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* svga: use more VGPU10 formatsBrian Paul2015-11-181-30/+67
* svga: add/use new svga_sampler_format() functionBrian Paul2015-11-183-0/+30
* radeon: count cs dwords separately for query begin and endNicolai Hähnle2015-11-182-15/+21
* radeon: expose r600_query_hw functions for reuseNicolai Hähnle2015-11-182-14/+27
* radeon: implement r600_query_hw_get_result via function pointersNicolai Hähnle2015-11-182-99/+94
* radeon: split hw query buffer handling from cs emitNicolai Hähnle2015-11-182-81/+133
* radeon: convert hardware queries to the new styleNicolai Hähnle2015-11-182-148/+172
* radeon: convert software queries to the new styleNicolai Hähnle2015-11-181-172/+194
* radeon: add query handler function pointersNicolai Hähnle2015-11-182-7/+62
* radeon: move R600_QUERY_* constants into a new query header fileNicolai Hähnle2015-11-184-15/+51
* radeon: cleanup driver query listNicolai Hähnle2015-11-181-29/+55
* radeon: move get_driver_query_info to r600_query.cNicolai Hähnle2015-11-183-45/+51
* i965: Prevent fast clears for MSRTs on SKLNeil Roberts2015-11-181-0/+7
* vc4: Don't bother lowering uniforms when the same value is used twice.Eric Anholt2015-11-171-13/+33
* vc4: Fix uniform reordering to support reading the same uniform twice.Eric Anholt2015-11-171-8/+18
* vc4: Fix documentation on vc4_qir_lower_uniforms.c.Eric Anholt2015-11-171-7/+3
* vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.Eric Anholt2015-11-175-0/+26
* i965: Fix PIPE_CONTOL typo.Kenneth Graunke2015-11-171-1/+1
* i965: Add assertion for src_stencil payload sizeBen Widawsky2015-11-171-0/+6
* i965: Implement ARB_pipeline_statistics_query tessellation counters.Kenneth Graunke2015-11-171-8/+8
* glsl: rename location layout helperTimothy Arceri2015-11-181-5/+5
* glsl: don't validate binding when its not neededTimothy Arceri2015-11-181-2/+5
* glsl: remove temp variable to make code easier to readTimothy Arceri2015-11-181-10/+7
* glsl: cleanup and fix validate matrix function for arraysTimothy Arceri2015-11-181-10/+1
* glsl: use better location in struct and block error messagesTimothy Arceri2015-11-181-7/+3
* glsl: only do type and qualifier validation once per declarationTimothy Arceri2015-11-181-99/+97
* glsl: rename function that processes struct and iface membersTimothy Arceri2015-11-181-30/+30
* glsl: move block validation outside function that validates membersTimothy Arceri2015-11-181-8/+8
* glsl: move ast layout qualifier handling code into its own functionTimothy Arceri2015-11-181-202/+212
* i965: Add INTEL_DEBUG=shader_time support for tessellation shaders.Kenneth Graunke2015-11-172-0/+14
* i965: Add INTEL_DEBUG=tcs,tes and hs,ds flags for tessellation shaders.Kenneth Graunke2015-11-172-2/+8
* i965: Add more MAX_*_URB_ENTRY_SIZE_BYTES #defines.Kenneth Graunke2015-11-171-0/+6
* i965: Add missing stdio.h include to brw_compiler.h.Kenneth Graunke2015-11-171-0/+1
* egl: make it clear which platform x11 backend is being used (dri2 or 3)Martin Peres2015-11-173-9/+13
* egl/x11_dri3: Implement EGL_KHR_image_pixmapBoyan Ding2015-11-172-1/+78
* loader/dri3: Expose function to create __DRIimage from pixmapBoyan Ding2015-11-172-29/+58
* egl/x11: Implement dri3 support with loader's dri3 helperBoyan Ding2015-11-176-15/+705
* egl_dri2: Add a function to let platform code return dri drawable from _EGLSu...Boyan Ding2015-11-176-19/+38
* glx/dri3: Convert to use dri3 helper in loader libraryBoyan Ding2015-11-173-1372/+131
* loader: Add dri3 helperBoyan Ding2015-11-174-1/+1624
* i965: Return the correct value type from brw_compile_gs()Eduardo Lima Mitev2015-11-171-1/+1
* glsl: copy each field's precision information in glsl_types's structure const...Samuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl: copy each field's precision information from the old gl_PerVertex inter...Samuel Iglesias Gonsálvez2015-11-171-0/+2
* glsl: copy each field's precision information when generating varying variablesSamuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl: initialize data.precision value in ir_variable constructorSamuel Iglesias Gonsálvez2015-11-171-0/+1
* glsl/nir: initialize precision field in glsl_struct_field constructorSamuel Iglesias Gonsálvez2015-11-171-1/+2
* nir: reduce memory footprint of glsl_struct_field's precisionSamuel Iglesias Gonsálvez2015-11-171-1/+1
* mesa: do runtime validation of precision varyings only on ESTapani Pälli2015-11-171-3/+13
* glsl: initialize precision when adding per vertex record fieldsTapani Pälli2015-11-171-0/+1
* i965: Set MaxCombinedUniformBlocks properly.Kenneth Graunke2015-11-161-0/+1