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* i965: Add support for gl_SkipComponents[1234].Kenneth Graunke2013-10-311-2/+21
| | | | | | | | | | | | | | | | | | | | | | | | ARB_transform_feedback3 allows applications to insert blank space between interleaved varyings by adding fake 1, 2, 3, or 4-component varyings named gl_SkipComponents[1234]. Mesa's core data structures don't explicitly track these, instead simply tracking the buffer offset for each real varying. If there is padding due to gl_SkipComponents, these will not be contiguous. Our hardware takes the specification quite literally. Instead of specifying offsets for each varying, it assumes they're all contiguous and requires you to program fake varyings for each "hole". This patch adds support for emitting SO_DECL structures for these holes. Although we've lost the information about exactly how the application specified their padding (i.e. gl_SkipComponents2, gl_SkipComponents2 vs. a single gl_SkipComponents4), it shouldn't matter. We just need to emit the right amount of space. This patch emits the minimal number of hole SO_DECL structures. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Explicitly maintain a count of SO_DECL structures emitted.Kenneth Graunke2013-10-311-8/+7
| | | | | | | | | | | | | Currently, we emit one SO_DECL structure per output, so we use the index in the Outputs[] array as the index into the so_decl[] array as well. In order to support the fake "gl_SkipComponents[1234]" varyings from ARB_transform_feedback3, we'll need to emit SO_DECLs to fill in the holes between successive outputs. This means we'll likely emit more SO_DECLs than there are outputs, so we need to count it explicitly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Create a temporary for transform feedback output components.Kenneth Graunke2013-10-311-4/+4
| | | | | | | | | This is a bit shorter. v2: Mark the temporary const (requested by Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Enable ARB_transform_feedback2 on Gen7+ if register writes work.Kenneth Graunke2013-10-311-1/+61
| | | | | | | | | | | | With Linux 3.12, register writes work on Ivybridge and Baytrail, but not Haswell. That will be fixed in a future kernel revision, at which point this extension will automatically be enabled. v2: Use I915_GEM_DOMAIN_INSTRUCTION for the register read, and also correctly set the writeable flag when mapping (caught by Eric). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Initialize batchbuffer and state modules before extensions.Kenneth Graunke2013-10-311-4/+4
| | | | | | | | | | | We only want to enable ARB_transform_feedback2 if we can write to registers from batchbuffers. In order to test that, we need to be able to submit batches. And for batches to work, we need to program the initial pipeline state (like PIPELINE_SELECT), which is done from brw_state_init(). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Implement glDrawTransformFeedback().Kenneth Graunke2013-10-314-1/+212
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementing the GetTransformFeedbackVertexCount() driver hook allows the VBO module to call us with the right number of vertices. The hardware doesn't directly count the number of vertices written by SOL, so we instead use the SO_NUM_PRIMS_WRITTEN(n) counters and multiply by the number of vertices per primitive. Unfortunately, counting the number of primitives generated is tricky: a program might pause a transform feedback operation, start a second one with a different object, then switch back and resume. Both transform feedback operations share the SO_NUM_PRIMS_WRITTEN counters. To work around this, we save the counter values at Begin, Pause, Resume, and End. This "bookends" each section where transform feedback is active for the current object. Adding up differences of pairs gives us the number of primitives generated. (This is similar to what we do for occlusion queries on platforms without hardware contexts.) v2: Fix missing parenthesis in assertion (caught by Eric Anholt). v3: Reuse prim_count_bo rather than freeing it and immediately allocating a new one (suggested by Topi Pohjolainen). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Mark brw_draw_prims tfb_vertcount parameter as unused.Kenneth Graunke2013-10-312-2/+4
| | | | | | | | | Renaming it makes it obvious that it isn't used, and the assertion verifies that the VBO module never passes us such an object. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add a new GetTransformFeedbackVertexCount() driver hook.Kenneth Graunke2013-10-314-0/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DrawTransformFeedback() needs to obtain the number of vertices written to a particular stream during the last Begin/EndTransformFeedback block. The new driver hook returns exactly that information. Gallium drivers already implement this by passing the transform feedback object to the drawing function, counting the number of vertices written on the GPU, and using draw indirect. This is efficient, but doesn't always work: If vertex data comes from user arrays, then the VBO module needs to know how many vertices to upload, so we need to synchronously count. Gallium drivers are currently broken in this case. It also doesn't work if primitive restart is done in software. For normal drawing, vbo_draw_arrays() performs software primitive restart, splitting the draw call in two. vbo_draw_transform_feedback() currently doesn't because it has no idea how many vertices need to be drawn. The new driver hook gives it that information, allowing us to reuse the existing vbo_draw_arrays() code to do everything right. On Intel hardware (at least Ivybridge), using the draw indirect approach is difficult since the hardware counts primitives, rather than vertices, which requires doing some simple math. So we always use this hook. Gallium drivers will likely want to use this hook in some cases, but want to use the existing draw indirect approach where possible. Hence, I've added a flag to allow drivers to opt-in to this call. v2: Make it possible to implement this hook but only use this path when necessary (suggested by Marek). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: Implement Pause/ResumeTransformfeedback driver hooks on Gen7+.Kenneth Graunke2013-10-314-0/+56
| | | | | | | | | | | | | | | | | | | | | | The ARB_transform_feedback2 extension introduces the ability to pause and resume transform feedback sessions. Although only one can be active at a time, it's possible to switch between multiple transform feedback objects while paused. In order to facilitate this, we need to save/restore the SO_WRITE_OFFSET registers so that after resuming, the GPU continues writing where it left off. This functionality also exists in ES 3.0, but somehow we completely forgot to implement it. v2: Reduce alignment from 4096 to 64 (it seemed excessive). v3: Use I915_GEM_DOMAIN_INSTRUCTION instead of RENDER, for consistency with other writes. It shouldn't matter on IVB+. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Create a new brw_transform_feedback_object subclass.Kenneth Graunke2013-10-313-0/+40
| | | | | | | | | | | This adds the basic driver hooks to allocate/free the brw variant. It doesn't contain any additional information yet, but it will soon. v2: Use the new _mesa_init_transform_feedback_object helper function (requested by Eric and Ian). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: Use the new _mesa_init_transform_feedback_object() helper.Kenneth Graunke2013-10-311-2/+2
| | | | | | | | | This picks up a missing obj->EverBound = GL_FALSE line, and will catch any new fields that get added in the future. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Separate transform feedback object initialization from allocation.Kenneth Graunke2013-10-312-5/+18
| | | | | | | | | | | Both Gallium and i965 subclass gl_transform_feedback_object, which requires implementing a custom NewTransformFeedback hook. Creating a helper function to initialize the fields avoids code duplication and divergence. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* vbo: fix MSVC double->float conversion warningsBrian Paul2013-10-311-2/+2
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* swrast: fix MSVC double->float conversion warningsBrian Paul2013-10-311-2/+2
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* mesa: fix some MSVC signed/unsigned compiler warningsBrian Paul2013-10-313-6/+8
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* meta: fix assorted MSVC int/float conversion warningsBrian Paul2013-10-311-14/+14
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* glsl: fix MSVC int->bool conversion warningBrian Paul2013-10-311-1/+1
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* st/draw: silence Mingw warning in pointer_to_offset()Brian Paul2013-10-311-1/+1
| | | | | Fixes "warning: cast from pointer to integer of different size" for 64-bit builds.
* i965/fs: Perform CSE on CMP(N) instructions.Matt Turner2013-10-301-10/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Optimizes cmp.ge.f0(8) null g45<8,8,1>F 0F (+f0) sel(8) g50<1>F g40<8,8,1>F g10<8,8,1>F cmp.ge.f0(8) null g45<8,8,1>F 0F (+f0) sel(8) g51<1>F g41<8,8,1>F g11<8,8,1>F cmp.ge.f0(8) null g45<8,8,1>F 0F (+f0) sel(8) g52<1>F g42<8,8,1>F g12<8,8,1>F cmp.ge.f0(8) null g45<8,8,1>F 0F (+f0) sel(8) g53<1>F g43<8,8,1>F g13<8,8,1>F into cmp.ge.f0(8) null g45<8,8,1>F 0F (+f0) sel(8) g50<1>F g40<8,8,1>F g10<8,8,1>F (+f0) sel(8) g51<1>F g41<8,8,1>F g11<8,8,1>F (+f0) sel(8) g52<1>F g42<8,8,1>F g12<8,8,1>F (+f0) sel(8) g53<1>F g43<8,8,1>F g13<8,8,1>F total instructions in shared programs: 1644938 -> 1638181 (-0.41%) instructions in affected programs: 574955 -> 568198 (-1.18%) Two more 16-wide programs (in L4D2). Some large (-9%) decreases in instruction count in some of Valve's Source Engine games. No regressions. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Don't emit null MOVs in CSE.Matt Turner2013-10-301-17/+25
| | | | | | | | We'd like to CSE some instructions, like CMP, that often have null destinations. Instead of replacing them with MOVs to null, just don't emit the MOV. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Use reads_flag and writes_flag methods in the scheduler.Matt Turner2013-10-301-12/+4
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Add reads_flag() and writes_flag() to fs_inst.Matt Turner2013-10-302-0/+16
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Add is_null() method to fs_reg.Matt Turner2013-10-302-0/+9
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Use the gen7 scratch read opcode when possible.Eric Anholt2013-10-308-3/+91
| | | | | | | | | | This avoids a lot of message setup we had to do otherwise. Improves GLB2.7 performance with register spilling force enabled by 1.6442% +/- 0.553218% (n=4). v2: Use BRW_PREDICATE_NONE, improve a comment (by Paul). Reviewed-by: Paul Berry <[email protected]>
* i965: Merge together opcodes for SHADER_OPCODE_GEN4_SCRATCH_READ/WRITEEric Anholt2013-10-3010-36/+33
| | | | | | | I'm going to be introducing gen7 variants, and the previous naming was going to get confusing. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Fix register unspills from a reg_offset.Eric Anholt2013-10-301-3/+3
| | | | | | | We were clearing the reg_offset before trying to use it. Oops. Fixes glsl-fs-texture2drect with the reg spilling debug enabled. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Fix register spilling for 16-wide.Eric Anholt2013-10-302-14/+13
| | | | | | | | | | | Things blew up when I enabled the debug register spill code without disabling 16-wide, so I decided to just fix 16-wide spilling. We still don't generate 16-wide when register spilling happens as part of allocation (since we expect it to be slower), but now we can experiment with allowing it in some cases in the future. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Exit the compile if spilling would overwrite in-use MRFs.Eric Anholt2013-10-303-0/+25
| | | | | | | | | I believe this will never happen in SIMD8 mode, but it could for SIMD16 when we fix it. v2: Fix off-by-one in my register counting comment (caught by Paul). Reviewed-by: Paul Berry <[email protected]> (v1)
* i965/fs: Fix broken register spilling debug code.Eric Anholt2013-10-302-7/+11
| | | | | | | | | | | Now that reg spilling generates new vgrfs, we were looping forever if you ever turned it on. Instead, move the debug code into the register allocator right near where we'd be doing spilling anyway, which should more accurately reflect how register spilling occurs in the wild. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Split "find what MRFs were used" to a helper function.Eric Anholt2013-10-302-9/+25
| | | | | | | | I'm going to need to reuse this for fixing register spilling on SIMD16. Note that BRW_MAX_MRF is 16, which is the same as BRW_MAX_GRF - GEN7_MRF_HACK_START. Reviewed-by: Paul Berry <[email protected]>
* i965/fs: Update an ancient, wrong comment about reg_offset.Eric Anholt2013-10-301-3/+5
| | | | | | This hasn't been true since SIMD16 mode was added. Reviewed-by: Paul Berry <[email protected]>
* radeonsi: Allow longer intrinsic namesKai Wasserbäch2013-10-301-1/+1
| | | | | | | | | | | Fixes a boat load of Piglit tests for me, which crashed like fdo#70913 before. Thanks to Michel Dänzer for the tip. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70913 Signed-off-by: Kai Wasserbäch <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: Don't install headers when using the icdTom Stellard2013-10-301-10/+11
| | | | | | | The ICD loader should be responsible for installing headers. Reviewed and Tested-by: Aaron Watry <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* radeon/llvm: Specify the DataLayout when running optimizationsTom Stellard2013-10-301-0/+4
| | | | | Without DataLayout, a lot of optimization passes aren't run and the ones that are don't work as well.
* i965/fs: Prefer more-critical instructions of the same age in LIFO scheduling.Eric Anholt2013-10-301-15/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | When faced with a million instructions that all became candidates at the same time (none of which individually reduce register pressure), the ones on the critical path are more likely to be the ones that will free up some candidates soon. shader-db: total instructions in shared programs: 1681070 -> 1681070 (0.00%) instructions in affected programs: 0 -> 0 GAINED: 40 LOST: 74 Fixes indistinguishable-from-hanging behavior in GLES3conform's uniform_buffer_object_max_uniform_block_size test, regressed by c3c9a8c85758796a26b48e484286e6b6f5a5299a. Given that 93bd627d5a6c485948b94488e6cd53a06b7ebdcf was unlocked by that commit, the net effect on 16-wide program count is still quite positive, and I think this should give us more stable scheduling (less dependency on original instruction emit order). v2: Comment suggestions by Paul Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70943 Reviewed-by: Paul Berry <[email protected]>
* i965: Compute the node's delay time for scheduling.Eric Anholt2013-10-301-0/+28
| | | | | | | | | | | | This is a step in doing scheduling as described in Muchnick (p538). A difference is that our latency function is only specific to one instruction (it doesn't describe, for example, the different latency between WAR of a send's arguments and RAW of a send's destination), but that's changeable later. We also don't separately compute the postorder traversal of the graph, since we can use the setting of the delay field as the "visited" flag. Reviewed-by: Paul Berry <[email protected]>
* glsl: Move layout(location) checks to AST-to-HIR conversionIan Romanick2013-10-303-22/+43
| | | | | | | | | | | | | This will simplify the addition of layout(location) qualifiers for separate shader objects. This was validated with new piglit tests arb_explicit_attrib_location/1.30/compiler/not-enabled-01.vert and arb_explicit_attrib_location/1.30/compiler/not-enabled-02.vert. v2: Refactor error checking to check_explicit_attrib_location_allowed and eliminate the gotos. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Slightly restructure error generation in validate_explicit_locationIan Romanick2013-10-301-11/+11
| | | | | | | | | | | | | Use mode_string to get the name of the variable mode. Slightly change the control flow. Both of these changes make it easier to support separate shader object location layouts. The format of the message changed because mode_string can return a string like "shader output". This would result in an awkward message like "vertex shader shader output..." Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Make mode_string function globally availableIan Romanick2013-10-303-23/+46
| | | | | | | | | | | | | | | | | | I made this a function (instead of a method of ir_variable) because it made the change set smaller, and I expect that there will be an overload that takes an ir_var_mode enum. Having both functions used the same way seemed better. v2: Add missing case for ir_var_system_value. v3: Change the ir_var_mode_count case to just break. Move the assertion and the return outside the switch-statment. In the unlikely event that var->mode is an invalid value other than ir_var_mode_count, the assertion will still fire, and in release builds we won't wind up returning a garbage pointer. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Eliminate the global check in validate_explicit_locationIan Romanick2013-10-301-3/+2
| | | | | | | | | Since the separation of ir_var_function_in and ir_var_shader_in (similar for out), this check is no longer necessary. Previously, global_scope was the only way to tell which was which. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Extract explicit location code from apply_type_qualifier_to_variableIan Romanick2013-10-301-75/+84
| | | | | | | | | | | | Future patches will add some extra code to this path, and some of that code will want to exit from the explicit location code early. v2: Change a geometry shader "break" to a "return" so that try to apply a bogus geometry shader location qualifier (which could cause cascading errors). Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Drop unused return value from use_shader_programGregory Hainaut2013-10-301-5/+3
| | | | | | | | | | | | The return value has been unused since commit d348b0c. This was originally included in another patch, but it was split out by Ian Romanick. v2: Drop unnecessary final return. Suggested by Paul. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Cc: Eric Anholt <[email protected]>
* wayland: silence unused var warningFabio Pedretti2013-10-301-2/+0
| | | | Reviewed-by: Chad Versace <[email protected]>
* ilo: Fix out-of-tree build.Johannes Obermayr2013-10-301-1/+1
| | | | [olv: use $(srcdir) instead of $(top_srcdir)]
* scons: Add missing dependencies to src/mapi/glapi/gen/*.xmlJosé Fonseca2013-10-302-8/+10
| | | | | | | | Incremental builds were failing because not all generated source files were missing dependencies to src/mapi/glapi/gen/*.xml. Hopefully this change will be the end of these incremental build failures.
* glsl: fix crash introduced by the previous commitMarek Olšák2013-10-301-1/+1
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* glsl: break the gl_FragData array into separate gl_FragData[i] variablesMarek Olšák2013-10-291-33/+134
| | | | | | | | | | | | | | | | This avoids a defect in lower_output_reads. The problem is lower_output_reads treats the gl_FragData array as a single variable. It first redirects all output writes to a temporary variable (array) and then writes the whole temporary variable to the output, generating assignments to all elements of gl_FragData. BTW this pass can be modified to lower all arrays, not just inputs and outputs. The question is whether it is worth it. Reviewed-by: Paul Berry <[email protected]> v2: addressed Paul Berry's comments
* automake: properly handle non-default expat installationEmil Velikov2013-10-292-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Use PKG_CHECK_MODULE over requesting the user to setup the option at configure time. Drop unused EXPAT_INCLUDE and update all targets. NOTE: The this commit removes the --with-expat configure option. One should ensure that the expat they wish to use has expat.pc file accessible by pkg-config. v2: * Add note about the removal of --with-expat (per Tom Stellard) * Drop EXPAT_CFLAGS for targets that do not build DRI_COMMON (spotted by Matt Turner) v3: * Rebase on top of megadrivers (drop EXPAT_CFLAGS from swrast) Acked-by: Matt Turner <[email protected]> (v2) Reviewed-by: Tom Stellard <[email protected]> (v2) Signed-off-by: Emil Velikov <[email protected]> Conflicts: configure.ac src/mesa/drivers/dri/common/Makefile.am
* targets/xorg-nouveau: drop usage of dri1 function DRICreatePCIBusIDEmil Velikov2013-10-291-13/+14
| | | | | | | | | | | The function should have never used it in the first place as it was a left over from the DRI1 days of the nouveau ddx. While we're around check if KMS is supported before opening the nouveau device, and add support for Fermi & Kepler cards. Compile tested only due to the lack of a Fermi/Kepler card. Signed-off-by: Emil Velikov <[email protected]>
* gallium/targets/xorg: drop set but unused variable entityEmil Velikov2013-10-294-12/+0
| | | | | | | | The function xf86GetEntityInfo() retrieves the entity rather than doing any changes. Remove this no-op code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tom Stellard <[email protected]>