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* r600g: fix wwarning in bo_map functionDave Airlie2010-10-041-0/+1
* r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie2010-10-041-1/+3
* r600g: break out of search for reloc bo after finding it.Dave Airlie2010-10-041-0/+1
* i965: Fix glean/texSwizzle regression in previous commit.Eric Anholt2010-10-031-18/+18
* i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.Eric Anholt2010-10-021-1/+32
* i965: Add support for EXT_texture_swizzle to the new FS backend.Eric Anholt2010-10-021-0/+21
* r300g: add support for L8A8 colorbuffersMarek Olšák2010-10-021-0/+3
* r300g: add support for R8G8 colorbuffersMarek Olšák2010-10-021-1/+11
* mesa/st: initial attempt at RG support for gallium driversDave Airlie2010-10-024-1/+93
* i965: Fix incorrect batchbuffer size in gen6 clip state command.Kenneth Graunke2010-10-011-1/+0
* i965: Don't try to emit code if we failed register allocation.Eric Anholt2010-10-011-1/+2
* i965: Fix off-by-ones in handling the last members of register classes.Eric Anholt2010-10-011-5/+5
* i965: Add a sanity check for register allocation sizes.Eric Anholt2010-10-011-0/+5
* i965: When producing a single channel swizzle, don't make a temporary.Eric Anholt2010-10-011-0/+5
* i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.Eric Anholt2010-10-011-12/+43
* r600c: fix segfault in evergreen stencil codeAlex Deucher2010-10-011-15/+9
* r600g: Remove unnecessary headers.Vinson Lee2010-10-012-3/+0
* r600g: Remove unused variable.Vinson Lee2010-10-011-1/+1
* rgtc: Detect RGTC formats as color formats and as compressed formatsIan Romanick2010-10-011-0/+9
* mesa: Trivial correction to commentIan Romanick2010-10-011-1/+1
* mesa: Fix misplaced #endifIan Romanick2010-10-011-1/+1
* ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_formatIan Romanick2010-10-011-0/+2
* mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compressio...Ian Romanick2010-10-014-8/+9
* savage: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
* glsl: Remove unnecessary header.Vinson Lee2010-10-011-1/+0
* i965: Enable GL_ARB_texture_rgIan Romanick2010-10-014-0/+91
* mesa: Enable GL_ARB_texture_rg in software pathsIan Romanick2010-10-011-0/+1
* ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachmentsIan Romanick2010-10-011-2/+8
* ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formatsIan Romanick2010-10-018-30/+515
* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-012-1/+5
* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
* ARB_texture_rg: Correct some errors in RED / RG internal format handlingIan Romanick2010-10-011-9/+32
* ARB_texture_rg: Add GLX protocol supportIan Romanick2010-10-013-0/+3
* i965g: use Elements macro instead of manual sizeofsNicolas Kaiser2010-10-011-13/+7
* i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.Eric Anholt2010-10-011-2/+0
* i965: Add real support for pre-gen5 texture sampling to the new FS.Eric Anholt2010-10-011-24/+98
* evergreen : fix z format setting, enable stencil.richard2010-10-012-30/+62
* i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.Eric Anholt2010-10-011-24/+48
* i965: Also increment attribute location when skipping unused slots.Eric Anholt2010-10-011-0/+1
* i965: Fix the gen6 jump size for BREAK/CONT in new FS.Eric Anholt2010-10-011-1/+1
* i965: Add gen6 attribute interpolation to new FS backend.Eric Anholt2010-10-011-3/+39
* r600g: indentation fixesJerome Glisse2010-10-015-58/+57
* r600g: setup basic loop consts on r600 + evergreen.Dave Airlie2010-10-016-0/+61
* r600g: only set the Z export if shader exports it.Dave Airlie2010-10-012-8/+10
* r600c: pull over 6xx/7xx vertex fixes for evergreenAlex Deucher2010-10-013-58/+42
* r600g: flush SH cache on constant change on evergreenDave Airlie2010-10-011-2/+2
* r600g: fix evergreen draw-buffersDave Airlie2010-10-012-2/+2
* r600g: add cb flushing for extra buffers + depth buffer on r600/evergreenDave Airlie2010-10-013-6/+49
* r600g: sync vertex/texture cache on resources on evergreenDave Airlie2010-10-011-2/+2