summaryrefslogtreecommitdiffstats
path: root/src
Commit message (Expand)AuthorAgeFilesLines
* ttn: use const_index helpersRob Clark2016-02-091-5/+5
* ttn: small logic cleanupRob Clark2016-02-091-1/+1
* gtn: use const_index helpersRob Clark2016-02-091-8/+9
* nir: const_index helpersRob Clark2016-02-094-100/+191
* glsl: Disallow transform feedback varyings with compute shaders.Kenneth Graunke2016-02-091-2/+3
* radeonsi: enable denorms for 64-bit and 16-bit floatsMarek Olšák2016-02-093-6/+29
* gallium: pass the robust buffer access context flag to driversMarek Olšák2016-02-092-1/+11
* gallium/radeon: add a function for adding llvm function attributesMarek Olšák2016-02-092-4/+10
* radeonsi: compile geometry shaders immediatelyMarek Olšák2016-02-091-1/+2
* radeonsi: split out code for deleting si_shaderMarek Olšák2016-02-091-29/+36
* radeonsi: move code writing tess factors into a separate functionMarek Olšák2016-02-091-9/+21
* radeonsi: make LLVM IR dumping less messyMarek Olšák2016-02-093-9/+15
* radeonsi: move a few r600_can_dump_shader calls to where they're neededMarek Olšák2016-02-091-5/+5
* radeonsi: remove useless code that handles dx10_clamp_modeMarek Olšák2016-02-093-14/+6
* radeonsi: dump SPI_PS_INPUT values along with shader statsMarek Olšák2016-02-091-0/+7
* radeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns itMarek Olšák2016-02-093-2/+7
* radeonsi: don't force gl_SampleMaskIn to 1 for smoothingMarek Olšák2016-02-091-7/+4
* radeonsi: split PS input interpolation code into its own functionMarek Olšák2016-02-091-56/+71
* radeonsi: implement forcing per-sample_interpolation using the shader key onlyMarek Olšák2016-02-096-152/+55
* radeonsi: remove si_shader::ps_input_interpolateMarek Olšák2016-02-092-6/+3
* radeonsi: move BCOLOR PS input locations after all other inputsMarek Olšák2016-02-093-29/+50
* radeonsi: move SPI_PS_INPUT_CNTL value computation to a separate functionMarek Olšák2016-02-091-34/+40
* radeonsi: generate a color_two_side variant only if the shader reads colorsMarek Olšák2016-02-091-1/+1
* radeonsi: move si_shader_context initialization into a separate functionMarek Olšák2016-02-091-43/+60
* st/mesa: remove st_is_program_nativeMarek Olšák2016-02-091-13/+0
* st/mesa: unify destroy_program_variants cases for TCS, TES, GSMarek Olšák2016-02-091-50/+16
* st/mesa: unify get_variant functions for TCS, TES, GSMarek Olšák2016-02-093-176/+31
* st/mesa: unify variants and delete functions for TCS, TES, GSMarek Olšák2016-02-095-214/+108
* mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFTBrian Paul2016-02-091-2/+2
* mesa: rewrite save_CallLists() codeBrian Paul2016-02-091-26/+35
* mesa: add missing error check in _mesa_CallLists()Brian Paul2016-02-091-0/+8
* mesa: whitespace clean-ups in dlist.hBrian Paul2016-02-091-16/+31
* st/mesa: don't allocate bitmap drawing state until neededBrian Paul2016-02-093-72/+77
* st/mesa: move the setup_bitmap_vertex_data() code into draw_bitmap_quad()Brian Paul2016-02-091-90/+78
* st/mesa: refactor some bitmap drawing codeBrian Paul2016-02-091-33/+57
* mesa: remove hack to fix up GL_ANY_SAMPLES_PASSED resultsIlia Mirkin2016-02-091-5/+0
* st/mesa: make use of the occlusion predicate queryIlia Mirkin2016-02-091-2/+10
* nv50: add PIPE_QUERY_OCCLUSION_PREDICATE supportIlia Mirkin2016-02-091-0/+6
* nv30: add PIPE_QUERY_OCCLUSION_PREDICATE supportIlia Mirkin2016-02-091-2/+5
* ilo: add PIPE_QUERY_OCCLUSION_PREDICATE supportIlia Mirkin2016-02-093-1/+12
* draw: use util_pstipple_* function for stipple pattern textures and samplersNicolai Hähnle2016-02-093-112/+18
* draw: use util_pstipple_create_fragment_shaderNicolai Hähnle2016-02-091-197/+12
* winsys/radeon: fix a wrong NUM_TILE_PIPES value from the kernelMarek Olšák2016-02-091-0/+6
* nir: remove unused nir_variable fieldsTimothy Arceri2016-02-092-20/+0
* glsl: remove unrequired forward declarationTimothy Arceri2016-02-091-2/+0
* glsl: clean up and fix bug in varying linking rulesTimothy Arceri2016-02-091-74/+63
* glsl: simplify ES Vertex/Fragment shader requirementsTimothy Arceri2016-02-091-28/+28
* glsl: simplify required stages for linking rulesTimothy Arceri2016-02-091-43/+41
* glsl: small tidy up now that link_shaders() exits early with 0 shadersTimothy Arceri2016-02-091-6/+4
* glsl: don't attempt to link empty programTimothy Arceri2016-02-091-23/+23