa/drivers/dri/libmesa_dri_drivers.so
40M build/src/mesa/drivers/dri/libmesa_dri_drivers.so
v2: Fix an issue with hashing of counter equations (Lionel)
Build system rework (Emil)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]> (build system part)
Reviewed-by: Kenneth Graunke <[email protected]>
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The equation code computes a float (percentage) yet the return type
was an uint64_t.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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==15115== 48 bytes in 1 blocks are definitely lost in loss record 16 of 66
==15115== at 0x4C2EC15: realloc (vg_replace_malloc.c:785)
==15115== by 0x8602C3E: _mesa_reserve_parameter_storage (prog_parameter.c:212)
==15115== by 0x8602D1E: _mesa_add_parameter (prog_parameter.c:252)
==15115== by 0x86032C4: _mesa_add_sized_state_reference (prog_parameter.c:384)
==15115== by 0x8603324: _mesa_add_state_reference (prog_parameter.c:409)
Fixes: edded12376 "mesa: rework ParameterList to allow packing"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The previous commit to make DRI3 modifier support optional, breaks with
an updated server and old client.
Make sure we never set multibuffers_available unless we also support it
locally. Make sure we don't call stubs of new-DRI3 functions (or empty
branches) which will never succeed.
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Fixes: 7aeef2d4efdc ("dri3: allow building against older xcb (v3)")
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Noticed while passing by. Not sure if it impacts anything, but
likely to impact GFX9 more than anything else since we lower
inputs, outputs and locals there.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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