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*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
2
-6
/
+7
*
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
2015-10-15
1
-0
/
+6
*
glsl: add AoA support for atomic counters
Timothy Arceri
2015-10-15
1
-23
/
+54
*
glsl: add std140 layout support for AoA
Timothy Arceri
2015-10-15
1
-7
/
+8
*
i965: add arrays of arrays support for varyings
Timothy Arceri
2015-10-15
2
-5
/
+3
*
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
2015-10-15
1
-1
/
+16
*
glsl: remove dead code in a single pass
Timothy Arceri
2015-10-15
4
-17
/
+57
*
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2015-10-15
2
-1
/
+8
*
glsl: check that only the outermost array is unsized
Timothy Arceri
2015-10-15
1
-0
/
+22
*
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
2015-10-15
5
-41
/
+82
*
glsl: add support for initialising sampler AoA
Timothy Arceri
2015-10-15
1
-34
/
+49
*
glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2015-10-15
2
-6
/
+14
*
i965: Don't hardcode FS in "validation failed!" message.
Kenneth Graunke
2015-10-14
1
-1
/
+1
*
glsl: Support uint index in lower_vector_insert
Jordan Justen
2015-10-14
1
-1
/
+5
*
glsl: Support uint index in do_vec_index_to_cond_assign
Jordan Justen
2015-10-14
1
-1
/
+3
*
i965/fs: Ignore compute shaders in brw_nir_lower_inputs
Jordan Justen
2015-10-14
1
-0
/
+4
*
i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar mode
Jordan Justen
2015-10-14
1
-1
/
+2
*
mesa: remove unused functions in program.c
Brian Paul
2015-10-14
1
-51
/
+0
*
mesa: minor indentation fix in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-1
/
+1
*
mesa: remove unused texUnit local in _mesa_BindTextureUnit()
Brian Paul
2015-10-14
1
-7
/
+0
*
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
2015-10-14
1
-1
/
+1
*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
2
-242
/
+243
*
glsl: add top level array size and stride to gl_uniform_storage
Tapani Pälli
2015-10-14
1
-10
/
+22
*
i965: Adapt SSBOs to work with their own separate index space
Iago Toral Quiroga
2015-10-14
5
-69
/
+71
*
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Iago Toral Quiroga
2015-10-14
1
-8
/
+14
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
3
-1
/
+118
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
15
-68
/
+68
*
glsl: Fix variable_referenced() for vector_{extract,insert} expressions
Iago Toral Quiroga
2015-10-14
2
-0
/
+18
*
nir: split SSBO min/max atomic instrinsics into signed/unsigned versions
Iago Toral Quiroga
2015-10-14
4
-27
/
+43
*
i965/vec4: fix indentation in vec4_visitor::calculate_live_intervals
Iago Toral Quiroga
2015-10-14
1
-8
/
+8
*
i965/fs: Fix indentation in fs_live_variables::compute_start_end
Iago Toral Quiroga
2015-10-14
1
-9
/
+8
*
mesa: clean up comments for gl_current_attrib struct
Brian Paul
2015-10-13
1
-7
/
+5
*
vbo: make void vbo_exec_BeginVertices() static
Brian Paul
2015-10-13
2
-21
/
+20
*
vbo: document vbo_exec_context fields
Brian Paul
2015-10-13
1
-7
/
+8
*
vbo: minor clean-ups for vbo_exec_fixup_vertex()
Brian Paul
2015-10-13
1
-2
/
+5
*
vbo: add assertion in ATTR_UNION macro
Brian Paul
2015-10-13
1
-0
/
+3
*
vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
Brian Paul
2015-10-13
1
-2
/
+12
*
vbo: fix whitespace in vbo_exec_draw.c
Brian Paul
2015-10-13
1
-13
/
+12
*
vbo: move 'tmp' var initialization
Brian Paul
2015-10-13
1
-1
/
+2
*
vbo: improve fprintf() formatting
Brian Paul
2015-10-13
1
-1
/
+1
*
vbo: simplify vertex array initializations in vbo_context.c
Brian Paul
2015-10-13
1
-52
/
+43
*
vbo: get rid of needless NR_MAT_ATTRIBS constant
Brian Paul
2015-10-13
1
-6
/
+3
*
vbo: fix incorrect switch statement in init_mat_currval()
Brian Paul
2015-10-13
1
-1
/
+1
*
mesa: pass caller name to create_textures()
Brian Paul
2015-10-13
1
-7
/
+6
*
glsl: fix matrix stride calculation for std430's row_major matrices with two ...
Samuel Iglesias Gonsalvez
2015-10-13
1
-1
/
+25
*
r600/vce: enable VCE for trinity/richland
Christian König
2015-10-13
1
-1
/
+21
*
r600/uvd: disable UVD tiling by default
Christian König
2015-10-13
1
-3
/
+5
*
r600g: Enable GL_ARB_gpu_shader5 extension
Glenn Kennard
2015-10-13
1
-1
/
+1
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