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* util: Helper to create sets and hashes with pointer keysCaio Marcelo de Oliveira Filho2019-01-144-0/+27
| | | | | | | These combinations are common enough and deserve a shortcut. Reviewed-by: Jason Ekstrand <[email protected]> Acked-by: Eric Engestrom <[email protected]>
* ac/nir: set cache policy when loading/storing buffer imagesSamuel Pitoiset2019-01-141-14/+11
| | | | | | | This was missing. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/nir: add get_cache_policy() helper and use itSamuel Pitoiset2019-01-141-12/+26
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* anv: Implement VK_KHR_depth_stencil_resolveJason Ekstrand2019-01-145-1/+204
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* anv: Move resolve_subpass to genX_cmd_buffer.cJason Ekstrand2019-01-143-70/+59
| | | | | We may have to do transitions around certain kinds of resolves so it helps to have it genX code.
* anv/blorp: Refactor MSAA resolves into an exportable helper functionJason Ekstrand2019-01-142-132/+107
| | | | | | This function is modeled after the aux_op functions except that it has a lot more parameters because it deals with two images as well as source and destination regions.
* anv: Rename has_resolve to has_color_resolveJason Ekstrand2019-01-143-5/+5
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* intel/blorp: Add two more filter modesJason Ekstrand2019-01-142-12/+52
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* amd/common: Restore v4i32 suffix for llvm.SI.load.const intrinsicMichel Dänzer2019-01-141-1/+1
| | | | | | | | It was accidentally dropped in commit e4803ab7d2b6 "amd/common: use llvm.amdgcn.s.buffer.load for LLVM 8.0", breaking the universe with LLVM 7. Trivial.
* amd/common/vi+: enable SMEM loads with GLC=1Nicolai Hähnle2019-01-141-3/+7
| | | | | | Only on LLVM 8.0+, which supports the new intrinsic. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* amd/common: use llvm.amdgcn.s.buffer.load for LLVM 8.0Nicolai Hähnle2019-01-141-4/+8
| | | | | | llvm.SI.load.const is deprecated. Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* anv/pipeline_cache: free NIR shader cacheIago Toral Quiroga2019-01-141-0/+7
| | | | | Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR' Reviewed-by: Lionel Landwerlin <[email protected]>
* glsl: Fix copying function's out to temp if dereferenced by arrayDanylo Piliaiev2019-01-141-24/+22
| | | | | | | | | | | | | | | Function's out variable could be an array dereferenced by an array: func(v[w[i]]); or something more complicated. Copy index in any case. Fixes: 76c27e47b906 ("glsl: Copy function out to temp if we don't directly ref a variable") Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Drop mark_surface_used mechanism.Kenneth Graunke2019-01-1310-105/+7
| | | | | | | | | | | | | | | | | | | | | The original idea was that the backend compiler could eliminate surfaces, so we would have it mark which ones are actually used, then shrink the binding table accordingly. Unfortunately, it's a pretty blunt mechanism - it can only prune things from the end, not the middle - since we decide the layout before we even start the backend compiler, and only limit the size. It also basically gives up if it sees indirect array access. Besides, we do the vast majority of our surface elimination in NIR anyway, not the backend - and I don't see that trend changing any time soon. Vulkan abandoned this plan a long time ago, and I don't use it in Iris, but it's still been kicking around in i965. I hacked shader-db to print the binding table size in bytes, and observed no changes with this patch. So, this code appears to do nothing useful. Acked-by: Jason Ekstrand <[email protected]>
* egl: fix python lib deprecation warningEric Engestrom2019-01-133-14/+7
| | | | | | | | | DeprecationWarning: the imp module is deprecated in favour of importlib Instead of complicated logic, just import the file directly. Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* spirv: Emit switch conditions on-the-flyJason Ekstrand2019-01-121-36/+26
| | | | | | | | | | | | | Instead of emitting all of the conditions for the cases of a switch statement up-front, emit them on-the-fly as we emit the code for each case. The original justification for this was that we were going to have to build a default case anyway which would need them all. However, we can just trust CSE to clean up the mess in that case. Emitting each condition right before the if statement that uses it reduces register pressure and, in one customer benchmark, reduces spilling and improves performance by about 2x. Reviewed-by: Lionel Landwerlin <[email protected]>
* nir/gcm: Support deref instructionsJason Ekstrand2019-01-121-0/+4
| | | | | | | Even though no one's been brave enough to ever use this pass, I like to keep it functionally working. Reviewed-by: Lionel Landwerlin <[email protected]>
* intel/nir: Call nir_opt_deref in brw_nir_optimizeJason Ekstrand2019-01-121-0/+1
| | | | | | | It's an optimization so we should probably be calling it in the optimization loop. Reviewed-by: Lionel Landwerlin <[email protected]>
* spirv: Contain the GLSLang issue #179 workaround to old GLSLangJason Ekstrand2019-01-123-18/+38
| | | | | | | | | | | Instead of applying the workaround universally, detect semi-old GLSLang via the generator ID and only enable the workaround on old GLSLang. This isn't nearly as precise as one would like it to be because the first GLSLang generator id version bump was on October 7, 2017 which is about 1.5 years after the bug was fixed. However, it at least lets us disable it for non-GLSLang and for more modern versions. Reviewed-by: Lionel Landwerlin <[email protected]>
* spirv: Whack sampler/image pointers to uniformJason Ekstrand2019-01-121-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | A long time in a galaxy far far away, there was a GLSLang bug with how it handled samplers passed in as function parameters. (The bug can be found here: https://github.com/KhronosGroup/glslang/issues/179.) Unfortunately, that version was shipped in several apps and has been causing heartburn for our SPIR-V parser ever since. Recent changes to NIR uncovered a moderately old bug in how we work around this issue. In particular, we ended up with a deref_cast from uniform to local which is not a no-op cast so nir_opt_deref wasn't getting rid of the cast. The only reason why it worked before was because someone just happened to call nir_fixup_deref_modes which "fixed" the cast (that shouldn't be happening) and then a later round of copy-prop would get rid of it. The fact that the deref_cast survived that long without causing trouble for other parts of NIR is a bit surprising. Just whacking the mode of the pointer seems to fix it fairly unobtrusively. Currently, only apps with this bug will have a local variable containing an image or sampler. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109304 Reviewed-by: Lionel Landwerlin <[email protected]>
* st/nir: Lower TES gl_PatchVerticesIn to a constant if linked with a TCS.Kenneth Graunke2019-01-111-0/+23
| | | | | | | | If the TCS and TES are linked together, we can simply replace the TES's gl_PatchVerticesIn system value with a constant, possibly allowing extra optimization or letting the driver avoid uploading a special value. Reviewed-by: Timothy Arceri <[email protected]>
* glsl/nir: keep bool types when native_integers=falseJonathan Marek2019-01-111-98/+63
| | | | | | | | With the new handling of bool types, the conversion to float in glsl_to_nir should not apply to bool types anymore. Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl/nir: ftrunc for native_integers=false float to int castJonathan Marek2019-01-111-0/+4
| | | | | | | | out_type in the default cast case is always GLSL_TYPE_FLOAT, so we get a mov otherwise. Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl/nir: int constants as float for native_integers=falseJonathan Marek2019-01-111-4/+12
| | | | | | | | | | | | All alu instructions emitted with native_integers=false expect float (or bool in some cases) constants, so this change is necessary. This will cause changes with some intrinsics which had integer sources, such as nir_intrinsic_load_uniform. Apparently it might cause issues with some opt passes, but perhaps those don't apply in OpenGL ES 2.0 cases? Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* intel/peephole_ffma: Fix swizzle propagationJason Ekstrand2019-01-111-4/+7
| | | | | | | | | | | | | | | The num_components value passed into get_mul_for_src is used to only compose the parts of the swizzle that we know will be used so we don't compose invalid swizzle components. However, we had a bug where we passed the number of components of the add all the way through. For the given source, we need the number of components read from that source. In the case where we have a narrow add, say 2 components, that is sourced from a chain of wider instructions, we may not compose all the swizzles. All we really need to do is pass through the right number of components at each level. Fixes: 2231cf0ba3a "nir: Fix output swizzle in get_mul_for_src" Reviewed-by: Ian Romanick <[email protected]>
* nir: Allow a non-existent sampler deref in nir_lower_samplers_as_derefKenneth Graunke2019-01-111-19/+21
| | | | | | | | | | | | | | GL_ARB_gl_spirv does not provide a sampler deref for e.g. texelFetch(), so we can't assume that both are present and identical. Simply lower each if it is present. Fixes regressions in GL_ARB_gl_spirv tests since I switched everyone to using this pass. Thanks to Alejandro Piñeiro for catching these. Fixes: f003859f97c nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Alejandro Piñeiro <[email protected]>
* egl: remove unused includeEric Engestrom2019-01-111-2/+0
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Emil Velikov <[email protected]>
* egl: add missing includesEric Engestrom2019-01-116-0/+9
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Acked-by: Emil Velikov <[email protected]>
* anv/pipeline_cache: fix incorrect guards for NIR cacheIago Toral Quiroga2019-01-111-2/+3
| | | | | Fixes: f6aa9f718516 'anv/pipeline_cache: Add support for caching NIR' Reviewed-by: Lionel Landwerlin <[email protected]>
* blorp: Pass the batch to lookup/upload_shader instead of contextKenneth Graunke2019-01-107-35/+44
| | | | | | | | | This will allow drivers to pin shader buffers if necessary. i965 and anv do not need to do this today, but iris will. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* blorp: Add blorp_get_surface_address to the driver interface.Kenneth Graunke2019-01-103-0/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, BLORP expects drivers to provide two functions for dealing with buffers: blorp_emit_reloc and blorp_surface_reloc. Both record a relocation and combine the BO address and offset into a full 64-bit address. Traditionally, blorp_surface_reloc has written that combined address to an implicitly-known buffer where surface states are stored. (In contrast, blorp_emit_reloc returns the value.) The upcoming Iris driver stores surface states in multiple buffers, which makes it impossible for blorp_surface_reloc to write the combined address - it only takes an offset, not the actual buffer to write to. This commit adds a third function, blorp_get_surface_address, which combines and returns an address, which is then passed to ISL's surface state fill functions. Softpin-only drivers can return a real address here and skip writing it in blorp_surface_reloc. Relocation-based drivers are have options. They can simply return 0 from the new function, and continue writing the address from blorp_surface_reloc. Or, they can return a presumed address from blorp_get_surface_address, and have other relocation processing write the real value later. For now, i965 and anv simply return 0. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* docs: fix gallium screen cap docsIlia Mirkin2019-01-101-11/+11
| | | | | | | | | Make sure that the next line starts with spaces so that bullets are maintained throughout, add `` around a few more special tokens, and fix SAMPLE_COUNT_TEXTURE -> SAMPLE_COUNT. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Make invariant outputs in ES fragment shader not to cause errorDanylo Piliaiev2019-01-111-1/+1
| | | | | | | | | | | | | | | | | In all GLSL ES versions output variables in fragment shader are allowed to be invariant. From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 1.00 spec: "Only the following variables may be declared as invariant: ... - Built-in special variables output from the fragment shader." From Section 4.6.1 ("The Invariant Qualifier") GLSL ES 3.00 spec: "Only variables output from a shader can be candidates for invariance." Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107842
* anv/pipeline: Cache the pre-lowered NIRJason Ekstrand2019-01-101-10/+39
| | | | | | | | | | | | | | | | This adds a second level of caching for the pre-lowered NIR that's only based off of the shader module, entrypoint and specialization constants. This is enough for spirv_to_nir as well as our first round of lowering and optimization. Caching at this level should allow for faster shader recompiles due to state changes. The NIR caching does not get serialized to disk via either the VkPipelineCache serialization mechanism or the transparent on-disk cache. We could but it's usually not that expensive to fall back to SPIR-V for the odd cache miss especially if it only happens once for several misses and it simplifies the cache. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline_cache: Add support for caching NIRJason Ekstrand2019-01-102-0/+118
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: Hash shader modules and spec constants separatelyJason Ekstrand2019-01-101-15/+39
| | | | | | | The stuff hashed by anv_pipeline_hash_shader is exactly the inputs to anv_shader_compile_to_nir so it can be used for NIR caching. Reviewed-by: Lionel Landwerlin <[email protected]>
* compiler/types: Serialize/deserialize subpass input types correctlyJason Ekstrand2019-01-101-2/+2
| | | | | | | They have glsl_sampler_dim enum values of 8 and 9 which don't work when you & them with 0x7. Fortunately, we have plenty of bits. Reviewed-by: Lionel Landwerlin <[email protected]>
* anv/pipeline: Move wpos and input attachment lowering to lower_nirJason Ekstrand2019-01-101-11/+8
| | | | | | | This lets us make anv_pipeline_compile_to_nir take a device instead of a pipeline. Reviewed-by: Lionel Landwerlin <[email protected]>
* i965: Compile fp64 funcs only if we do not have 64-bit hardware supportMatt Turner2019-01-101-1/+1
| | | | Brown bag fix...
* anv/pipeline: Constant fold after apply_pipeline_layoutJason Ekstrand2019-01-102-12/+5
| | | | | | | | | | | | Thanks to the new NIR load_descriptor intrinsic added by the UBO/SSBO lowering series, we weren't getting UBO pushing because the UBO range detection pass couldn't see the constants it needed. This fixes that problem with a quick round of constant folding. Because we're folding we no longer need to go out of our way to generate constants when we lower the vulkan_resource_index intrinsic and we can make it a bit simpler. Reviewed-by: Lionel Landwerlin <[email protected]>
* freedreno/a6xx: fix 3d+tiled layoutRob Clark2019-01-101-34/+52
| | | | | | | | The last round of fixing 3d layer+level layout skipped the tiled case, since tiled texture support was not in place yet. This finishes the job. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a6xx: move tile_mode to sampler-view CSORob Clark2019-01-102-7/+7
| | | | | | | | | | | This is known when the CSO is created, so no need to patch it in later. Also, it seems like smaller textures where the first level is small enough to be linear, it seems like we should set linear tile mode. See: dEQP-GLES3.functional.texture.format.unsized.rgb_unsigned_byte_3d_pot Signed-off-by: Rob Clark <[email protected]>
* freedreno/a6xx: separate stencil restore/resolve fixesRob Clark2019-01-101-14/+21
| | | | | | | | | | | | | Previously we'd use format/etc from the primary (z32) buffer for the stencil (s8), due to confusion about rsc vs psurf. Rework this to drop extra arg and push down handling of separate stencil case (and make sure we take the fmt from the right place). This doesn't completely fix separate-stencil, but at least it avoids the GPU scribbling over random other cmdstream buffers and causing a bunch of bogus fails in dEQP. Signed-off-by: Rob Clark <[email protected]>
* freedreno: make cmdstream bo's read-only to GPURob Clark2019-01-102-5/+11
| | | | | | | | | | | | | If nothing else, this will make problems with cmdstream getting blit over with pixels easier to track down (ie. faults when it first happens rather than strange failures later from corrupted cmdstream when a stateobj is later reused). (NOTE this somewhat depends on the kernel supporting the flag, and the iommu implementation. But the worst case is just that the cmdstream ends up writeable as before.) Signed-off-by: Rob Clark <[email protected]>
* etnaviv: fix typo in cflush_all descriptionGuido Günther2019-01-101-1/+1
| | | | | Signed-off-by: Guido Günther <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* radv: remove a few more unnecessary KHR suffixesEric Engestrom2019-01-103-11/+11
| | | | | | Cc: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> (v1)
* nir: fix copy-paste error in nir_lower_constant_initializersRhys Perry2019-01-101-2/+2
| | | | | | | | Fixes: 393b59e0772e7bf0426bdf61c740752c4e09dde1 ('nir: Rework nir_lower_constant_initializers() to handle functions') Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Erik Faye-Lund <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl/linker: specify proper direction in location aliasing errorAndres Gomez2019-01-101-5/+10
| | | | | | | | | | | The check for location aliasing was always asuming output variables but this validation is also called for input variables. Fixes: e2abb75b0e4 ("glsl/linker: validate explicit locations for SSO programs") Cc: Iago Toral Quiroga <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* intel/isl: move tiled_memcpy static libs from i965 to islTapani Pälli2019-01-1021-401/+381
| | | | | | | | | | | | | | Patch moves intel_tiled_memcpy[_sse41] libraries to isl, renames some functions and types and makes the required build system changes for meson, automake and Android. No functional changes are introduced. v2: code cleanups, move isl_get_memcpy_type to i965 (Jason) v3: move isl_mem_copy_fn to priv header, cleanups (Jason, Dylan) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* i965: Enable 64-bit GLSL extensionsMatt Turner2019-01-091-4/+4
| | | | | | | Now that we have software implementations of ARB_gpu_shader_int64 and ARB_gpu_shader_fp64 we can unconditionally enable these extensions. Reviewed-by: Kenneth Graunke <[email protected]>