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* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-045-34/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-045-33/+32
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-043-1/+30
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-043-14/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-042-42/+32
* linker: Use gl_shader_program::AttributeBindings for attrib locationsIan Romanick2011-10-041-74/+64
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-043-1/+24
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-042-52/+42
* mesa: Add string_to_uint_map facade classIan Romanick2011-10-043-2/+122
* mesa: Add hash_table_replaceIan Romanick2011-10-042-0/+40
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-043-42/+90
* glsl: Delete symbol table in post-link shadersIan Romanick2011-10-041-0/+8
* glapi: regen API files for new extensionIan Romanick2011-10-049-3511/+3576
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-047-15/+3
* mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa: Advertise NV_draw_buffers in OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0Ian Romanick2011-10-041-17/+17
* mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0Ian Romanick2011-10-041-4/+4
* mesa/es: Allow other color attachments in OpenGL ES 2.0Ian Romanick2011-10-041-1/+5
* mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0Ian Romanick2011-10-041-0/+13
* glapi: Add entry point for NV_draw_buffersIan Romanick2011-10-042-0/+65
* glapi: Move ARB_draw_buffers extension to a separate fileIan Romanick2011-10-042-118/+125
* mesa/es: Remove redundant renderbuffer target validationIan Romanick2011-10-041-25/+0
* mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-32/+4
* mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-28/+6
* configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.Stéphane Marchesin2011-10-0428-39/+39
* st/glx: Set the drawable attribute on xmesa_buffer creation.Stephen White2011-10-041-1/+1
* r300g: fix rendering with a non-zero index bias in draw_elements_immediateMarek Olšák2011-10-041-1/+3
* Remove remnants of legacy glide supportGuillem Jover2011-10-043-44/+0
* r600g: fix parsing TGSI declarationsMarek Olšák2011-10-041-2/+2
* nouveau: remove unused code, unused varBrian Paul2011-10-031-29/+0
* i915: don't include texstore.hBrian Paul2011-10-031-1/+0
* i965: remove unneeded includes of texstore.hBrian Paul2011-10-033-3/+0
* swrast: fix delayed texel buffer allocation regressionBrian Paul2011-10-031-20/+20
* mesa: fix warning (MSVC error) about void pointer arithmeticBrian Paul2011-10-031-1/+1
* i965: Add support for GL_EXT_texture_array and GL_MESA_texture_array.Eric Anholt2011-10-039-5/+43
* intel: Add a safety check for mapping 1D texture arrays.Eric Anholt2011-10-031-0/+4
* intel: Add debug output to intel_map_texture_image.Eric Anholt2011-10-031-1/+7
* intel: Add a helper function for getting miptree size from a texture image.Eric Anholt2011-10-038-35/+80
* i965: Refactor out the cube map setup for general texture array setup.Eric Anholt2011-10-031-29/+37
* mesa: Reuse existing make_2d_mipmap for 2D array generation.Eric Anholt2011-10-031-99/+5
* mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.Eric Anholt2011-10-031-44/+17
* mesa: When storing texture data for a 1D array, map each slice separately.Eric Anholt2011-10-031-16/+52
* swrast: When asked to map a slice of a 1D array, give back that slice.Eric Anholt2011-10-031-0/+7
* intel: Consolidate texture validation copy code, and reuse it correctly.Eric Anholt2011-10-036-193/+106
* intel: Clean up the function chain for mapping texture images for swrast.Eric Anholt2011-10-033-113/+65
* intel: Make PBO TexImage use AllocTextureImageBuffer like non-PBO does.Eric Anholt2011-10-032-54/+21
* intel: Rely on Mesa core for glTexImage storage.Eric Anholt2011-10-031-52/+4
* intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().Eric Anholt2011-10-033-1/+9