| Commit message (Collapse) | Author | Age | Files | Lines |
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The error location won't be right, but fixing that would require to check
for this as we process each type of AST node that can involve a variable
read.
v2:
- Limit the check to buffer variables, image variables have different
semantics involved.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Merge the error check for the readonly qualifier with the already
existing check for variables flagged as readonly (Timothy).
- Limit the check to buffer variables, image variables have different
semantics involved (Curro).
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Memory qualifiers on shader storage buffer objects do not come in the form
of layout qualifiers, they are block-level qualifiers.
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Save memory qualifier info in the top level members of a shader
storage block.
- Add a checks to record_compare() which is used when comparing
shader storage buffer declarations in different shaders.
- Always report an error for incompatible readonly/writeonly
definitions, whether they are present at block or field level.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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object is bound
According to ARB_uniform_buffer_object spec:
"If the parameter (starting offset or size) was not specified when the
buffer object was bound (e.g. if bound with BindBufferBase), or if no
buffer object is bound to <index>, zero is returned."
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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These handle querying the buffer name attached to a giving binding point
as well as the start offset and size of that buffer.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Defined in ARB_shader_storage_buffer_object extension.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Add ssbo_in the names of the static functions so it is clear that this
is specific to SSBO atomics.
v3:
- Move the check after the loop (Kristian Høgsberg)
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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The original GLSL IR intrinsics have been lowered to an internal
version that accepts a block index and an offset instead of a
SSBO reference.
v2 (Connor):
- Document the sources used by the atomic intrinsics.
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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The first argument to SSBO atomics is a reference to a SSBO buffer variable
so we want to compute its block index and offset and provide these values
to an internal version of the intrinsic that takes them instead of the
buffer variable reference.
v2:
- Support single components of integer vectors to be passed in as arguments.
- Get interface packing information from interface's type.
Reviewed-by: Kristian Høgsberg <[email protected]>
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In a later commit we will need to handle ir_swizzle nodes too, which are
not an ir_dereference. That can happen, for example, when we pass a
component of an integer vector as argument to any of the SSBO atomic
functions.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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Shader Storage Buffer Object will add new atomic functions that are not
associated with counters, so better have atomic counter-specific functions
explicitly include the word "counter" in their names.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Fix ssbo loads with boolean variables.
v3:
- Simplify the changes (Kristian)
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This patch moves nir_instr_insert_after_cf_list call into each case
in the intrinsics switch at nir_visitor::visit(ir_call *ir) and
define a nir_dest variable which will be used when handling
ir->return_deref after the switch.
This patch simplifies the code for nir_intrinsic_load_ssbo
implementation changes we are going to do next.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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v2 (Connor):
- Make the STORE() macro take arguments for the extra sources (and their
size) and any extra indices required.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Implement helper functions that can be used to construct and send
untyped and typed surface read, write and atomic messages to the
shared dataport unit.
v2: Split from the FS implementation.
v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip.
Reviewed-by: Kristian Høgsberg <[email protected]>
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These functions handle the conversion of a vec4 into the form expected
by the dataport unit in message and message return payloads. The
conversion is not always trivial because some messages don't support
SIMD4x2 for some generations, in which case a strided copy may be
necessary.
v2: Split from the FS implementation.
v3: Rewrite to avoid evil array_reg, emit_collect and emit_zip.
Reviewed-by: Kristian Høgsberg <[email protected]>
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See "i965/fs: Introduce FS IR builder." for the rationale.
v2: Drop scalarizing VEC4 builder.
v3: Take a backend_shader as constructor argument. Improve handling
of debug annotations and execution control flags. Rename "instr"
variable. Initialize cursor to NULL by default and add method to
explicitly point the builder at the end of the program.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Notice that we should differentiate between shader storage blocks and
uniform blocks, since they have different limits.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Otherwise, generate a link time error as per the
ARB_shader_storage_buffer_object spec.
v2:
- Fix error message (Jordan)
v3:
- Move std140_size() changes to its own patch (Kristian)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Get interface packing information from interface's type, not the
variable type.
- Simplify is_std430 condition in emit_access() for readability (Jordan)
- Add a commment explaing why array of three-component vector case is
different in std430 than the rest of cases.
- Add calls to std430_array_stride().
v3:
- Simplify size_mul change for std430's case (Jordan)
- Fix commit log lines length (Jordan)
- Pass 'packing' instead of 'is_std430' to emit_access() (Kristian)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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They are used to calculate the offset, array stride of uniform/shader
storage buffer variables. Take into account this info to get the right
value for std430.
v2:
- Fix commit log line length and indention. (Jordan)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Fix a missing check in has_layout()
v3:
- Mention shader storage block in error message for layout qualifiers
(Kristian).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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They are used to calculate size, base alignment and array stride values
for a glsl_type following std430 rules.
v2:
- Paste OpenGL 4.3 spec wording as it mentions stride of array. (Jordan)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This kind of definitions:
layout(xxx) buffer;
was not supported by commit 84fc5fece006.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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No functional changes.
Reviewed-by: Kristian Høgsberg <[email protected]>
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layout qualifiers
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Also if GL_ARB_shading_language_420pack extension is enabled.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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The returned drm buffer object has a size multiple of 4096 but that should not
be exposed to the API user, which is working with a different size.
As far as I can see this problem is only visible in the calculation of the
length of unsized arrays used in SSBOs, as the implementation of this needs
to query the underlying buffer size via a message.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Otherwise we can expect odd things to happen if, for example, we ask
for the size of the attached buffer from shader code, since that
might query this value from the surface we uploaded and get random
results.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Remove inst->regs_written assignment as the instruction only
writes to one register.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Notice that Skylake needs to include a header in the sampler message
so it will need some tweaks to work there.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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This is how backends provide the buffer size required to compute
the size of unsized arrays in the previous patch
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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v2:
- Reduce the number of lines over 80 character line width
limit. (Thomas Hellan)
v3:
- Inject the formula to compute the array length in the IR, backends
only need to provide the buffer size (Curro)
- Create an auxiliary function to simplify code (Jordan Justen)
- Rename variables (Jordan Justen)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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The unsized array length is computed with the following formula:
array.length() =
max((buffer_object_size - offset_of_array) / stride_of_array, 0)
Of these, only the buffer size needs to be provided by the backends, the
frontend already knows the values of the two other variables.
This patch identifies the cases where we need to get the length of an
unsized array, injecting ir_unop_ssbo_unsized_array_length expressions
that will be lowered (in a later patch) to inject the formula mentioned
above.
It also adds the ir_unop_get_buffer_size expression that drivers will
implement to provide the buffer length.
v2:
- Do not define a triop that will force backends to implement the
entire formula, they should only need to provide the buffer size
since the other values are known by the frontend (Curro).
v3:
- Call state->has_shader_storage_buffer_objects() in ast_function.cpp instead
of using state->ARB_shader_storage_buffer_object_enable (Tapani).
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
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