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* remove dead code, remove intel_fbo.h includesBrian2007-08-097-18/+39
* surface-related prototypesBrian2007-08-091-0/+14
* checkpoint: no longer using intel_fbo.cBrian2007-08-099-53/+241
* remove color_rb[] and lots of dead codeBrian2007-08-095-120/+6
* disable intel_get_rb_region()Brian2007-08-091-1/+4
* checkpoint: more intel_renderbuffer removalBrian2007-08-093-1/+27
* checkpoint: intel_renderbuffer removal (intel_renderbuffer now == gl_renderbu...Brian2007-08-093-14/+15
* checkpoint: intel_renderbuffer removal (move vbl_pending field into intel_fra...Brian2007-08-093-8/+25
* checkpoint: intel_renderbuffer removalBrian2007-08-095-2/+19
* Update opcode list.michal2007-08-092-3/+54
* Further opcode list reorg.michal2007-08-091-20/+21
* Quieten TGSIKeith Whitwell2007-08-091-1/+4
* Quieten TGSIKeith Whitwell2007-08-092-5/+12
* Supporting batchbuffer changes for 1st hwpipe triangles...Keith Whitwell2007-08-092-11/+22
* Remove unreferenced file.Keith Whitwell2007-08-091-212/+0
* Tweaks to state emit, acheives first hw triangles from a pipe driver.Keith Whitwell2007-08-094-9/+20
* Pull in debug code for human-readable batchbuffer dumps.Keith Whitwell2007-08-093-254/+704
* The pipe version of these files. Can probably relocate to pipe/i915simple.Keith Whitwell2007-08-092-1/+492
* Put back the old versions of intel_tex_layout.* in this shared directory.Keith Whitwell2007-08-092-391/+42
* Hook up pipe flush functionalityKeith Whitwell2007-08-092-60/+56
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-0912-2/+212
* Split swapbuffers and read/draw buffers functionality into two files.Keith Whitwell2007-08-093-199/+244
* Declare missing opcode aliases. Declare SGN opcode.michal2007-08-091-3/+11
* update lod bias, limitsBrian2007-08-081-0/+4
* clean-upBrian2007-08-081-10/+9
* use surface offset value in get_tile()Brian2007-08-081-2/+12
* initial lod/mipmap texture supportedBrian2007-08-083-9/+47
* setup frag shader state: color pass-through programBrian2007-08-081-2/+62
* added assertionBrian2007-08-081-0/+2
* print_vertex func for debuggingBrian2007-08-081-1/+19
* new assertionsBrian2007-08-081-0/+2
* Add D3D9 opcodes up to ps_2_x and vs_2_x.michal2007-08-081-1/+316
* Don't use hardware driver by default, until its working a bit better.Keith Whitwell2007-08-081-1/+1
* The i915simple driver now runs well enough to lock up hardware.Keith Whitwell2007-08-085-22/+36
* Call init_state_funcsKeith Whitwell2007-08-081-0/+1
* Fix typo so that i915simple actually gets used.Keith Whitwell2007-08-081-0/+1
* remove unused filekeithw2007-08-081-145/+0
* remove unused filekeithw2007-08-081-37/+0
* Remove unused code, definitions.Keith Whitwell2007-08-084-82/+5
* very simple texture cache implementationBrian2007-08-082-2/+29
* fix qs->next testsBrian2007-08-0811-11/+13
* add quad_stage::begin() funcsBrian2007-08-0811-0/+74
* Add a quad_stage::begin() method to do per-primitive preparations (like setti...Brian2007-08-083-13/+48
* Remove more dead files.Keith Whitwell2007-08-082-398/+0
* Remove dead files.Keith Whitwell2007-08-087-1844/+0
* Pull in i915simple.aKeith Whitwell2007-08-081-1/+2
* Hook up i915simple. Doesn't compile.Keith Whitwell2007-08-0813-47/+337
* rewrite texture sampling code (smaller, simpler)Brian2007-08-082-246/+127
* add lambda param to get_sample()Brian2007-08-082-11/+11
* sketch out 1D/3D/cube texture samplingBrian2007-08-081-2/+154