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* st/xa: silence unused variable warningBrian Paul2014-09-221-0/+1
* target-helpers: add inline qualifier on configuration_query()Brian Paul2014-09-221-1/+1
* ilo: clean up fallback path for primitive restartChia-I Wu2014-09-221-160/+74
* ilo: handle conditional rendering in the contextChia-I Wu2014-09-228-65/+58
* ilo: create the pipeline from the builderChia-I Wu2014-09-225-15/+7
* ilo: move aperture checks out of pipelineChia-I Wu2014-09-223-72/+69
* ilo: flush before setting SOL_RESETChia-I Wu2014-09-222-5/+8
* ilo: move size estimation check out of pipelineChia-I Wu2014-09-223-10/+10
* freedreno/a3xx: more texture array fixesRob Clark2014-09-213-19/+22
* freedreno: add DRM_CONF_SHARE_FDRob Clark2014-09-213-4/+34
* ilo: use a single list for queriesChia-I Wu2014-09-212-69/+8
* ilo: replace software queries by hardware onesChia-I Wu2014-09-214-83/+47
* ilo: support prim queries in ilo_3d_pipeline_emit_query()Chia-I Wu2014-09-211-0/+24
* ilo: add ilo_3d_pipeline_emit_query()Chia-I Wu2014-09-216-180/+123
* ilo: rework query supportChia-I Wu2014-09-218-402/+357
* ilo: clarify cp owning/releasingChia-I Wu2014-09-213-13/+20
* ilo: add a pointer to builder in ilo_3d_pipelineChia-I Wu2014-09-204-187/+190
* ilo: add a helper for RECTLIST blitterChia-I Wu2014-09-203-33/+43
* ilo: no direct ilo_context access in BLT blitterChia-I Wu2014-09-201-21/+20
* ilo: fix headers in Makefile.sourcesChia-I Wu2014-09-201-5/+4
* ilo: add a new struct for context statesChia-I Wu2014-09-2020-654/+672
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-2013-544/+513
* ilo: rename ilo_gpe_gen*.[ch]Chia-I Wu2014-09-205-9/+9
* ilo: make ilo_fence opaqueChia-I Wu2014-09-202-5/+7
* i965/gen6: Enable GL 3.3 and GLSL 3.30Chris Forbes2014-09-202-9/+2
* gallivm: add information about different sampler/view units if analyzing shaderRoland Scheidegger2014-09-202-0/+10
* st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variablesMarek Olšák2014-09-191-35/+0
* vc4: Fix perspective interpolation.Eric Anholt2014-09-191-1/+1
* vc4: Use the same method as for FRAG_Z to handle fragcoord W.Eric Anholt2014-09-195-13/+15
* util: don't try to emit half-float intrinsics if avx isn't availableRoland Scheidegger2014-09-191-1/+1
* i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layeredSamuel Iglesias Gonsalvez2014-09-192-3/+3
* i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.Iago Toral Quiroga2014-09-191-20/+33
* i965/gen6/gs: upload ubo and pull constants surfaces.Iago Toral Quiroga2014-09-191-0/+2
* i965/gen6/gs: Enable transform feedback support in geometry shadersSamuel Iglesias Gonsalvez2014-09-192-8/+11
* i965/gen6/gs: Fix binding table clash between TF surfaces and textures.Iago Toral Quiroga2014-09-196-29/+78
* i965/gen6/gs: Avoid buffering transform feedback varyings twice.Iago Toral Quiroga2014-09-192-106/+83
* i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitorSamuel Iglesias Gonsalvez2014-09-191-38/+41
* i965/gen6/gs: Setup SOL surfaces for user-provided geometry shadersSamuel Iglesias Gonsalvez2014-09-191-38/+81
* i965/gen6/gs: implement transform feedback support in gen6_gs_visitorSamuel Iglesias Gonsalvez2014-09-193-45/+390
* i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.Samuel Iglesias Gonsalvez2014-09-194-8/+19
* i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+46
* i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+33
* i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcodeSamuel Iglesias Gonsalvez2014-09-194-0/+63
* i965/gen6/gs: Enable texture units and upload sampler state.Iago Toral Quiroga2014-09-193-2/+3
* i965/gen6/gs: Assign geometry shader VUE map properly.Iago Toral Quiroga2014-09-192-7/+7
* i965/gen6/gs: Implement support for gl_PrimitiveIdIn.Iago Toral Quiroga2014-09-192-0/+69
* i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.Iago Toral Quiroga2014-09-194-0/+27
* i965/gen6/gs: Handle the case where a geometry shader emits no output.Iago Toral Quiroga2014-09-192-122/+118
* i965/gen6/gs: Make sure we complete the last primitive.Iago Toral Quiroga2014-09-191-0/+13
* i965/gen6/gs: Implement geometry shaders for outputs other than points.Iago Toral Quiroga2014-09-192-7/+67