| Commit message (Collapse) | Author | Age | Files | Lines |
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Create EGLImages from DRM buffer handles.
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This begins a process of repurposing this file. The existing usage is
as a header file for some software blit fallbacks, which should be
moved to a more appropriately named header.
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UNDEFINED_VERTEX_ID is used by draw_pipe_vbuf to decide whether a vertex
has been emitted or not. The non-pipeline pathes do not use it (they
tell the frontend the max vertex count when prepare() is called).
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Update all drivers to use draw_set_index_buffer,
draw_set_mapped_index_buffer, and draw_vbo. Remove
draw_set_mapped_element_buffer and draw_set_mapped_element_buffer_range.
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That is, implement draw_vbo directly. As a result,
svga_swtnl_draw_range_elements is also replaced by svga_swtnl_draw_vbo.
This commit should not have any functional change.
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This commit adds draw_set_index_buffer, draw_set_mapped_index_buffer,
and draw_vbo. The idea behind the new functions is that an index buffer
should be a state.
draw_arrays and draw_set_mapped_element_buffer are preserved, but the
latter will be removed soon.
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Remove nvfx_context.h.
Include p_compiler.h for INLINE symbol.
Fixes nvfx_context.h -> nvfx_screen.h -> nvfx_context.h include recursion.
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Include stdint.h for uint8_t symbol.
Include p_compiler.h for INLINE symbol.
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Include r600_emit.h for r600EmitShader and r600EmitShaderConsts symbols.
Fixes the following GCC warnings.
evergreen_fragprog.c: In function 'evergreenSetupFragmentProgram':
evergreen_fragprog.c:521: warning: implicit declaration of function 'r600EmitShader'
evergreen_fragprog.c:778: warning: implicit declaration of function 'r600EmitShaderConsts'
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Include r600_emit.h for r600EmitShader and r600EmitShaderConsts symbols.
Fixes the following GCC warnings.
evergreen_vertprog.c:614: warning: implicit declaration of function 'r600EmitShader'
evergreen_vertprog.c:701: warning: implicit declaration of function 'r600EmitShaderConsts'
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Include p_format.h for enum pipe_format symbol.
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Include p_compiler.h for boolean symbol.
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The variable loops would be used uninitialized if it ever processed a
RC_OPCODE_ENDLOOP case first.
This patch initalizes the loops variable to NULL and adds an assert at
the RC_OPCODE_ENDLOOP case that loops isn't NULL.
Silence the following GCC warning.
r3xx_vertprog.c: In function 'translate_vertex_program':
r3xx_vertprog.c:469: warning: 'loops' may be used uninitialized in this function
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This is a follow-on patch to commit
574ba4b5f50bfe661427327cd792a8a200559376.
Fixes r300g SCons build.
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Is this hackish or is this the correct way to use point_quad_rasterization?
Copied from nvfx.
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Fixes the following GCC warning.
evergreen_render.c: In function 'evergreenTryDrawPrims':
evergreen_render.c:836: error: implicit declaration of function 'evergreenSetupFragmentProgram'
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Silences the following GCC warning.
evergreen_state.c: In function 'evergreenSetBlendState':
evergreen_state.c:341: warning: unused variable 'id'
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Fixes the following GCC warning.
r600_emit.c In function 'r600AllocShaderConsts':
r600_emit.c:59: warning: unused variable 'out'
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Fixes the following GCC warnings.
r600_cmdbuf.h:201: warning: backslash and newline separated by space
r600_cmdbuf.h:202: warning: backslash and newline separated by space
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Wine likes to create a *lot* of constants, exceeding the size of the constant
file in hw.
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Also rename "compiler" to "c".
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i.e. relative addressing (mainly FS), saturate modifiers, exceeding
the maximum number of constants.
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If there is relative addressing of temporaries, we cannot change register
indices, so skip register allocation entirely. To utilize register allocation
at least partially, we need separate indexable and non-indexable register
files in both TGSI and Mesa IR.
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This fixes relative addressing of temporaries (and maybe others)
in all gallium drivers.
Acked on irc by Eric Anholt.
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Previously, uniform initializers were handled by ir_to_mesa as it made
its Parameters list. However, uniform values are global to all
shaders, and the value set in one Parameters list wasn't propagated to
the other gl_program->Parameters lists. By going back through the
general Mesa uniform handling, we make sure that all gl_programs get
updated values, and also successfully separate uniform initializer
handling from ir_to_mesa gl_program generation.
Fixes:
glsl-uniform-initializer-5.
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Partial fix for glsl-uniform-initializer-5.
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acked on irc by Corbin + Marek.
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