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Author
Age
Files
Lines
*
draw: use the vertex size
Zack Rusin
2013-08-02
1
-1
/
+1
*
draw/llvm: add some extra debugging output
Zack Rusin
2013-08-02
1
-0
/
+6
*
tgsi: detect prim id and front face usage in fs
Zack Rusin
2013-08-02
2
-2
/
+8
*
tgsi: add ucmp to the list of opcodes
Zack Rusin
2013-08-02
1
-0
/
+1
*
llvmpipe: make the front-face behavior match the gallium spec
Zack Rusin
2013-08-02
1
-1
/
+4
*
mesa: Use MIN3 instead of two MIN2s.
Matt Turner
2013-08-02
1
-4
/
+5
*
mesa: Update comments to match newer specs.
Matt Turner
2013-08-02
2
-2
/
+2
*
i965: Initialize the maximum number of GS threads on Haswell.
Kenneth Graunke
2013-08-02
1
-0
/
+3
*
glsl: Disallow interpolation qualifiers on non-input/output variables.
Kenneth Graunke
2013-08-02
1
-7
/
+18
*
glsl: Fix NULL pointer dereferences when linking fails.
Kenneth Graunke
2013-08-02
1
-8
/
+5
*
r600g: honour semantic index in fragment color exports
Christoph Bumiller
2013-08-02
1
-5
/
+5
*
i965: enable image external sampling for imported dma-buffers
Topi Pohjolainen
2013-08-02
2
-0
/
+8
*
egl/dri2: support for creating images out of dma buffers
Topi Pohjolainen
2013-08-02
1
-0
/
+262
*
intel: restrict dma-buf-import images to external sampling only
Topi Pohjolainen
2013-08-02
4
-1
/
+27
*
egl: definitions for EXT_image_dma_buf_import
Topi Pohjolainen
2013-08-02
5
-0
/
+98
*
dri: propagate extra dma_buf import attributes to the drivers
Topi Pohjolainen
2013-08-02
2
-2
/
+53
*
intel: set dri image dimensions even when creating out of primes
Topi Pohjolainen
2013-08-02
1
-0
/
+2
*
intel: refactor planar format lookup
Topi Pohjolainen
2013-08-02
1
-13
/
+18
*
intel: do not create renderbuffers out of planar images
Topi Pohjolainen
2013-08-02
1
-0
/
+7
*
intel: allow packed prime buffers to be treated normally
Topi Pohjolainen
2013-08-02
1
-1
/
+5
*
main: Warn that geometry shader support is experimental.
Paul Berry
2013-08-01
1
-0
/
+6
*
glsl: Implement rules for geometry shader input sizes.
Paul Berry
2013-08-01
3
-0
/
+202
*
glsl: Allow geometry shader input instance arrays to be unsized.
Paul Berry
2013-08-01
3
-17
/
+49
*
glsl: Permit non-ubo input interface arrays to use non-const indexing.
Paul Berry
2013-08-01
1
-1
/
+2
*
glsl: Cross-validate GS layout qualifiers while intrastage linking.
Eric Anholt
2013-08-01
1
-0
/
+96
*
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Eric Anholt
2013-08-01
2
-0
/
+49
*
glsl: Parse the GLSL 1.50 GS layout qualifiers.
Eric Anholt
2013-08-01
6
-1
/
+177
*
glsl: Make sure that we don't put too many bitfields in ast_type_qualifier.
Eric Anholt
2013-08-01
1
-0
/
+2
*
main: Fix delete_shader_cb() for geometry shaders
Paul Berry
2013-08-01
1
-1
/
+2
*
glsl/linker: Fail to link geometry shader without vertex shader.
Fabian Bieler
2013-08-01
1
-0
/
+8
*
mesa: Validate the drawing primitive against the geometry shader input primit...
Fabian Bieler
2013-08-01
1
-0
/
+68
*
mesa/shaderapi: Allow 0 GEOMETRY_VERTICES_OUT.
Fabian Bieler
2013-08-01
1
-1
/
+1
*
glsl: Properly pack GS output varyings
Paul Berry
2013-08-01
1
-2
/
+57
*
glsl: Modify varying packing to use a temporary exec_list.
Paul Berry
2013-08-01
1
-10
/
+18
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
5
-35
/
+199
*
glsl/linker: Properly error check VS-GS linkage.
Paul Berry
2013-08-01
1
-1
/
+10
*
glsl: Require geometry shader inputs to be arrays.
Paul Berry
2013-08-01
1
-1
/
+14
*
mesa: Copy linked program data for GS.
Paul Berry
2013-08-01
2
-1
/
+12
*
mesa: Refactor copying of linked program data.
Paul Berry
2013-08-01
5
-10
/
+35
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
5
-11
/
+103
*
glsl/linker: Make separate allocations to track vertex and fragment shaders.
Paul Berry
2013-08-01
1
-2
/
+4
*
glsl: add builtins for geometry shaders.
Bryan Cain
2013-08-01
5
-4
/
+28
*
glsl: add ir_emit_vertex and ir_end_primitive instruction types
Bryan Cain
2013-08-01
16
-1
/
+217
*
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
2013-08-01
1
-5
/
+13
*
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Paul Berry
2013-08-01
7
-8
/
+17
*
main: Fix geometry shader error messages (missing right paren)
Paul Berry
2013-08-01
1
-3
/
+3
*
glsl: Add EXT_texture_array support for geometry shaders.
Paul Berry
2013-08-01
1
-0
/
+12
*
glsl/linker: Make update_array_sizes apply to just uniforms.
Paul Berry
2013-08-01
1
-3
/
+1
*
glsl: Modify ir_set_program_inouts to handle geometry shaders.
Paul Berry
2013-08-01
1
-12
/
+75
*
glsl: In ir_set_program_inouts, handle indexing outside array/matrix bounds.
Paul Berry
2013-08-01
1
-5
/
+26
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