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* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...Brian Paul2011-09-231-1/+1
* intel: fix the wrong code to detect null texture.Yuanhan Liu2011-09-231-1/+1
* i965: fix the constant interp bitmask for flat modeYuanhan Liu2011-09-232-12/+26
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* st/mesa: remove unnecessary st_texture_match_image() parametersBrian Paul2011-09-223-11/+7
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8
* i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.Stéphane Marchesin2011-09-221-0/+3
* intel: Unindent the blit call in PBO blit uploads.Eric Anholt2011-09-221-17/+12
* intel: Drop gratuitous flush in PBO blit upload.Eric Anholt2011-09-221-3/+0
* intel: Clean up check_pbo_format to ignore internalFormat.Eric Anholt2011-09-221-25/+13
* intel: Move more of the PBO blit upload logic into that function.Eric Anholt2011-09-221-26/+33
* intel: Remove stale comment about non-intel gl_buffer_objects.Eric Anholt2011-09-221-8/+1
* intel: Remove the pbo zero-copy code.Eric Anholt2011-09-225-247/+0
* intel: Remove extra FreeTextureImageBuffer() from glTexImage*.Eric Anholt2011-09-221-1/+0
* i965: Add support for GL_EXT_packed_float.Eric Anholt2011-09-223-0/+5
* i965: Add support for GL_EXT_texture_shared_exponent.Eric Anholt2011-09-223-0/+5
* mesa: remove support for GL_APPLE_client_storage extensionBrian Paul2011-09-228-18/+2
* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-227-25/+30
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-226-19/+32
* st/mesa: Finalize texture on render-to-texture.Michel Dänzer2011-09-221-3/+6
* st/mesa: Convert size assertions to conditionals in st_texture_image_copy.Brian Paul2011-09-221-3/+9
* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* draw: add support for guard-band clippingBrian Paul2011-09-229-7/+51
* draw: Reduce the number of vertex shader variants per context to 128.José Fonseca2011-09-221-1/+1
* draw: Respect max_indices from the renderer.Kurt Daverman2011-09-221-1/+1
* translate: check for PIPE_SUBSYSTEM_EMBEDDEDBrian Paul2011-09-221-1/+1
* tgsi: Check in scan for fs position and depth readsJakob Bornecrantz2011-09-222-0/+17
* svga: skip assertion when index_bias < 0Brian Paul2011-09-221-1/+1
* svga: fix the test for sRGB texture formatsBrian Paul2011-09-221-1/+2
* gallium/util: add util_format_is_srgb() helperBrian Paul2011-09-221-0/+7
* util: add u_bit_scan helperKeith Whitwell2011-09-222-7/+16
* util: Allow to make the depth/stencil format queries without repeatedly looki...José Fonseca2011-09-221-9/+20
* util: single call to util_format_description in fill_rectKeith Whitwell2011-09-221-3/+4
* util: Handle conversion between depth stencil formats.José Fonseca2011-09-221-0/+44
* i915g: Add an optimization to get rid of useless movs, in particular at the e...Stéphane Marchesin2011-09-211-3/+38
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* svga: call u_default_redefine_user_buffer() to fix failed assertionBrian Paul2011-09-211-5/+2
* meta: Don't hang on to program refcounts after metaops are done.Eric Anholt2011-09-211-0/+5
* i965/vs: Return a dummy value when visiting ir_texture.Eric Anholt2011-09-211-0/+1
* i965/gen6+: When only BFC is written, use BFC as the color.Eric Anholt2011-09-211-0/+9
* i965/gen6+: Respect the VERTEX_PROGRAM_TWO_SIDE flag for shaders.Eric Anholt2011-09-213-9/+8
* mesa: Add a context flag indicating whether two-sided lighting should happen.Eric Anholt2011-09-212-1/+19