| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
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because this is going to be changed
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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We were setting current_pipeline to UINT32_MAX and then calling
cmd_cmd_state_reset which memsets the entire state struct to 0 which
implicitly resets current_pipeline to 3D. I have no idea how this
hasn't caused everything to explode.
Fixes: cd3feea74582 "anv/cmd_buffer: Rework anv_cmd_state_reset"
cc: [email protected]
Reviewed-by: Lionel Landwerlin <[email protected]>
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The previous code was trying to avoid non-existent layers by taking a
MAX with anv_image_aux_layers. Unfortunately, it wasn't taking into
account that layer_count starts at base_layer which may not be zero.
Instead, we need to subtract base_layer from anv_image_aux_layers with
a guard against roll-over.
Fixes: de3be6180169f9 "anv/cmd_buffer: Rework aux tracking"
Reviewed-by: Nanley Chery <[email protected]>
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This commit fixes two bugs in intel_from_planar. First, if the planar
format was non-NULL but only had a single plane, we were falling through
to the planar case. If we had a CCS modifier and plane == 1, we would
return NULL instead of the CCS plane. Second, if we did end up in the
planar_format == NULL case and the modifier was DRM_FORMAT_MOD_INVALID,
we would end up segfaulting in isl_drm_modifier_has_aux.
Cc: [email protected]
Fixes: 8f6e54c92966bb94a3f05f2cc7ea804273e125ad
Signed-off-by: Daniel Stone <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The compiler doesn't figure out that we only get result == VK_SUCCESS if
set got initialized.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 4bf986274728 ("glsl/tests: Add UINT64 and INT64 types")
Reviewed-by: Rhys Kidd <[email protected]>
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Even switching the def's condition to be the same chip revision check as
the use, the compiler doesn't figure it out. Just NULL-init it.
Fixes: ec53e527421d ("ac/nir: Add ES output to LDS for GFX9.")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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My gcc doesn't figure out that dims >= 1 (seems reasonable), and doesn't
notice that ddmax is used from the same no_rho_opt as its initialization.
Reviewed-by: Roland Scheidegger <[email protected]>
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The kernel used to have execbuf parameters to program the INSTPM bit
for whether 3DSTATE_CONSTANT_* should be relative to dynamic state
base address or an absolute address. However, they never worked in
the presence of hardware contexts, so I deleted them a while back.
It doesn't make sense to set this flag, as it doesn't exist anymore.
It also never did anything anyway - the flag is zero, so |'ing it in
did nothing. The default is relative anyway.
Reviewed-by: Jason Ekstrand <[email protected]>
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0aaa27f29187ffb739c7 removed the references to this array without
removing the array itself
Cc: Ian Romanick <[email protected]>
Fixes: 0aaa27f29187ffb739c7 "mesa: Pass the translated color logic op dd_function_table::LogicOpcode"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Elie Tournier <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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nir_intrinsic_load_tess_coord always returns a v3i32.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The compiler doesn't know that num_visuals > 0.
Fixes: 37a8d907cc16 ("egl/gbm: Ensure EGLConfigs match GBM surface format")
Reviewed-by: Daniel Stone <[email protected]>
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Flush a resource's previous write_batch synchronously. Because a
resource's associated batches are not updated until after the flush
thread submits rendering to the kernel, this was causing a bit of
confusion in the following loop. This fixes a bug that appeared with
recent stk.
Perhaps we need to re-work things a bit to clear out dependent patches
in the ctx's thread and use a fence to deal with the period between
when a flush is queued and when it is submitted to the kernel. But
this will do until time permits a larger refactor.
Signed-off-by: Rob Clark <[email protected]>
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Because of loops, we can't schedule all of a block's predecessors first.
Instead just assume that the result consumed in a block was written far
enough away in all paths into a block. And do an intra-block scheduling
pass to figure out if there are any cases where we need to insert extra
nop's. This works out better than always assuming the worst case (ie.
that a value live into a block was written in the last instruction in
the predecessor block).
Signed-off-by: Rob Clark <[email protected]>
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Account for the move to predicate register, to try to avoid needing to
insert extra NOPs later.
Signed-off-by: Rob Clark <[email protected]>
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Normally false-deps are not something to consider, since they mostly
exist for delay-slot related reasons:
* barriers
* ordering writes after read
* SSBO/image access ordering
The exception is a false-dependency on an array store.
Signed-off-by: Rob Clark <[email protected]>
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Previously we didn't handle flow control in legalize, and instead just
set (ss)(sy) on the first instruction in every block. Which isn't very
clever.
Instead, consider output state of all predecessor blocks, so we only
set a sync bit if needed for any possible path leading into a block.
Because of loops, we can't require that all successor blocks are
legalized before a given block, so instead run in a loop until results
converge.
Signed-off-by: Rob Clark <[email protected]>
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Useful in the following patches.
Signed-off-by: Rob Clark <[email protected]>
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Maybe there is a better way for this.. where it comes useful is "array"
loads, which end up as a false-dep for a later array store.
If all the uses of an array load are CP'd into their consumer, it still
leaves the dangling array load, leading to funny things like:
mov.u32u32 r5.y, r0.y
mov.u32u32 r5.y, r0.z
Signed-off-by: Rob Clark <[email protected]>
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Consider also immediates for swapping the first two srcs, because they
can be lowered to constant.
Signed-off-by: Rob Clark <[email protected]>
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Now that we convert phi webs to ssa, we can drop all this.
Signed-off-by: Rob Clark <[email protected]>
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Now that it is unused.
Signed-off-by: Rob Clark <[email protected]>
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Generally seems to do worse on instruction count and register usage,
according to shader-db. But shader-db also doesn't do a very good job
of weighting loop bodies, so that might not be totally valid.
So add an env variable to enable GCM pass for easier experimentation.
Signed-off-by: Rob Clark <[email protected]>
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There are more useful nir passes added since initial conversion to nir.
But ir3 was never updated to use them.
Signed-off-by: Rob Clark <[email protected]>
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Agressively lowering all if/else to selects in some extreme cases
results in much higher register pressure. Using peephole select instead
with a modest threshold speeds up alu2 4x!
16 seems like a good limit, low enough to help alu2 but not too low that
it penalizes everything else. With a bit better scheduling of the
instruction that moves a value into a predicate register, we might be
able to lower this limit a bit more in the future, but since we need 6
cycles from the move to predicate register to predicated branch, that
puts some sort of lower bound on how far we can lower this threshold.
Signed-off-by: Rob Clark <[email protected]>
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nir's from_ssa pass is much better at avoiding inserting extra moves
than our logic is. And lowering phi webs to regs just treats anything
involved in a phi web as an array of length=1. Which with previous
array related fixes in RA/etc ends up working out quite well. This cuts
down on extra instructions and also helps with register pressure.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Makes it easier to compare values seen in-game (where there are many
shaders) to cmdline standalone compiler.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Instead, if possible fold (sat) flag into src, otherwise use:
(sat)max.f rD, rS, rS
Signed-off-by: Rob Clark <[email protected]>
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Seems to be there since a3xx, but we always lowered fsat. But we can
shave some instructions, especially in shaders that use lots of
clamp(foo, 0.0, 1.0) by not lowering fsat.
Signed-off-by: Rob Clark <[email protected]>
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