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* radv: move nir print after linking is doneTimothy Arceri2017-10-242-5/+7
* mesa/bufferobj: don't double negate the rangeDave Airlie2017-10-241-3/+3
* radv: clone meta shaders before linkingTimothy Arceri2017-10-241-1/+8
* gallium/util: don't call close() on Windows in u_tests.cBrian Paul2017-10-231-0/+2
* mesa: use util_strdup() macro in u_debug_symbol.cBrian Paul2017-10-231-1/+1
* mesa: use util_strdup() macro in symbol_table.cBrian Paul2017-10-231-2/+3
* util: add util_strdup() wrapper macroBrian Paul2017-10-231-0/+2
* gallium/util: replace gethostbyname() with getaddrinfo()Brian Paul2017-10-231-13/+22
* radv: Update code pointer correctly if a variant is already createdAlex Smith2017-10-231-0/+2
* i965: Revert absolute mode for constant buffer pointers.Kenneth Graunke2017-10-232-25/+1
* meson: build imx driverDylan Baker2017-10-233-1/+36
* meson: build etnaviv driver + winsysDylan Baker2017-10-234-1/+135
* ac: Silence a compiler warning about results[0].Eric Anholt2017-10-231-0/+1
* ac: Fix a compiler warning for possibly undefined "name"Eric Anholt2017-10-231-1/+1
* meson: fix egl build for meson version < 0.43Dylan Baker2017-10-231-5/+4
* amd/common/gfx9: workaround DCC corruption more conservativelyNicolai Hähnle2017-10-231-7/+25
* glsl: fix derived cs variablesIlia Mirkin2017-10-239-118/+244
* radv: automake: include radv_extensions.py in the tarball17.3-branchpointJuan A. Suarez Romero2017-10-231-0/+1
* ac/nir: Only clamp shadow reference on radeonsi.Bas Nieuwenhuizen2017-10-234-2/+9
* radv: Disallow indirect outputs for GS on GFX9 as well.Bas Nieuwenhuizen2017-10-231-3/+1
* ac/nir: Fix nir_texop_lod on GFX for 1D arrays.Bas Nieuwenhuizen2017-10-231-1/+3
* radv/ac/nir: only emit tess factors to storage if tes reads themDave Airlie2017-10-233-2/+4
* radv: Don't use vgpr indexing for outputs on GFX9.Bas Nieuwenhuizen2017-10-221-0/+5
* ac/nir: Account for compact array index in GS input load from LDS.Bas Nieuwenhuizen2017-10-211-1/+1
* radv: Don't compile shaders when they are cached already.Bas Nieuwenhuizen2017-10-211-19/+23
* radv: Don't check for max GL GS invocations.Bas Nieuwenhuizen2017-10-211-2/+0
* radv: Don't explicitly reference vertex shader for draw_id.Bas Nieuwenhuizen2017-10-211-1/+1
* radv: Don't reset cmd_buffer->state.dirty.Bas Nieuwenhuizen2017-10-211-2/+0
* radv: Correctly detect changed shaders for vertex descriptors.Bas Nieuwenhuizen2017-10-211-6/+6
* ac/nir: Set larged wrokgroup size for GS on GFX9.Bas Nieuwenhuizen2017-10-211-1/+1
* ac/nir: Take the max workgroup size of all provided shaders.Bas Nieuwenhuizen2017-10-211-1/+6
* radv: Fix pipeline cache locking issuesAlex Smith2017-10-211-7/+23
* anv: don't assert on device init on CannonlakeLionel Landwerlin2017-10-211-2/+4
* anv: disable stencil pma fix on Gen > 9Lionel Landwerlin2017-10-211-0/+2
* blorp: enable R32G32B32X32 blorp ccs copiesLionel Landwerlin2017-10-211-0/+1
* meson: Fix vc5 deps on the XML-generated headers.Eric Anholt2017-10-202-2/+2
* broadcom/vc5: Propagate vc4 aliasing fix to vc5.Eric Anholt2017-10-201-1/+1
* broadcom/vc4: Fix aliasing issueStefan Schake2017-10-201-1/+1
* meson: Add support for EGL glvndDylan Baker2017-10-201-2/+44
* meson: build libEGLDylan Baker2017-10-206-25/+216
* meson: move wayland_drm_protocol generation to wayland-drmDylan Baker2017-10-202-15/+13
* nir: Print the components referenced for split or packed shader in/outs.Eric Anholt2017-10-201-1/+25
* nir: Add a safety check that we don't remove dead I/O vars after lowering.Eric Anholt2017-10-201-4/+14
* radv: disable implicit sync for radv allocated bos v3Andres Rodriguez2017-10-214-1/+8
* radv: factor out radv_alloc_memoryAndres Rodriguez2017-10-212-5/+25
* radv: Expose VK_EXT_global_priorityAndres Rodriguez2017-10-214-0/+5
* radv: don't skip PS/VS partial flushAndres Rodriguez2017-10-211-8/+6
* radv: Implement VK_EXT_global_priorityAndres Rodriguez2017-10-214-8/+62
* radeonsi: hardcode shader WAVE_LIMIT to the maximum valueAndres Rodriguez2017-10-211-7/+14
* radv: hardcode shader WAVE_LIMIT to the maximum valueAndres Rodriguez2017-10-211-9/+18