summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* nv50-: switch nv50_formats.c to updated g80_texture.xml.hBen Skeggs2016-02-161-206/+207
* nv50: import updated g80_texture.xml.h from rnndbBen Skeggs2016-02-161-0/+451
* nv50-: remove nv50_defs.xml.hBen Skeggs2016-02-161-263/+0
* nv50-: switch nv50_formats.c to updated g80_defs.xml.hBen Skeggs2016-02-161-8/+8
* nv50-: improved macros to handle format specificationBen Skeggs2016-02-161-470/+359
* nv50-: separate vertex formats from surface format descriptionsBen Skeggs2016-02-167-67/+206
* nvc0: remove unnecessary includesBen Skeggs2016-02-165-6/+0
* nvc0: switch nvc0_tex.c to updated g80_defs.xml.hBen Skeggs2016-02-161-40/+40
* nvc0: switch nvc0_surface.c to updated g80_defs.xml.hBen Skeggs2016-02-161-7/+7
* nv50: remove unnecessary includeBen Skeggs2016-02-161-1/+0
* nv50: switch nv50_transfer.c to g80_defs.xml.hBen Skeggs2016-02-161-3/+3
* nv50: switch nv50_tex.c to updated g80_defs.xml.hBen Skeggs2016-02-161-3/+3
* nv50: switch nv50_surface.c to updated g80_defs.xml.hBen Skeggs2016-02-161-8/+8
* nv50: import updated g80_defs.xml.h from rnndbBen Skeggs2016-02-161-0/+279
* st/mesa: count shader images in MaxCombinedShaderOutputResourcesNicolai Hähnle2016-02-151-0/+1
* st/mesa: enable GL image extensions when backend supports themIlia Mirkin2016-02-151-0/+17
* st/mesa: convert GLSL image intrinsics into TGSIIlia Mirkin2016-02-152-4/+211
* st/mesa: allow st_format.h to be included from C++ filesIlia Mirkin2016-02-151-0/+8
* st/mesa: set pipe_image_view layers correctly for 3D texturesNicolai Hähnle2016-02-151-7/+17
* st/mesa: call st_finalize_texture from image atomsNicolai Hähnle2016-02-151-1/+5
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-156-0/+237
* tgsi: show textual format representationIlia Mirkin2016-02-152-4/+11
* gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGESIlia Mirkin2016-02-1513-0/+18
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-157-56/+7
* st/mesa: empty buffer binding if the buffer's not really thereIlia Mirkin2016-02-151-3/+5
* vc4: Add missing braces in initializerRhys Kidd2016-02-151-1/+1
* vc4: Correct typo setting 'handled_qinst_cond'Rhys Kidd2016-02-151-1/+1
* vc4: Don't treat conditional MOVs as raw MOV.Eric Anholt2016-02-151-0/+1
* glsl: warn in GL as well as ES when varying not writtenTimothy Arceri2016-02-161-16/+7
* mesa: need to check resource and set length even if bufSize is 0Ilia Mirkin2016-02-151-4/+0
* i965/bxt: Production thread countsBen Widawsky2016-02-151-10/+9
* egl_dri2: NULL check for xcb_dri2_get_buffers_reply()Daniel Czarnowski2016-02-151-0/+2
* nv50,nvc0: Remove duplicate logic from nvc0_set_framebuffer_state()Edward O'Callaghan2016-02-142-24/+4
* nv50: add missing PIPE_SHADER_CAP_SUPPORTED_IRSSamuel Pitoiset2016-02-141-0/+1
* i965: Fix gl_DrawID in the vec4 backend.Kenneth Graunke2016-02-141-5/+5
* mesa: move assertion in _mesa_cube_face_target()Brian Paul2016-02-141-3/+5
* clover: fix build failure since bfd695eSerge Martin2016-02-141-3/+3
* glsl: Fix overflow of ImageAccess[] array.Kenneth Graunke2016-02-131-3/+3
* mesa: default FixedSampleLocations to true when using a dummy imageIlia Mirkin2016-02-131-0/+1
* nir/types: Add more type constructor functionsJason Ekstrand2016-02-132-0/+58
* nir/types: Add a few more glsl_type_is_ functionsJason Ekstrand2016-02-132-0/+21
* nir/types: Add helpers for working with sampler and image typesJason Ekstrand2016-02-132-0/+75
* nir/types: Add helpers for function typesJason Ekstrand2016-02-132-0/+28
* glsl/types: Expose glsl_struct_field and glsl_function_param to CJason Ekstrand2016-02-131-4/+6
* glsl/types: Add a helper for getting image typesJason Ekstrand2016-02-132-0/+89
* glsl/types: Add support for function typesJason Ekstrand2016-02-1311-1/+140
* glsl/types: Add a bare "sampler" typeJason Ekstrand2016-02-131-0/+1
* glsl/types: Rename sampler_type to sampled_typeJason Ekstrand2016-02-137-14/+14
* llvmpipe: Do not use barriers if not using threads.Vinson Lee2016-02-131-2/+6
* i965: Reupload push and pull constants when we get new shader image unit state.Francisco Jerez2016-02-131-0/+5