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* llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca2014-01-083-3/+3
* ilo: enable HiZChia-I Wu2014-01-084-7/+45
* ilo: resolve Z/HiZ correctlyChia-I Wu2014-01-085-1/+234
* ilo: add flags to texture slicesChia-I Wu2014-01-081-0/+29
* ilo: rename and add an accessor for texture slicesChia-I Wu2014-01-084-19/+41
* ilo: add HiZ op support to the pipelinesChia-I Wu2014-01-0811-4/+1070
* ilo: add support for HiZ allocationChia-I Wu2014-01-082-1/+82
* ilo: refactor separate stencil allocationChia-I Wu2014-01-081-20/+27
* ilo: assorted GPE fixes for HiZChia-I Wu2014-01-085-69/+67
* ilo: no layer offsetting on GEN7+Chia-I Wu2014-01-081-1/+5
* ilo: offset to layers only when necessaryChia-I Wu2014-01-084-20/+137
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-083-19/+18
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-084-88/+72
* i965/fs: do SEL optimization only when src type for MOV matchesTapani Pälli2014-01-081-0/+6
* glsl: Optimize pow(2, x) --> exp2(x).Kenneth Graunke2014-01-071-0/+11
* glsl: Refactor is_zero/one/negative_one into an is_value() method.Kenneth Graunke2014-01-072-68/+23
* glsl: Optimize pow(1.0, X) --> 1.0.Kenneth Graunke2014-01-071-0/+6
* mesa: Use get_local_param_pointer in glProgramLocalParameters4fvEXT().Kenneth Graunke2014-01-071-19/+11
* llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca2014-01-075-7/+20
* cso_context: Fix cso_context::sample_mask initial value.José Fonseca2014-01-071-1/+1
* llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.Si Chen2014-01-073-1/+59
* swrast: fix delayed texel buffer allocation regression for OpenMPAndreas Fänger2014-01-071-0/+12
* gallium/draw: remove double semicolonDave Airlie2014-01-071-1/+1
* glsl: rename min(), max() functions to fix MSVC buildBrian Paul2014-01-063-7/+7
* i965: Remove unused PIPE_CONTROL defines.Kenneth Graunke2014-01-061-10/+0
* mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2014-01-062-1/+2
* glsl: implement mid3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: implement max3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: Implement min3 built-in functionMaxence Le Doré2014-01-061-0/+38
* glsl: add min() and max() functions to builder.cppMaxence Le Doré2014-01-062-0/+13
* glsl: add a shader_trinary_minmax predicateMaxence Le Doré2014-01-061-0/+6
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-064-0/+7
* haiku libGL: Move from gallium target to src/hglAlexander von Gluck IV2014-01-0611-1/+10
* haiku: Fix missing HaikuGL header pathsAlexander von Gluck IV2014-01-063-0/+3
* mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) queryBrian Paul2014-01-064-0/+47
* i965: Warning fixEric Anholt2014-01-061-2/+0
* i965: Delete unused INTEL_WRITE_{PART,FULL} and INTEL_READ #defines.Kenneth Graunke2014-01-061-4/+0
* radeonsi: calculate NUM_BANKS for DB correctly on CIKMarek Olšák2014-01-063-4/+27
* radeonsi: set correct pipe config for Hawaii in DBMarek Olšák2014-01-063-15/+26
* radeonsi: disable HTILE for 1D-tiled depth-stencil buffersMarek Olšák2014-01-061-0/+5
* glx: check memory allocations in __glXInitVertexArrayState()Juha-Pekka Heikkila2014-01-061-4/+23
* glx: Add missing null check in __glXNewIndirectAPI()Juha-Pekka Heikkila2014-01-061-0/+2
* i965: set size of txf_mcs payload vgrf properlyChris Forbes2014-01-041-0/+1
* glcpp: error on multiple #else/#elif directivesErik Faye-Lund2014-01-026-1/+51
* glcpp: Replace multi-line comment with a space (even as part of macro definit...Carl Worth2014-01-028-9/+48
* glcpp: Add a more descriptive comment for the SKIP state manipulationCarl Worth2014-01-021-5/+36
* i965: Enhance intel_texsubimage_tiled_memcpy() to support all levelsCourtney Goeltzenleuchter2013-12-301-2/+5
* i965: Add XRGB to intel_texsubimage_tiled_memcpy()Courtney Goeltzenleuchter2013-12-301-1/+2
* glsl: Fix gl_type of usamplerCube built-in type.Paul Berry2013-12-301-1/+1
* mesa: Add an assertion to _mesa_program_index_to_target().Paul Berry2013-12-301-2/+3