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* gallium/tgsi/text: Ensure ret is initialized in parse_immediate_data.Vinson Lee2012-05-171-0/+4
| | | | | | | Fix uninitialized scalar variable defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon/llvm: Fix segfault while lowering lrp intrinsicTom Stellard2012-05-171-2/+3
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* radeon/llvm: Add DAG nodes for MIN instructionsTom Stellard2012-05-176-14/+38
| | | | Also, remove the AMDIL MIN* instruction defs.
* llvmpipe: Avoid adding floating point zero to flat inputs.José Fonseca2012-05-181-1/+4
| | | | | Which could clobber integer inputs, if the addition is not optimized away (e.g., if optimizations are disabled for debugging purposes).
* Fix fetching integer inputs.José Fonseca2012-05-181-0/+8
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* llvmpipe: Implement TXQ.Olivier Galibert2012-05-187-6/+227
| | | | | | | | | | Piglits test for fragment shaders pass, vertex shaders fail. The actual failure seems to be in the interpolators, and not the textureSize query. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* llvmpipe: Don't mess with the provoking vertex when inverting a triangle.Olivier Galibert2012-05-181-5/+40
| | | | | | | Fixes a bunch of piglit tests related to flat interpolation of floats. Signed-off-by: Olivier Galibert <[email protected]> Signed-off-by: José Fonseca <[email protected]>
* radeon/llvm: Lower lrp intrinsic during ISelTom Stellard2012-05-173-7/+19
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* radeon/llvm: Remove AMDIL MAD instruction defsTom Stellard2012-05-176-7/+14
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* radeon/llvm: Remove AMDIL MUL_IEEE* instructionsTom Stellard2012-05-173-7/+3
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* r600g: Handle MUL_IEEE in r600_bytecode_get_num_operandsTom Stellard2012-05-171-0/+2
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* radeon/llvm: Expand fsub during ISelTom Stellard2012-05-172-11/+2
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* radeon/llvm: Remove AMDIL floating-point ADD instruction defsTom Stellard2012-05-175-8/+9
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* radeon/llvm: Remove AMDIL CMOVLOG* instruction defsTom Stellard2012-05-174-26/+6
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* radeon/llvm: Move lowering of ABS_i32 to ISelTom Stellard2012-05-174-17/+16
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* radeon/llvm: Remove sub patterns from AMDILInstrPatterns.tdTom Stellard2012-05-172-21/+1
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* radeon/llvm: Add custom SDNodes for MAXTom Stellard2012-05-1710-10/+108
| | | | | We now lower the various intrinsics for max to SDNodes and then use tablegen patterns to lower the SDNodes to instructions.
* state_tracker: remove sw_primitive_restart from st_contextJordan Justen2012-05-172-2/+0
| | | | | | | | The VBO module now can handle primitive restart in software if required. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* state_tracker: remove software handling of primitive restartJordan Justen2012-05-171-178/+2
| | | | | | | | The VBO module now can handle primitive restart in software if required. Therefore this support is no londer required. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* state_tracker: set PrimitiveRestartInSoftware if neededJordan Justen2012-05-171-0/+1
| | | | | | | | | If the PIPE_CAP_PRIMITIVE_RESTART screen param is not set, then enable PrimitiveRestartInSoftware to enable software primitive restart support in the VBO module. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* vbo: use software primitive restart in the VBO moduleJordan Justen2012-05-171-6/+37
| | | | | | | | | | When PrimitiveRestartInSoftware is set, the VBO module will handle primitive restart scenarios before calling the vbo->draw_prims drawing function. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add PrimitiveRestartInSoftware to gl_context.ConstJordan Justen2012-05-172-0/+8
| | | | | | | | | | | If set, then the VBO module will handle all primitive restart scenarios before calling the driver draw_prims. Software primitive restart support is disabled by default. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vbo: add software primitive restart supportJordan Justen2012-05-174-0/+241
| | | | | | | | | | | vbo_sw_primitive_restart implements primitive restart in software by splitting primitive draws apart. This is based on similar support in mesa/state_tracker/st_draw.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Check for framebuffer completeness before looking at the rb.Eric Anholt2012-05-171-6/+6
| | | | | | | | | Otherwise, an incomplete framebuffer could have a NULL _ColorReadBuffer and we'd deref that. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix assertion failure when a cube face is not present.Eric Anholt2012-05-171-1/+2
| | | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Drop the extra NULL specifiction on ir_assignment constructors.Eric Anholt2012-05-171-21/+14
| | | | | | | | It's an implied argument, and I don't think being explicit about it helps. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix assertion failure on handling switch on uint expressions.Eric Anholt2012-05-171-1/+1
| | | | | | | Fixes piglit glsl-1.30/execution/switch/fs-uint. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Reject non-scalar switch expressions.Eric Anholt2012-05-171-4/+2
| | | | | | | | | | The comment quotes spec saying that only scalar integers are allowed, but we only checked for integer. Fixes piglit switch-expression-const-ivec2.vert Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Let the constructor figure out the types of switch-related expressions.Eric Anholt2012-05-171-4/+1
| | | | | | | I noticed this while unindenting the code. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Fix indentation of switch code.Eric Anholt2012-05-171-282/+263
| | | | | | | I managed to completely trash it in 22d81f15. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vs: Fix up swizzle for dereference_array of matrices.Eric Anholt2012-05-171-2/+2
| | | | | | | | | Fixes assertion failure in piglit: vs-mat2-struct-assignment.shader_test vs-mat2-array-assignment.shader_test Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Throw error on glGetActiveUniform inside Begin/End.Eric Anholt2012-05-171-0/+2
| | | | | | | | Fixes piglit GL_ARB_shader_objeccts/getactiveuniform-beginend. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Improve the local dead code optimization to eliminate unused channels.Eric Anholt2012-05-171-23/+126
| | | | | | | | | | | | | | | Total instructions: 261582 -> 261316 135/2147 programs affected (6.3%) 36752 -> 36486 instructions in affected programs (0.7% reduction) This excludes a tropics shader that now gets 16-wide mode and throws off the numbers. 5 shaders are hurt: two extra MOVs in 4 tropics shaders it looks like because we don't split register names according to independent webs, and one gstreamer shader where it looks like try_rewrite_rhs_to_dst() is falling on its face. This should also help avoid a regression in VSes from idr's ARB programs to GLSL work.
* i965/fs: Do more register coalescing by using the interference graph.Eric Anholt2012-05-172-0/+62
| | | | | | | | | | | | | | By using the live variables code for determining interference, we can handle coalescing in the presence of control flow, which the other register coalescing path couldn't. Total instructions: 207184 -> 206990 74/1246 programs affected (5.9%) 33993 -> 33799 instructions in affected programs (0.6% reduction) There is a newerth shader that loses out, because of some extra MOVs that now get their dead-code nature obscured by coalescing. This should be fixed by doing better at dead code elimination.
* nouveau: place static buffers in VRAM if preferred by the driverChristoph Bumiller2012-05-176-12/+62
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* nv50/ir: fix reversed order of lane ops in quadopsChristoph Bumiller2012-05-172-4/+6
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* nv50,nvc0: handle user vertex buffersChristoph Bumiller2012-05-1714-308/+423
| | | | And restructure VBO validation a little in the process.
* nv50,nvc0: handle user index buffersChristoph Bumiller2012-05-178-47/+49
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* nv50,nvc0: handle user constbufs without wrapping them in a resourceChristoph Bumiller2012-05-1714-165/+201
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* st/mesa: set PIPE_BIND_STREAM_OUTPUT for TFB target in st_bufferobj_dataChristoph Bumiller2012-05-171-0/+3
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* darwin: Eliminate a possible race condition while destroying a surfaceJeremy Huddleston2012-05-161-4/+4
| | | | | Introduced by: c60ffd2840036af1ea6f2b6c6e1e9014bb8e2c34 Signed-off-by: Jeremy Huddleston <[email protected]>
* darwin: Unlock our mutex before destroying itJeremy Huddleston2012-05-161-0/+3
| | | | | | http://xquartz.macosforge.org/trac/ticket/575 Signed-off-by: Jeremy Huddleston <[email protected]>
* gallium/radeon: Fix r300g tiling breakage.Michel Dänzer2012-05-166-3/+18
| | | | | | Commit 11f056a3f0b87e86267efa8b5ac9d36a343c9dc1 broke the r300g build. Fix it up, and reinstate some code which isn't needed by r600g and radeonsi but is by r300g.
* gallium/auxiliary/pipe-loader: Fix usage of anonymous union.Francisco Jerez2012-05-163-8/+8
| | | | | | | | | Anonymous unions aren't part of the C99 standard. Fixes build on GCC versions older than 4.6. https://bugs.freedesktop.org/show_bug.cgi?id=50001 Reported-by: Michael Lange <[email protected]>
* radeonsi: Initial tiling support.Michel Dänzer2012-05-167-131/+359
| | | | Largely based on the corresponding Evergreen support in r600g.
* r600g: Set tiling information for BOs being shared.Michel Dänzer2012-05-163-9/+47
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=48747
* st/xorg: Better handling of EXA copies.Michel Dänzer2012-05-164-225/+41
| | | | | Always use the resource_copy_region hook. If a source and destination rectangle overlap, copy to/from a temporary pixmap.
* radeonsi: Bump MAX_DRAW_CS_DWORDS.Michel Dänzer2012-05-163-3/+3
| | | | I missed this when updating si_context_draw().
* draw,llvmpipe: Avoid named struct types on LLVM 3.0 and later.José Fonseca2012-05-162-30/+6
| | | | | | | | | | | | Starting with LLVM 3.0, named structures are meant not for debugging, but for recursive data types, previously also known as opaque types. The recursive nature of these types leads to several memory management difficulties. Given that we don't actually need recursive types, avoid them altogether. This is an attempt to address fdo bugs 41791 and 44466. The issue is somewhat random so there's no easy way to check how effective this is.
* llvmpipe: Color slot interpolation can be flat or perspective, not linear.Olivier Galibert2012-05-163-3/+3
| | | | | | | Fixes a bunch of glsl 1.10 interpolation piglit tests. Signed-off-by: Olivier Galibert <[email protected]> Signed-off-by: José Fonseca <[email protected]>