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* i965: Enable several GLES 3.1 extensions on HSW+Ian Romanick2017-01-061-3/+3
* i965: Always set MaxViewports and related limitsIan Romanick2017-01-061-2/+1
* winsys/amdgpu: fix a race condition between fence updates and IB submissionsMarek Olšák2017-01-062-18/+22
* radeonsi: add TC L2 prefetch for shaders and VBO descriptorsMarek Olšák2017-01-063-1/+50
* radeonsi: add CP DMA flags for greater control over synchronizationMarek Olšák2017-01-063-16/+31
* radeonsi: cleanly communicate which CP DMA packet is firstMarek Olšák2017-01-061-11/+21
* gallium/radeon: add new HUD query num-SDMA-IBsMarek Olšák2017-01-069-2/+21
* gallium/radeon: rename the num-ctx-flushes query to num-GFX-IBsMarek Olšák2017-01-069-14/+14
* radeonsi: add HUD queries for cache flush statsMarek Olšák2017-01-064-0/+32
* radeonsi: don't count fast clears and prefetches into CP DMA statsMarek Olšák2017-01-061-2/+6
* radeonsi: don't wait for compute shaders in texture_barrierMarek Olšák2017-01-061-2/+1
* radeonsi: assume that a TES without POSITION precedes GSMarek Olšák2017-01-061-1/+2
* radeonsi: unduplicate VS color export codeMarek Olšák2017-01-061-9/+2
* radeonsi: clean up more HAVE_LLVM #ifdefsMarek Olšák2017-01-062-13/+20
* gallium/radeon: clean up HAVE_LLVM #ifdefs in r600_get_llvm_processor_nameMarek Olšák2017-01-061-17/+11
* i965: Properly flush in hsw_pause_transform_feedback().Kenneth Graunke2017-01-061-0/+3
* i965: Fix texturing in the vec4 TCS and GS backends.Kenneth Graunke2017-01-061-2/+12
* swr: [rasterizer core] rename OutputMerger functionsTim Rowley2017-01-062-9/+9
* swr: [rasterizer core] fix SIMD16 Transpose_16_16Tim Rowley2017-01-061-2/+2
* swr: [rasterizer core] fix SIMD16 output mergerTim Rowley2017-01-062-16/+22
* swr: [rasterizer core] fix SIMD16 PackTraits pack() and unpack()Tim Rowley2017-01-063-48/+82
* swr: [rasterizer core] fix SIMD16 transpose functionsTim Rowley2017-01-063-113/+225
* swr: [rasterizer core] whitespace adjustmentsTim Rowley2017-01-061-2/+1
* i965: Don't set EmitNoMainReturn.Kenneth Graunke2017-01-051-1/+0
* vc4: Rewrite T image handling based on calling the LT handler.Eric Anholt2017-01-051-34/+75
* vc4: Move the utile_width/height functions to header inlines.Eric Anholt2017-01-052-37/+36
* vc4: Make the load/store utile functions static.Eric Anholt2017-01-052-4/+2
* vc4: Simplify the load/store utile functions.Eric Anholt2017-01-051-10/+22
* vc4: Reuse a list function to simplify bufmgr code.Eric Anholt2017-01-051-11/+2
* vc4: Flush the job early if we're referencing too many BOs.Eric Anholt2017-01-053-0/+16
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-066-13/+16
* st/mesa/glsl: set SamplersUsed directly in gl_programTimothy Arceri2017-01-065-6/+3
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-064-17/+7
* mesa: simplify sampler setting codeTimothy Arceri2017-01-061-22/+11
* mesa/glsl: set num_textures per stage directly in shader_infoTimothy Arceri2017-01-066-6/+5
* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-066-30/+22
* i965: stop passing gl_shader_program to the precompile and codegen functionsTimothy Arceri2017-01-0612-87/+31
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-063-20/+16
* i965: make use of new is_arb_asm flagTimothy Arceri2017-01-062-13/+11
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-0613-34/+45
* i965: pass gl_program directly to brw_compile_tes()Timothy Arceri2017-01-063-6/+4
* i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()Timothy Arceri2017-01-068-18/+13
* i965: pass gl_program to brw_upload_ubo_surfaces()Timothy Arceri2017-01-066-22/+20
* i965: stop passing gl_shader_program to brw_assign_common_binding_table_offse...Timothy Arceri2017-01-068-32/+13
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-066-10/+11
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-069-23/+24
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-067-21/+19
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-069-21/+17
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-0612-67/+50
* i965: get InfoLog and LinkStatus via the pointer in gl_programTimothy Arceri2017-01-061-4/+4