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Author
Age
Files
Lines
*
ttn: use const_index helpers
Rob Clark
2016-02-09
1
-5
/
+5
*
ttn: small logic cleanup
Rob Clark
2016-02-09
1
-1
/
+1
*
gtn: use const_index helpers
Rob Clark
2016-02-09
1
-8
/
+9
*
nir: const_index helpers
Rob Clark
2016-02-09
4
-100
/
+191
*
glsl: Disallow transform feedback varyings with compute shaders.
Kenneth Graunke
2016-02-09
1
-2
/
+3
*
radeonsi: enable denorms for 64-bit and 16-bit floats
Marek Olšák
2016-02-09
3
-6
/
+29
*
gallium: pass the robust buffer access context flag to drivers
Marek Olšák
2016-02-09
2
-1
/
+11
*
gallium/radeon: add a function for adding llvm function attributes
Marek Olšák
2016-02-09
2
-4
/
+10
*
radeonsi: compile geometry shaders immediately
Marek Olšák
2016-02-09
1
-1
/
+2
*
radeonsi: split out code for deleting si_shader
Marek Olšák
2016-02-09
1
-29
/
+36
*
radeonsi: move code writing tess factors into a separate function
Marek Olšák
2016-02-09
1
-9
/
+21
*
radeonsi: make LLVM IR dumping less messy
Marek Olšák
2016-02-09
3
-9
/
+15
*
radeonsi: move a few r600_can_dump_shader calls to where they're needed
Marek Olšák
2016-02-09
1
-5
/
+5
*
radeonsi: remove useless code that handles dx10_clamp_mode
Marek Olšák
2016-02-09
3
-14
/
+6
*
radeonsi: dump SPI_PS_INPUT values along with shader stats
Marek Olšák
2016-02-09
1
-0
/
+7
*
radeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns it
Marek Olšák
2016-02-09
3
-2
/
+7
*
radeonsi: don't force gl_SampleMaskIn to 1 for smoothing
Marek Olšák
2016-02-09
1
-7
/
+4
*
radeonsi: split PS input interpolation code into its own function
Marek Olšák
2016-02-09
1
-56
/
+71
*
radeonsi: implement forcing per-sample_interpolation using the shader key only
Marek Olšák
2016-02-09
6
-152
/
+55
*
radeonsi: remove si_shader::ps_input_interpolate
Marek Olšák
2016-02-09
2
-6
/
+3
*
radeonsi: move BCOLOR PS input locations after all other inputs
Marek Olšák
2016-02-09
3
-29
/
+50
*
radeonsi: move SPI_PS_INPUT_CNTL value computation to a separate function
Marek Olšák
2016-02-09
1
-34
/
+40
*
radeonsi: generate a color_two_side variant only if the shader reads colors
Marek Olšák
2016-02-09
1
-1
/
+1
*
radeonsi: move si_shader_context initialization into a separate function
Marek Olšák
2016-02-09
1
-43
/
+60
*
st/mesa: remove st_is_program_native
Marek Olšák
2016-02-09
1
-13
/
+0
*
st/mesa: unify destroy_program_variants cases for TCS, TES, GS
Marek Olšák
2016-02-09
1
-50
/
+16
*
st/mesa: unify get_variant functions for TCS, TES, GS
Marek Olšák
2016-02-09
3
-176
/
+31
*
st/mesa: unify variants and delete functions for TCS, TES, GS
Marek Olšák
2016-02-09
5
-214
/
+108
*
mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT
Brian Paul
2016-02-09
1
-2
/
+2
*
mesa: rewrite save_CallLists() code
Brian Paul
2016-02-09
1
-26
/
+35
*
mesa: add missing error check in _mesa_CallLists()
Brian Paul
2016-02-09
1
-0
/
+8
*
mesa: whitespace clean-ups in dlist.h
Brian Paul
2016-02-09
1
-16
/
+31
*
st/mesa: don't allocate bitmap drawing state until needed
Brian Paul
2016-02-09
3
-72
/
+77
*
st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()
Brian Paul
2016-02-09
1
-90
/
+78
*
st/mesa: refactor some bitmap drawing code
Brian Paul
2016-02-09
1
-33
/
+57
*
mesa: remove hack to fix up GL_ANY_SAMPLES_PASSED results
Ilia Mirkin
2016-02-09
1
-5
/
+0
*
st/mesa: make use of the occlusion predicate query
Ilia Mirkin
2016-02-09
1
-2
/
+10
*
nv50: add PIPE_QUERY_OCCLUSION_PREDICATE support
Ilia Mirkin
2016-02-09
1
-0
/
+6
*
nv30: add PIPE_QUERY_OCCLUSION_PREDICATE support
Ilia Mirkin
2016-02-09
1
-2
/
+5
*
ilo: add PIPE_QUERY_OCCLUSION_PREDICATE support
Ilia Mirkin
2016-02-09
3
-1
/
+12
*
draw: use util_pstipple_* function for stipple pattern textures and samplers
Nicolai Hähnle
2016-02-09
3
-112
/
+18
*
draw: use util_pstipple_create_fragment_shader
Nicolai Hähnle
2016-02-09
1
-197
/
+12
*
winsys/radeon: fix a wrong NUM_TILE_PIPES value from the kernel
Marek Olšák
2016-02-09
1
-0
/
+6
*
nir: remove unused nir_variable fields
Timothy Arceri
2016-02-09
2
-20
/
+0
*
glsl: remove unrequired forward declaration
Timothy Arceri
2016-02-09
1
-2
/
+0
*
glsl: clean up and fix bug in varying linking rules
Timothy Arceri
2016-02-09
1
-74
/
+63
*
glsl: simplify ES Vertex/Fragment shader requirements
Timothy Arceri
2016-02-09
1
-28
/
+28
*
glsl: simplify required stages for linking rules
Timothy Arceri
2016-02-09
1
-43
/
+41
*
glsl: small tidy up now that link_shaders() exits early with 0 shaders
Timothy Arceri
2016-02-09
1
-6
/
+4
*
glsl: don't attempt to link empty program
Timothy Arceri
2016-02-09
1
-23
/
+23
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