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* st/mesa: silence int/float and double/float conversion warningsBrian Paul2011-08-041-4/+4
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* st/mesa: move declaration before codeBrian Paul2011-08-041-1/+2
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* mesa: minor comment updates in enable.cBrian Paul2011-08-041-9/+2
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* mesa: whitespace, formatting fixes in GetTexParameter() codeBrian Paul2011-08-041-8/+6
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* mesa: add null ptr checks in GetTexParameterI[u]iv() functionsBrian Paul2011-08-041-0/+4
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* mesa: condense GL_TEXTURE_RESIDENT query codeBrian Paul2011-08-041-16/+4
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* mesa: make error handling in glGetTexParameter() a bit more conciseBrian Paul2011-08-041-170/+96
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* nv50: implement resource_resolve with custom blitChristoph Bumiller2011-08-048-11/+559
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* st/mesa: implement multisample resolve via BlitFramebufferChristoph Bumiller2011-08-041-5/+111
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* gallium: extend resource_resolve to accommodate BlitFramebufferChristoph Bumiller2011-08-044-6/+43
| | | | | | | | | | | | | Resolve via glBlitFramebuffer allows resolving a sub-region of a renderbuffer to a different location in any mipmap level of some other texture, and, with a new extension, even scaling. Therefore, location and size parameters are needed. The mask parameter was added because resolving only depth or only stencil of a combined buffer is possible as well. Full information about the blit operation allows the drivers to take the most efficient path they possibly can.
* st/mesa: determine Const.MaxSamples in init_extensionsChristoph Bumiller2011-08-041-0/+11
| | | | v2: Check for non-pow2 sample counts as well.
* egl/gbm: Fix EGL_DEFAULT_DISPLAYBenjamin Franzke2011-08-045-7/+53
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* gbm: link gbm_gallium_drm.so against math libraryBenjamin Franzke2011-08-041-1/+1
| | | | | | | | | | | This avoids the following runtime error with EGL on platforms that require linking with libm for nontrivial math functions: failed to load module: /xorg/lib64/gbm/gbm_gallium_drm.so: undefined symbol: powf (Based on Kristóf RALOVICHs patch and Ian's suggestions in http://lists.freedesktop.org/archives/mesa-dev/2011-August/010036.html)
* gbm/dri: avoid crash in dri_screen_createRALOVICH, Kristóf2011-08-041-0/+2
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* r600g: remove more of unused codeMarek Olšák2011-08-041-13/+0
| | | | This is a follow-up to f6df430a85141f6a384c18079fb5b2ad848dac0d.
* r600g: take into account force_add_cf in popsVadim Girlin2011-08-031-15/+24
| | | | | | | | | | | When we have two ENDIFs in a row, we shouldn't modify the pop_count for the same alu clause twice. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38163 Note: this is a candidate for the 7.11 branch. Signed-off-by: Alex Deucher <[email protected]>
* r600g: use backend mask for occlusion queriesVadim Girlin2011-08-035-4/+160
| | | | | | | | | | | | | Use backend_map kernel query if supported, otherwise analyze ZPASS_DONE results to get the mask. Fixes lockups with predicated rendering due to incorrect query buffer initialization on some cards. Note: this is a candidate for the 7.11 branch. Signed-off-by: Vadim Girlin <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
* winsys/radeon: remove dummy function pb_bufferMarek Olšák2011-08-032-16/+7
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* util: fix a typo in util_format_swizzle_4fMarek Olšák2011-08-031-1/+1
| | | | Reported by Gustaw Smolarczyk.
* radeon: Remove some remaining set-but-unused variables.Eric Anholt2011-08-024-14/+0
| | | | | | These looked more like copy-and-paste to me than the others (which looked more like possibly someone forgot to write some code in a refactor), so I didn't verify where they came from.
* radeon: Remove set-but-unused variables in radeon_lock.cEric Anholt2011-08-021-10/+0
| | | | | These have been unused since this function's introduction in the FBO support development around 2009.
* radeon: Remove set-but-unused variables in radeonSetTexBuffer2() variants.Eric Anholt2011-08-025-29/+0
| | | | These have been unused since 2009.
* radeon: Remove set-but-unused log2depth variable.Eric Anholt2011-08-021-2/+1
| | | | r100 doesn't support 3D GL_EXT_texture3D.
* radeon: Remove set-but-unused color_mask variable.Eric Anholt2011-08-022-6/+0
| | | | This has been around since the initial import in 2003 and never used.
* intel: Fix unused variable warning.Eric Anholt2011-08-021-1/+0
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* r600g: remove dummy function r600_bo_offsetMarek Olšák2011-08-026-33/+29
| | | | Always returned 0.
* r600g: remove unused codeMarek Olšák2011-08-027-654/+0
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* gallium/util: add functions for manipulating swizzlesMarek Olšák2011-08-027-41/+75
| | | | Some of those have been in drivers already.
* i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacksIan Romanick2011-08-021-6/+8
| | | | | | | | | | | | This makes piglit a lot more happy. The errors are logged when INTEL_DEBUG=fallbacks because the application is about to hit a big software fallback. We frequently ask people to run applications that are hitting software fallbacks with INTEL_DEBUG=fallbacks so the we can help them debug the reason for the software fallback. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i915: Fail without crashing if a Mesa IR program uses too many registersIan Romanick2011-08-021-2/+13
| | | | | | | | | | This can only happen in GLSL shaders because assembly shaders that use too many temps are rejected by core Mesa. It is easiest to make this happen with shaders that contain flow-control that could not be lowered. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ir_to_mesa: Emit warnings instead of errors for IR that can't be loweredIan Romanick2011-08-021-4/+24
| | | | | | | | | | | | | | | | | | | | | | | | | Rely on the driver to do the right thing. This probably means falling back to software. Page 88 of the OpenGL 2.1 spec specifically says: "A shader should not fail to compile, and a program object should not fail to link due to lack of instruction space or lack of temporary variables. Implementations should ensure that all valid shaders and program objects may be successfully compiled, linked and executed." There is no provision for saying "No" to a valid shader that is difficult for the hardware to handle, so stop doing that. On i915 this causes a large number of piglit tests to change from FAIL to WARN. The warning is because the driver still emits messages to stderr like "i915_program_error: Unsupported opcode: BGNLOOP". It also fixes ES2 conformance CorrectFull_frag and CorrectParse1_frag on i915 (and probably other hardware that can't handle loops). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ir_to_mesa: Use Add linker_error instead of fail_linkIan Romanick2011-08-021-31/+22
| | | | | | | | The functions were almost identical. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Ensure that gl_shader_program::InfoLog is never NULLIan Romanick2011-08-022-5/+7
| | | | | | | | | | | | | | | | This prevents assertion failures in ralloc_strcat. The ralloc_free in _mesa_free_shader_program_data can be omitted because freeing the gl_shader_program in _mesa_delete_shader_program will take care of this automatically. A bunch of this code could use a refactor to use ralloc a bit more effectively. A bunch of the things that are allocated with malloc and owned by the gl_shader_program should be allocated with ralloc (using the gl_shader_program as the context). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* linker: Make linker_{error,warning} generally availableIan Romanick2011-08-024-3/+22
| | | | | | | | | | linker_warning is a new function. It's identical to linker_error except that it doesn't set LinkStatus=false and it prepends "warning: " on messages instead of "error: ". Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* linker: Make linker_error set LinkStatus to falseIan Romanick2011-08-024-100/+90
| | | | | | | | | | | | Remove the other places that set LinkStatus to false since they all immediately follow a call to linker_error. The function linker_error was previously known as linker_error_printf. The name was changed because it may seem surprising that a printf function will set an error flag. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.Kenneth Graunke2011-08-011-1/+1
| | | | | | | | | | | | | For power-of-two sizes, h0 == mt->height0 since it's already a multiple of two. However, for NPOT, they're different; h1 should be computed based on the original size. Fixes piglit test "cubemap npot" and oglconform test "textureNPOT". NOTE: This is a candidate for stable release branches. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: improve the accuracy of the atan(x,y) builtin function.Paul Berry2011-08-011-1/+3
| | | | | | | | | | The previous formula for atan(x,y) returned a value of +/- pi whenever |x|<0.0001, and used a formula based on atan(y/x) otherwise. This broke in cases where both x and y were small (e.g. atan(1e-5, 1e-5)). This patch modifies the formula so that it returns a value of +/- pi whenever |x|<1e-8*|y|, and uses the formula based on atan(y/x) otherwise.
* glsl: improve the accuracy of the asin() builtin function.Paul Berry2011-08-011-28/+40
| | | | | | | | | | | | | | | | | | | | | | | | The previous formula for asin(x) was algebraically equivalent to: sign(x)*(pi/2 - sqrt(1-|x|)*(A + B|x| + C|x|^2)) where A, B, and C were arbitrary constants determined by a curve fit. This formula had a worst case absolute error of 0.00448, an unbounded worst case relative error, and a discontinuity near x=0. Changed the formula to: sign(x)*(pi/2 - sqrt(1-|x|)*(pi/2 + (pi/4-1)|x| + A|x|^2 + B|x|^3)) where A and B are arbitrary constants determined by a curve fit. This has a worst case absolute error of 0.00039, a worst case relative error of 0.000405, and no discontinuities. I don't expect a significant performance degradation, since the extra multiply-accumulate should be fast compared to the sqrt() computation. Fixes piglit tests {vs,fs}-asin-float and {vs,fs}-atan-*
* glsl: Remove duplicate commentChad Versace2011-08-011-8/+0
| | | | | | | Remove duplicate doxgen comment for ir_function.cpp:parameter_lists_match(). Signed-off-by: Chad Versace <[email protected]>
* darwin: Use machine/endian.h to determine endiannessJeremy Huddleston2011-07-311-0/+9
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* Fix PPC detection on darwinJeremy Huddleston2011-07-311-2/+2
| | | | | | Fixes regression introduced by 7004582c1894ede839c44e292b413fe4916d7e9e Signed-off-by: Jeremy Huddleston <[email protected]>
* glsl: Clarify ir_function::matching_sigature()Chad Versace2011-07-301-20/+33
| | | | | | | | | | | The function used a variable named 'score', which was an outright lie. A signature matches or it doesn't; there is no fuzzy scoring. Change the return type of parameter_lists_match() to an enum, and let ir_function::matching_sigature() switch on that enum. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Fix conversions in array constructorsChad Versace2011-07-301-2/+10
| | | | | | | | | | | | | | | | | | | | | | Array constructors obey narrower conversion rules than other constructors [1] --- they use the implicit conversion rules [2] instead of the scalar constructor conversions [3]. But process_array_constructor() was incorrectly applying the broader rules. [1] GLSL 1.50 spec, Section 5.4.4 Array Constructors, page 52 (58 of pdf) [2] GLSL 1.50 spec, Section 4.1.10 Implicit Conversions, page 25 (31 of pdf) [3] GLSL 1.50 spec, Section 5.4.1 Conversion, page 48 (54 of pdf) To fix this, first check (with glsl_type::can_be_implicitly_converted_to) if an implicit conversion is legal before performing the conversion. Fixes: piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert piglit:spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Remove ir_function.cpp:type_compare()Chad Versace2011-07-301-61/+0
| | | | | | | | | The function is no longer used and has been replaced by glsl_type::can_implicitly_convert_to(). Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Fix implicit conversions in non-constructor function callsChad Versace2011-07-301-17/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Context ------- In ast_function_expression::hir(), parameter_lists_match() checks if the function call's actual parameter list matches the signature's parameter list, where the match may require implicit conversion of some arguments. To check if an implicit conversion exists between individual arguments, type_compare() is used. Problems -------- type_compare() allowed the following illegal implicit conversions: bool -> float bvecN -> vecN int -> uint ivecN -> uvecN uint -> int uvecN -> ivecN Change ------ type_compare() is buggy, so replace it with glsl_type::can_be_implicitly_converted_to(). This comprises a rewrite of parameter_lists_match(). Fixes piglit:spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Add method glsl_type::can_implicitly_convert_to()Chad Versace2011-07-302-0/+51
| | | | | | | | | | | | | | This method checks if a source type is identical to or can be implicitly converted to a target type according to the GLSL 1.20 spec, Section 4.1.10 Implicit Conversions. The following commits use the method for a bugfix: glsl: Fix implicit conversions in non-constructor function calls glsl: Fix implicit conversions in array constructors Note: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: minor comment changes in teximage.cBrian Paul2011-07-291-7/+2
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* mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queriesBrian Paul2011-07-291-6/+8
| | | | | | And fix indentation. NOTE: This is a candidate for the 7.11 branch.
* i965/fs: Allow register coalescing where the source is a uniform.Eric Anholt2011-07-291-10/+14
| | | | Removes 0.8% of the fragment shader instructions on Unigine Tropics.
* i965/fs: Optimize a * 1.0 -> a.Eric Anholt2011-07-292-0/+44
| | | | | This appears in our instruction stream as a result of the brw_vs_constval.c handling.